It doesnt. most props built nowadays are cheapscates knowing that motion blurr with hate most of it, good props wont look fake without motion blur though. "more cinmatic" is a catchphrase that does not mean anything other than "looks as blurry as a movie". as another posted pointed out, motion blur and low framerate is actually detriment to movie immersion and suspension of disbelief because your are constnatly reminded your watching a fast slideshow.Six Ways said:If it's all down to motion blur, why does a 180 degree shutter (50% motion blur) look more "cinematic" than 360 degree shutter (100% motion blur) which looks more cheap and "real" (i.e. sets look fake)? Why does a shot with a static background not look obviously fake in all cases regardless of the lack of any blur? Again, you're oversimplifying. Suspension of disbelief is a complex thing, and unless you're a neuroscientist I doubt you've got any solid basis on which to disregard this.
well if you accuse me of not being a neuroscientist may i ask whether you are one?
there is an interesting read where many actual scieentific theories are discussed
http://www.tested.com/art/movies/452387-48-fps-and-beyond-how-high-frame-rates-affect-perception/
both 30 and 60 FPS spins at the exact same speed. at 30 fps you see jumps because of missing frames.Rozalia1 said:That one...you spin faster at 30 frames? What is it supposed to be telling me?
another argument i keep hearing lately is that SSD for RAW storage isnt big enough. but i guess that will get mended with time.Neronium said:That's pretty much where I'm at. It already takes forever just to render and upload, and I don't need that time to be increased more. If only my CPU was the amazing one my friend has. For me, rendering a 30 minute episode of BioShock 2 at 720p and around 30 FPS takes about an hour and a half to 2 hours. Don't need that time increasing at all that's for sure.![]()
though you take that long to render? i use my 5 year old laptop as a render station when i need to recode videos and 720p at 30 FPS is faster than real time. and its a 2x2.4ghz core 2duo processor. sound your your encoder isnt utilizing your CPU properly.
we do. many games allow v-sync, this syncs your framerate to you monitor refresh rate. if thats not acceptable (some say it introduces input lag) you can always set costum framelimits via your driver settings. for Nvidia users Nvidia Inspector is a great program to do that easily. not sure about AMD GPU settings. also there is tons of programs that do that for you regardless of GPU such as MSI afterburner.Jadwick said:ALSO: Can't we just get a user settable frame-limiter on new games, huh? I think the real problem I have is the stuttering.