Zelda Is Not An RPG

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joshuaayt

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Nov 15, 2009
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Akalabeth said:
joshuaayt said:
As a rule of thumb, if you start off weak (Or too weak to defeat the end boss), and can potentially end up strong enough to defeat the end boss (And there IS an end boss, come to think of it) than it is probably an RPG. Now, forgetting the fact that you need the master sword (Which is a single, necessary gain) to kill Ganon, was he not easier to kill than fricking Gohma?
I don't think playing a role makes it an RPG, as you play a role in all games.
Your description is too broad because most FPSes would fall under your idea of "RPG" if that were the case. In Doom you start off with a pistol and a fist but you certainly can't kill the Spider Mastermind with that. Well you could, if you're hardcore, maybe. But I doubt it. (incidentally I killed the Cyberdemon in Doom3 with pretty much every weapon but I don't think I did it with the pistol).
Good point. I guess I'll have to revise that stance.
 

BehattedWanderer

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All Zeldas are action-adventure titles. It's like calling the earlier Mario games scavenger hunts because all you do is collect coins. They were platformers, plain and simple, much like Zelda games are deep adventure titles. You get a sword, you fight the baddies, you kick the shit out of Ganon (or his minions). It's not an RPG because there's no leveling, no voluntary upgrading, no party/group system, and nothing to lessen the test of skill required to play. If it's hard, it's gonna be hard until you're good enough to do it. Plain and simple, really.
 

Eric the Orange

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Apr 29, 2008
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LeonHellsvite said:
It is an ARPG or an action adventure game, and an RPG doesn't need to have grinding in it. and yes you can get upgrades (magic meter, arrows, bombs and heart containers) Just because it doesn't fit perfectly into your mold of an RPG does not mean it is not an RPG.
Interesting note, obviously the controversy is over the definition of an RPG. which makes me wonder, how would you define an RPG?
 

stinkypitz

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"Grinding" is not a requirement of an RPG. However, your character becoming stronger as he progresses and acquiring new things are RPG elements. As you defeat dungeons, you gain more health and obtain items that help you progress in the game. You also follow a storyline as a character in a fantasy land. Sounds a lot like an rpg to me. Just because stats and numbers dont play a huge role doesnt mean its not an rpg, it just means its simple and the focus is on the adventure and action rather than the gear and character progression.
 

HellbirdIV

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I'd say Legend of Zelda is an RPG in the way it's free-roaming, advancing your stats (Magic meter, Hearts, etc) and collecting new weapons/items to advance through the plot.

It's an action-adventure game as well, but since when do games need to apply to only one genre...?
 

stiver

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Velocity Eleven said:
Zelda games are not RPGs because there is no significant grindable mechanics whereby the player can perform repeated tasks to decrease the difficulty of certain tasks.
This is where you lost me. That doesn't define an RPG.
 

Signa

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Rahnzan said:
This thread in its entirety is making me lose faith in all of you.

Grinding? Turn Based? These aren't the parts of the game that define its genre. Go open up a dictionary, go back a little farther than video games, and you'll find a thriving source of inspiration that didn't depend on the same two crappy series' ripping off one of the same two sources for all things either sci-fi or fantasy.

...God damn.

God...damn.

I'm not reading 4 pages of guk least I lose more of my faith, just responding to the first page.

Just a heads up, they dont call it Grinding because working the grinder is a very fun activity, if you've found yourself in a position where you cannot acertain what fun is you need to step back and reaccess what I call your gaming career.

They call it grinding because it's tedious work that artificially lengthens gameplay and difficulty.

Edit: I'm aware the modern definition of an RPG. Two points
1) Modern =/= good
2) I hate this ignorance.
I agree that grinding doesn't define a RPG at all, I think it's the physical manifestation of that indefinable mechanic that no one has been able to put words to in this thread on what defines a RPG. Until some one comes out and describes the importance of the mechanic that encourages grinding that defines RPGs, I'm happy with that as a defining characteristic. I certainly can't put words on what makes a RPG without declassifying another game-type. Some people have said some good ways to define a RPG, but then it either makes games that are strongly in everyone's opinion NOT a RPG suddenly become a RPG, or vice versa, a well-accepted RPG no longer is a RPG.

