Actually, Gran Turismo is closer to a RPG than Zelda is. In GT, you "battle" other cars for experience (trophies) and money, which can entitle you to buy better cars and upgrades to "battle" other stronger cars. That describes a RPG a lot more than Zelda with a stat-less character system and pre-scripted item acquisition.Frankydee said:well yea it's action/adventure.
it would be an RPG in the same way that say... Gran Turismo or Army of Two are both RPGs. You play a "role" in both games right?
by definition I usually look at RPGs as having level caps and swappable pants.
Through my general knowledge of the Youtube community, I happen to know a lot of the ranters and commentary makers.Velocity Eleven said:indeed I am, how do you know me?Journeythroughhell said:That's pretty much right, but the term "grindable mechanics" is sort of weird.Velocity Eleven said:For some reason whenever I hear that people say that Zelda games are RPGs I getting REALLY ticked off by it. I want to hear other people's thoughts on this... I plan to make a video or write an article about htis because I'm really passionate about it and it just annoys me to no end. But in order to plan it out I need a good collection of general feedback (though I have some general and some incredibly idiotic feedback already) though first of all this is my take on it:
Zelda games are not RPGs because there is no significant grindable mechanics whereby the player can perform repeated tasks to decrease the difficulty of certain tasks. All improvements and upgrades that the player can accumulate are based on several one-time events, many of which are simply alterations to the gameplay features rather than optional increases. The only grindability that comes from Zelda games is the way the player can collect items from enemies and grass although this mechanic is incredibly minor
Also, are you the VelocityEleven guy from Youtube?
anything in particular?Journeythroughhell said:Through my general knowledge of the Youtube community, I happen to know a lot of the ranters and commentary makers.Velocity Eleven said:indeed I am, how do you know me?Journeythroughhell said:That's pretty much right, but the term "grindable mechanics" is sort of weird.Velocity Eleven said:For some reason whenever I hear that people say that Zelda games are RPGs I getting REALLY ticked off by it. I want to hear other people's thoughts on this... I plan to make a video or write an article about htis because I'm really passionate about it and it just annoys me to no end. But in order to plan it out I need a good collection of general feedback (though I have some general and some incredibly idiotic feedback already) though first of all this is my take on it:
Zelda games are not RPGs because there is no significant grindable mechanics whereby the player can perform repeated tasks to decrease the difficulty of certain tasks. All improvements and upgrades that the player can accumulate are based on several one-time events, many of which are simply alterations to the gameplay features rather than optional increases. The only grindability that comes from Zelda games is the way the player can collect items from enemies and grass although this mechanic is incredibly minor
Also, are you the VelocityEleven guy from Youtube?
martin said:Well, in Twilight Princess Link does learn new sword techniques which are both optional and make fighting later in the game easier. The retrieval of items does have the leveling affect of making tasks simpler or even possible.
Just because the game doesn't count your levels for you or let you put skill points in so your character get's more skilled doesn't mean it can't be considered an RPG, it allows you a more realistic human tendency by giving you technologies that allow you to do things.
Any leveling is to be done by the player, you become more familiar with certain things. One point in the game you might never look on the ceiling to find a missing switch, but later on in the game you've developed the thought processing associated with Legend Of Zelda to do exactly that. Also, the heart containers are a leveling system and the "Grindable qualities" could very well be collecting the pieces of heart.
We can't fall into the trap of having a certain genre of a game being done one specific way. Common consent gave shooters regenerating health which takes away from the submersion. Leveling doesn't actually have to do with having increasing number measured levels. They can be simply having your character gradually become more able over time.
collecting heart pieces is not grindable, and this has nothing to do with the quality of zelda games, just their definitionPureChaos said:TECHNICALLY it's an RPG but i always considered it to be action/adventure. one of the things i thought separated it from 'proper' RPGs is the lack of a level up system, though the lack of the level up system is not necessarily a bad thing
As in Halo, you role-play as Master Chief as you follow his history. This is by definition role-playing.InfernoJesus said:In Zelda games, you role-play as Link as you follow his story. This is by definition role-playing.
I am a huge fan of the Zelda series and did you read the first reply on this thread? yeah I think of it as an ARPG and I know quite a few others who think of it as an ARPG so you might want to revise that.Tarkand said:I would also warrant that many people who call Zelda an rpg aren't fan of the serise.
the website got it wrong, either that or they purposefully put it in the wrong section in order to target the general misinformed audienceray=out said:![]()
amidoinitrite?
actually no, it can still be an RPG if it based off items, as long as the item-collecting process is a grindable feature... which in most cases it isnt, but it technically could beRidonculous_Ninja said:Also on the note of Heart Containers constituting levelling, Heart Containers are ITEMS. As such they are not levelling, they are still collecting which is definitely part of an adventure game. Same goes for the Quiver/Bomb Bag/Wallet upgrades.
Do you consider Metroid an rpg?LeonHellsvite said:I am a huge fan of the Zelda series and did you read the first reply on this thread? yeah I think of it as an ARPG and I know quite a few others who think of it as an ARPG so you might want to revise that.
Why isn't it grindable? You do tedious tasks to increase your character's effectiveness.Velocity Eleven said:martin said:Well, in Twilight Princess Link does learn new sword techniques which are both optional and make fighting later in the game easier. The retrieval of items does have the leveling affect of making tasks simpler or even possible.
Just because the game doesn't count your levels for you or let you put skill points in so your character get's more skilled doesn't mean it can't be considered an RPG, it allows you a more realistic human tendency by giving you technologies that allow you to do things.
Any leveling is to be done by the player, you become more familiar with certain things. One point in the game you might never look on the ceiling to find a missing switch, but later on in the game you've developed the thought processing associated with Legend Of Zelda to do exactly that. Also, the heart containers are a leveling system and the "Grindable qualities" could very well be collecting the pieces of heart.
We can't fall into the trap of having a certain genre of a game being done one specific way. Common consent gave shooters regenerating health which takes away from the submersion. Leveling doesn't actually have to do with having increasing number measured levels. They can be simply having your character gradually become more able over time.collecting heart pieces is not grindable, and this has nothing to do with the quality of zelda games, just their definitionPureChaos said:TECHNICALLY it's an RPG but i always considered it to be action/adventure. one of the things i thought separated it from 'proper' RPGs is the lack of a level up system, though the lack of the level up system is not necessarily a bad thing