Zelda RP (STARTING SOON/CLOSED)

Recommended Videos

drmigit2

New member
Dec 25, 2008
1,195
0
0
Name: Horn Scrub

Age: 23

Race: Deku Scrub

Appearance: Horn Scrub, as he is known, is a small and wild looking Deku Scrub with a massive and ornate horn he holds in his right hand. His wood is a dark scarlet color and his leaves vary depending on the time from a healthy green, to an amber when drained of his sanity. His eyes are an unusual blue, likely an effect of the Bosboso Horn, and his eyes seem to be in a way happy, unlike most of the sad looking deku scrub eyes.

Background: Artifact: The Bosboso Horn: An instrument who's power increases with the users. It acts as a leech and slowly eats at the sanity of the one who uses it. When used, the horn is capable of summoning creatures, casting hexes related to how powerful the user is, blasting out attacks, or most deviously, it can drain the sanity of someone and return it back to its user. Needless to say, some mad scrubs have been created by using, or being victim to this horn.

Biography: Horn Scrub was entirely unknown before he discovered the Bosboso Horn in an ancient cave. Now, he is a feared and mighty trickster, rumored of in the Deku Community. Most of his pranks are harmless, and temporary, but as time goes on, his pranks got more and more terrifying. One day, a Deku Prince was out surveying the forests when he ran into Horn Scrub. Horn Scrub seemed wild and withered and was yelling incoherently, the Prince was terrified and brought out his sword but it was too late, a terrible hex was cast upon the prince, draining him of his sanity and leaving him in much the same way Horn Scrub was. Horn Scrub on the other hand, came out with much less severe pranks again.

The Deku King did not react well to his son being left effectively dead and put a price out on Horn Scrub's head. Horn Scrub managed to escape and now lives in Hylian territories, a rumor and a myth as a bit of a boogie man that adults tell their children of. Horn Scrub's goals seem to be short sighted and almost nonexistent, but he is getting ready to come out once again and do something, what that something is, is unknown.

Skills: The Bosboso Horn is his weapon, his utility, his defense and his offense. Horn Scrub is bound to it and it is bound to him. Were it to be stolen from him, any attempts to use it would result in the thief's location being immediately known to Horn Scrub, and the user being reduced to a driveling mad man. Aside from that, Horn Scrub is sneaky, capable of fitting in small corners and is highly mobile in forests.

Equipment: The Bosboso Horn, his nuts.

Motivation: Some would claim it is a mystery, others claim he has none, still others claim they know his goals. The truth is, nobody but he can know.

I hope he's alright, the Bosboso Horn is really the entire reason I made the sheet as I think it's a super fun artifact to play with.
 

CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
0
0
Sounds fun, lemme give it a try:

Name: Hyoko

Age: about 21

Race: Gerudo

Appearance: Hyoko pretty much looks like the rest of her people, so she has decided to make herself stand out from the rest by wearing bright pink clothing, lots of jewelry (ear-piercings, rings and bracelets), as well as brightly-colored scarves worn about her upper arms and around her neck, tattoos going down her arms, and prefers to style her hair in long ponytails/braids with lots of beads.

Background: Magic

Biography: As long as she can remember, Hyoko has always been... different from the rest of her people. She grew up hearing stories of the Hylians and other races, most painted them (especially the Hylians) in a negative light, but she never believed them. And despite the king's considerable disdain for Hylians, her natural curiosity lead her to questioning this belief... which has gotten her into trouble more than once. But not one to be denied, Hyoko has stubbornly refused to stop, and has instead spent a lot of her free time secretly learning of the outside world, and began to dream of visiting far-off places, meeting new people, and having fantastic adventures. Her love of stories also includes that of The Hero in Green, which only furthered her desire to travel abroad. Otherwise, she spent years learning all the skills a Gerudo warrior would need to get by, like archery and horseback riding, which she seemed to really take to. At 18, she started taking an interest in magic, intent on learning as much as she could. The other Gerudo hoped this would keep her out of trouble, and that eventually she grow out of her childish ways... but that was not the case. Upon hearing that the Festival of the Trinity was happening soon, she wanted to go see it, but the king refused to let her go. Instead, she began planning her escape. In the dead of night, she gathered what supplies she could and escaped into the desert. Hyoko has no idea of the king sent warriors after her or not [I'm going to leave that to the GM], but she isn't willing to take that chance, and she really doesn't want to go back. After about a week straight of travel, Hyoko has finally reached Hyrule itself, and hopes to at least visit the festival before setting off again. She doesn't know where she wants to go, she just goes wherever the wind takes her.