Hell, I made a comparison on the second page of Gran Turismo to a RPG, because there are a lot of similarities that could constitute a RPG. GT is NOT a RPG, but it can be played like one if you think of it in a certain mindset.
 

Pimppeter2

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I still don't understand why you care. I consider it an RPG, but also a action adventure game.

People called Rise of The Argonauts an RPG, yet no one seemed to care about that, even though calling that an RPG is just insulting to the fans
 

NBSRDan

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Aug 15, 2009
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The RPG genre is too loosely defined to definitively exclude Zelda, so stop saying that it isn't one. There are more important things to argue about.
 

asinann

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crystalsnow said:
asinann said:
Zelda was originally classified as an adventure game, ignorant masses have since started calling it an RPG because they have no clue what an RPG is.
It's amazing how you say that with so much authority even though you clearly too don't know what RPG means.

I'll say it again, RPG = Role Playing Game

In Zelda you're role playing as a fairy boy in tights, therefore it is a rpg.
Using your overly-simplistic definition, every game other than puzzle games are role playing games. In Halo you play the role of Master Chief, in Mario you play the role of Mario. Hell, using your definition I could lump Street Fighter and Mortal Kombat into the category too.

Of those 4 I just named how many are considered role playing games?

Role playing games are games where there is a non-linear story and obvious character growth (usually through the use of a xp system.) Combat is handled using die rolls (hidden or not) and stats vs. button mashing.

For a game to be a role playing game it must have you playing a role, but just because you play a role of someone in the game does NOT mean it is an rpg.
 

dududf

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crystalsnow said:
*le snip*
Oi You, Yes You don't be an ass, just respond but don't go ahead and insist people "Grind their faces into Cement" you've been here long enough to know that those responses are looked down upon >_> Jeeze man.
________________________________________________________

It's an Action RPG. You role play in an Action esk manner. I.e. Stabbing people repeatedly with your sword to save a princess for the umpteenth millionth time, because she can't learn after I 'unno the 4th time it happens to LOCK THE DOOR X)
 

end_boss

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The intended definition of the role-playing genre is that you have customizable options over your character so that you can alter your approach to the game based on the decisions you make both in character creation as well as the choices you make throughout. I actually don't even consider JRPGs to be true role-playing games, and never have, for this reason. The key element of a role-playing game is that you play the game in a way that you deem appropriate to the role that you choose yourself. Basically, just think of D&D and anything inspired by it. That's the simplest.

Unfortunately, however, the term RPG has become a colloquial term that refers to any game whose primary mechanics are based heavily on statistics and attributes rather than simply pure skill.
 

crypt-creature

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Velocity Eleven said:
but when a game is advertised they need to target the general conceptions that is held by average gamers
No they don't, they tell you what their game is dependent on the elements within the game and how that game plays out. Most games aren't that specific in their advertisements of what genre a game might be.
Stores and the general conceptions of the sellers in those stores determines what the game will be sold as, which effects advertising. Companies often advertise the multiple elements in a game, crossing them over into multiple genres to increase sale. Whichever one a store goes with, is their choice.
They create a game for a target audience/genre and try to make it as close to that target audiences/genres taste as possible, while trying to keep the game within a certain audience/genre. Conceptions make up a small amount.

Games may have many other types of game elements, but the way those elements interact with the game and effect it make the game what it is.
 

tmujir955

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Onyx Oblivion said:
tmujir955 said:
http://ign64.ign.com/objects/000/000437.html

It says action-adventure. ACTION ADVENTURE!

Now you can stop arguing.
I ignored genre tags ever since FPS games were popularized and still called "Action" games.
No.

I refuse, refuse, REFUSE to be believe that humans have ever characterized FPS's in the "Action" genre. Until you provide a link, I refuse to believe.

Yes, humans are absolutely bat-shit dumb. But I don't think we're dumb enough to categorize an FPS as "Action".