Personality: Eccentric, even by her people's standards, Hyoko is prone to doing odd things like hanging upside down (claiming it "helps her think") or standing staring off into the distance for hours at a time. She is free-spirited, spontaneous, and is generally friendly and easy going, though her cheerful demeanor tends to get on the other Gerudo's nerves. It doesn't help that she has a reputation of being a daydreamer always with her head in the clouds and a tendency to act without thinking. Hyoko is actually quite intelligent (even if she tends to get distracted easily) and is prone to speaking her mind - even if it gets her in trouble. Hyoko is also quite curious and eager to try new things, so she is game for pretty much anything at least once. She has a fondness for shiny things and likes to collect anything she deems as "interesting" from colorful shells to animal bones. Also, she doesn't have the best sense of direction, though luck will at least get her to Hyrule. Her current interest is with magic, and seems to doing surprisingly well, for all her scatterbrained attitude. She loves children and animals, and dislikes seeing sad people and will go to great lengths to cheer them up... even if they don't want any help. But she'll do it anyway, as she is rather impetuous and hard-headed, but tends to come off as petulant and childish most of the time. She is a bit naive on how the world works, but she's also a fast learner and knows how to handle herself.

Skills: Like all her people, Hyoko knows the basics of archery, swordsmanship, horseback riding, sneaking, ect. She's also trained in magic, though she isn't quite proficient in it yet. She is however, capable of utilizing a few spells in rather creative ways. In addition, she quite flexible and agile, as well as a skilled climber and escape artist. Finally, Hyoko is a decent flute player, and seems to have a way with animals.

Magic School: Sorcery - Basic

Equipment: She often goes light, usually carrying with her a quiver of arrow and a bow, a pair of scimitars, and several pouches containing Rupees, a few of her "collectibles", and a bone flute she carved herself, plus a leather satchel of supplies, like a few changes of clothes and some potions and a cloak to hide her appearance.

Motivation: A desire to see the world and meet new people, as well as a hope to find some adventure and excitement.

Other: She's also not opposed to the odd drink, but can't hold her liquor worth a damn. Also, Hyoko is fairly tolerant of intense heat, having spent her whole life in the desert, as well as extreme cold... but only to a certain extent.

EDIT'D, hope the details are up to standards.
EDIT x2!
 

Deu Sex

New member
Aug 26, 2012
366
0
0
DarkRawen said:
Ah, I forgot about the different Zora semantics. Nevermind that then. The short bio is understandable considering you're aiming to make that sort of character, so you don't really need to unnecessarily beef up your bio unless you really feel the need now.

As for the music, I think that would make for a much more useful spell. Go for it.

IFS said:
Sad to see you go, but oh well.

drmigit2 said:
I have issues with this character.

Firstly, his horn has magical properties which would require him to know either Artificing Magic in order to use, or Music considering it's an instrument. Did you even read over the Magic section? Secondly, the powers of the horn seem to be a random grab-bag of unrelated spells that make no sense being tied to a single instrument. Thirdly, you go into too much detail about his horn and barely talk about the character himself. It gives me the impression that you designed him as a gimmick character without much thought.

And finally...

Motivation: Some would claim it is a mystery, others claim he has none, still others claim they know his goals. The truth is, nobody but he can know.
He and the GM. If you want your character to have secret motivations, PM them to me.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
CrazyGirl17 said:
I would add some more meat to the bio. Maybe go into more detail about her life before she decided to run off to the Festival, talk about how she learned stuff like swordfighting and archery? The bio just seems a bit weak to me since it barely talks about her past. Besides that, I have no real complaints with your character.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
Name: Rio

Age: 17

Race: Zora

Appearance: Looks like every other Zora, with the fins and the fishiness, although he has a slight purple tint, rather than a blue one, as well as a bit more in height than the average Zora. When on land, he opts to wear a long, white robe, if only for the purpose of staying warm when it's cold, and carries a wide-brimmed hat to shield himself from the sun should it be too much.

Background: Magic.

Biography: Born in Lake Hylia, Rio is a Sea Zora whom was trained as both a guard of the lake, and a musician, his father teaching him songs that would calm whoever listened, and show them true beauty. As such, his role is both that of a fighter, and that of an entertainer. His mother was said to have left the lake to walk on land, and never returned. Because of this, his father was overly protective of Rio, teaching him that the above world was bad and dangerous, as well as ugly. And so, he grew up thinking that only what the Zora had created, and the under-sea nature was beautiful.

Upon expressing this to an older, more experienced Zora, that Zora laughed, and called him naive. Taking pride in his skills and judgement, Rio opted to take the bet offered by the older Zora, saying that if he found a place more beautiful than the lake on land, he would swallow his pride and accept defeat. The older Zora agreed, and told him that the best way to find such a place would be to start with the festival of the Trinity, as the older Zora had never seen such beauty anywhere else before. His father, while hesitant to approve, finally let him go, hoping that his journey will not be a long one, and that he will return soon. For what it's worth, so far, Rio is not impressed, although that is partly his own stubbornness. He does, however, already miss his father.

Truthfully, the reason the older Zora brought up a bet was to make Rio leave the lake, so that they could make him play at the festival, as he has refused every time before. However, Rio doesn't realize this, and will be pretty annoyed when he do.

Skills: Rio can do a couple of things. As a Zora, he is capable of detaching his arm-fins and using them as boomerangs. He is also capable of great dexterity in water, although his ability to move on land is more limited. Rio is accustomed to using a spear, and, as he has been swimming for most of his life, he has decent physical strength, despite his looks.

Magic School: Music. A gifted musician, taught by his father, Rio is capable of using the magic of music. His chosen instrument is an instrument that looks like a tin-flute made from a completely blue crystal, and has a calm, pure sound. Currently, he knows a song that will calm whoever listens to it, as well as a song that can temporary restore the beauty of an area as an after-image and lasts for five minutes. The afterimage, which could be described as a window to the past, can be interacted with, but it will not lastingly alter the current state of the area or item the song is used on.

Equipment: His flute which is a magic tool that can be sounded underwater as well as above water, given to him by his father, as well as his clothes, a back-pack, and a couple of jars, currently empty. He doesn't carry any armor, but he does carry a Zora spear on his back, which he will use if there seems to be danger ahead.

Motivation: To determine what worth the world above the sea have, as Rio, somewhat cynically, has come to doubt the world itself. Rio sees only beauty in objects and art, and so he is not looking for kindness or the good winning over the evil, but simple beauty.

Here, editted version. The bio is a little longer, the extra added stuff is about why he never really left, and about his father. As for the second spell, I've written down the effect that I described before. I assume the Sea Zora thing is fine now. I also added that he his flute can be played underwater, in case someone wondered about that. (it's magic. Everything is magic.)
 

Spector29

New member
Oct 16, 2009
366
0
0
What the hell, I haven't been in an RP since Miskatonic University. Let's see what I can conjure from the ether...

Name: Dex Cann

Age: 22

Race: Hylian

Appearance:


But with pointed ears.

Background: Magic

Biography: Dex was born a happy child. His family was very loving and kind, so with a heavy heart they gave him to be raised at the Temple from a young age. Dex never resented them, even though he never really made contact with them again after finding that they were forced to leave the city for some reason. As he grew, he decided to devote himself to the Goddess of Wisdom, Nayru. As part of his devotion, much of his days are spent pouring over texts in his personal cell within the temple, no one disturbing him.

A majority of his texts are found by spending time around the Temple, exploring it's vast libraries. As fitting for a shrine to the Goddess of Wisdom, there's way more books there than any one member would possibly read. Dex found many books pertaining to his fairy magic and nothing else, and decided to use his time of devotion to study the tomes he's found inside. While the other temple members took no issue to this, they are not familiar with Dex due to his isolation. After starting his studies, he prefered it this way.

Dex does not take part in many of the ceremonies, but giving in reports to the master of the Temple is enough to insure his stay. He is disillusioned, however, wanting to gain wisdom from the real world. After gaining permission to leave from the Temple master, Dex has decided to stop at the festival first.

Personality (Optional): No stranger to crowds of people, and fond of telling jokes. (I prefer to RP the personality)

Skills: Basic Artificing and Nayru's Love. As due to his occupation as a scholar of Nayru, he's a moderately talented singer.

Magic School: Fairy Magic

Equipment: Black robes marking his occupation as a Nayru scholar with a crest of Nayru on the back. He also carries books that are simply texts helping him with his religious study and devotion to the goddesses.

Motivation: To spread knowledge and wisdom to everyone that wishes it.

Other: Definitely not hiding anything.
 

All Hail Lelouch

New member
Feb 5, 2010
2,240
0
0
Deu Sex said:
A few things I'm curious about, like why a Clawshot would be tossed off the mountainside along with a reject hatchling. The character concept is definitely interesting though. The bio and appearance feel a bit on the text-light side, but that's not really a problem.
Well, I honestly prefer to flesh out a character's story and other details within the RP, I keep a bio light like a skeleton for the character to grow on. Its a basic starting point for him. As for the clawshot, I have an explanation planned for it, and will be explained through character development.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
CrazyGirl17 said:
DarkRawen said:
Always nice to see improvements being made. Both of these sheets are fine.

Spector29 said:
I'd recommend beefing up the bio for this character a little too. Besides that, I've got no complaints.

All Hail Lelouch said:
Understandable. But even if you'd like to keep the explanation a secret from other players for the time being, I'd prefer if you PM'd the details of it. Just for the sake of the GM not being kept in the shadows. And under the astronomically rare circumstance that it might contradict something I have planned.
 

Evrant-Knight

An Interloper
May 5, 2010
2,615
0
0
Bristol
Country
United Kingdom
Gender
Male
Name: Erryn

Age: 28

Race: Hylian

Appearance:

Adorned with the trademark pointed ears of a Hylian, Erryn is a lithe woman with long violet/red hair, and sort of matching dark red eyes; which appear to give her a fearsome look when in the heat of battle. She dresses in a long dark green coat, reddish coloured stripped pants; which has the scabbard for her sword on her right hip, and a pair of dark leather folded-ankle boots. Occasionally she is known to wear a black tricorne hat with a red outline.


Background: Allies (Rito - Erryn has helped ferry the Rito people across the Great Sea during some of the more stormy weather that the area is known to have)

Biography:

Born on the peaceful Outset Island, Erryn grew up listening to the tales that her parents told of legendary heroes from ages gone past, it inspired her to become like them; to seek adventure and fame. It was because of this that she desired to learn sword-fighting from a young age.

Whilst her father, Leigh, who was a sailor had taught her some basic swordplay, she had learnt much of her craft from an old fisherman named Orca who used a hefty spear. The training was often harsh and Erryn has a few scars to show for it, but overtime her technique had improved; even managing to beat her father on occasion.

It was in her early teens though that things changed. One day when she was fifteen, her father had been called away to help sail a merchant vessel to Windfall Island. The weather had been particularly stormy, and their had been sightings of a strange ship on the high seas. A week had passed and Erryn's father had not returned; this became a cause of concern.

Several days later, and a small ship had arrived on the island, one of its occupants approached Erryn's mother, and asked if she could speak privately for a moment; whereas Erryn was out practicing her marksmanship skills, using the crossbow that she recently bow from a travelling merchant. When she returned, Erryn found her mother crying by the fire, cradling a picture of Leigh.

Asking what was wrong, Lijah, Erryn's mother had told her that she recently received some sad news; the ship that Leigh had been working on had been attacked by pirates, the ship was presumed to be destroyed, and Leigh killed, since they could find no trace of any wreckage, or survivors.

What happened next? Well mourning of course. Both mother and daughter had spent a week mourning for the loss of their husband and father respectively. When it was over, something happened to Erryn. That look in her eyes was a look of revenge. She wanted to hunt down the pirates, and make them pay.

But doing so just from the comfort and relative safety of Outset would be difficult, nay, impossible. So that's when Erryn decided that she would finally decide to leave her island home, and sail off in search of both vengeance and adventure.

The first, and what would later be the only vessel she sailed on was a privateer ship, the Nayru's Wind; a ship that was in the service of the Kingdom of Hyrule. Erryn showed a knack for map reading and navigation early on, helping the crew traverse some of the more difficult waters with relative ease. This didn't mean she was perfect, rather she was particularly skilled.

Over the years, her position within the ship's crew grew steadily, and eventually, after having to assume temporary command during an attack by Moblins; Erryn was elected to the rank of Captain by a majority vote. Two of the elder, male crewmen though challenged the vote via a duel, but she proved her authority to command.

There was one incident during the early months of her captaincy that she won't forget, but it's one that she doesn't talk about often in public, reserving it mostly within a close circle of friends and the crew. It was an incident that has made her now target the infamous and dreaded Captain Dagon, commander of the Deep One.

Up until the present, Erryn and the Nayru's Wind have been on many missions, and the crew has changed a little to make up for death's whilst in service and retirement of others. Her reputation with the Rito people have grown, as she has helped ferry them across the sea during some of the more treacherous weather conditions when she has been in the area.

Erryn now finds herself at the Festival of the Trinity in Castle Town, hoping there might be something or someone that could shed some light on Captain Dagon; but it also provides her with an opportunity to relax.

Skills:

Aside from her exceptional skill in sword play, Erryn is able to wield a crossbow with a decent amount of skills. Because of her spending many years at sea, she also a skilled sailor and map reader. And though she may not use these all the time, Erryn can handle bombs safely as well.

Magic School: Basic Artifice due being a Hylian

Equipment: A thin bladed cutlass, a crossbow and arrows, a heart shaped locket with a picture of her parents inside of it, along with a wallet to carry Rupees in it.

Motivation: To seek revenge against Captain Dagon, he who commands the dread ship known as The Deep One; as it was he who committed a grave injustice towards her; and perhaps become a hero along the way. Maybe not like the heroes of legend, but still remembered in some fashion.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
Evrant said:
Looking forward to seeing the finish product of this.

All Hail Lelouch said:
Very good. Can't see any other problems with your sheet.

[HEADING=1]ALSO, IMPORTANT NOTICE[/HEADING]

I'm looking to begin this RP around December 12th, which means that December 11th will be the deadline for any new sheets. Anyone who wants to post a sheet or revise their current one better do so before then.

EDIT: Also, aiming to accept roughly 8-9 people.
 

Clade-170

New member
May 25, 2013
350
0
0
Hmmm, hell I guess I'll at least try lol

Name: Rondel Alkahen or simply Ron

Race: Hylian

Age: 24

Appearance: About what youed expect an average young Hylian man to look like. long dark hair, pointy ears, usually wears cloths associated with traveling allot like so...

(after looking around in images I thought this best represented what I had in mind for his appearance. with the exception of maybe him looking a tad more mature and faint scar on his right cheek.)





Background: Allies:Zora - He earned Zora favor by bringing them a great deal of goods and certain lost treasures of the Zora (Ill explain the goods part in the Bio)

Bio:

Rondel was born to a privileged merchant family who made their living as any merchant does, selling and buying goods. So it was natural for him to develop a keen scence of Business, Economics, and the knowledge to be an effective barter.

Though he was naturally born in Kakariko Village he traveled with his parents for the majority of his life allowing him to first hand come across the different races of the lands. Because of this, however, he never quite considered one particular place truly...home.

As Rondel grew older he developed this sort of Ambitious, and Adventurous spirit. Like his parents he was passionate about treasure, particularly the kind that has ben lost for an exceptionally long time.

So when he came of age he talked to his parents about moving out on his own, appealing to how well they tought him in the ways of the Trader. Though reluctant at first they decided on giving him the resources to start his own little Trading system.

With this new found independence he traveled to many places where people would not dare in the hopes of finding rare treasures others otherwise would not have found. At times it proved to be a bit disappointing in the respect of not quite finding what he was looking for yet their were times fate decided to reward him with a glorious find.

Over a short period of time he had managed to build quite a reputation as a bold treasure hunter and honest Trader. After hearing of his deeds he was eventually contacted by the Zora king himself hoping he would succeed in finding a long lost Zoran artifact said to have belonged to one of his royal ancestors but was somehow lost. possibly the doing of Ganon back when Nearly all Hyrule was destroyed.

So after delving steadfast into an adventure of a lifetime he traveled to far away places he yet ben even during his time with his parents, as far as Roost Island itself in search of this lost artifact. He was met with both disappointments and obsticals but ultimately he had found what the Zora so desperately searched for. After doing so he earned great respect from the Zora people saying they were in his debt.

Afterwards he continued doing what he did best Looking for treasures in places others would not dare look. And as always their was always that chance of disappointment yet he kept on going no matter how hard things got for him.

However, he decided to take it quite for a while and decided to stay in castle town for at least a little while. Telling his stories to those willing to listen, stories of riches and adventure. He even herd one of his tales had inspired an entire play. whether or not this was true he did not know and honestly did not care.

Skills: Rondel is usually a very smooth talker, making him effective in negotiating a good price or getting out of hairy situation. He is also somewhat skilled with a sword as a result of what life sometimes throws at him.

Equipment: around 345 rupees, a pack back carrying diffrent nick nacks and things from the lands he traveled to. and his trusty sword only used for self defence

Motivation: To become known as one of the boldest treasure hunters ever known, and help people whenever he can

Sorry if it seems a little rushed at the end, I was getting a little tired.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
Evrant said:
Nice character, although I'd be interested in knowing what incident during her captaincy resulted in her targeting Captain Dagon. Besides that, there's not much else to say.

Spector29 said:
I appreciate that. Again, a solid sheet.

Clade-170 said:
Besides some grammatical nitpicks, your sheet seems fine. Although I'm curious which image under appearance is supposed to represent Ron.
 

Clade-170

New member
May 25, 2013
350
0
0
I was just gonna use the top one to represent his clothing but, I'll just go ahead with the top one being what he looks like.
 

HollowAvarice

New member
Nov 30, 2013
25
0
0
Let's give this a try shall we.

Name: Ro Barron

Age: 22

Race: Hylian

Appearance: Nothing you would take a second look at. According to his family, and just about everyone he has ever met, Ro just sort of melts into the crowd. He has short blonde hair that stands on end. He has pointed ears just as other Hylians do. He is five and half feet tall and is in mediocre shape. When he gets the choice he wears simple clothes, but around his family he wears a noble suit, beautiful pants, and boots.

Background: Allies (Knew Princess Zelda as children, but they have not spoken in almost a decade, On a quest from Sigrid to negotiate with the Gerudo, trying to bring Prince Shah to the Festival)

Biography:
Born in Castle Town of Hyrule to a noble family. He was the third born child of the Barron Estate. The Barron's are an established, well-liked family in Hyrule. Many of the Barron family have been members of the army, even the Royal Guard. Some have been powerful magic users. The Barron name is usually linked to an ambitious Hylian. Ro is the exception. Ro was born to Celia and Marcus Barron. He grew up in a large home and spent his summers on sailing with his family. He had access to a large library, where he would go on to spend most of his time. When he finished his basic schooling, with decent grades, his parents decided to push him into a career and carry on the family name.

Never particularly gifted at anyone thing, Ro has dabbled in many. His father saw him as a weak child so believed he would be more apt to magic use, but he was never able to cast a single spell. His mother saw his interest in studying and the path of Nayru, so tried to get him to try music. He was decent playing the harp, but could never conjure any magic through the song. She stopped trying to inspire him soon after. The second son of the Barron family, Nyx Barron, was a great archer, on par with the Gerudo and became an instructor at the Hyrule Knight Academy at a young age. Nyx believed Ro could be a useful archer, like himself. Ro never hit a single target. When Ro was young he had many friends in Castle Town, he even met a young Princess Zelda several times. However, as he grew and became more withdrawn he stopped conversing with those he considered his friends. Due to his numerous failures Ro chose to spend his time indoors, reading. He read books about adventure, romance, and the heroism of old Hyrule. He spent his days on odd hobbies, like sewing or drawing animals. He would occasionally wander off to the stables and study the horses. His parents eventually stopped bringing Ro to the gatherings of the noble families.

It was only Ro's oldest brother who showed any true care for Ro. Silas Barron was well known and well-liked by almost all who met him. Silas was a member of the Knights of Hyrule, a trusted ally of Sigrid herself. No matter how many times Ro failed, Silas pushed him on, encouraging him to try new things. He enrolled Ro in the Knight's Academy and helped him with his swordplay. While Sigrid respected Silas, she did not feel the same about his brother. Ro was eventually expelled from the academy for lackluster performance. Silas asked Sigrid for a final favor. Sigrid caved and put Ro on a diplomatic mission. Hostilities with the Gerudo were still ever present. Ro was to journey to the desert and meet with the Gerudo Prince and attempt to accompany him to the upcoming festival. Before he left, Silas brought him a gift to inspire him on his quest. It was a simple book as far as Ro could tell, but Silas knew what Ro could make of it. Silas saw his potential and intelligence and told him the codex would be a way for Ro to express everything he learns and has seen. Ro thanked his brother and left.

Ro met with the young prince, Shah, and tried to reinforce the strained peace between the Gerudo and Hylian. Needless to say it did not go over well. Shah looked at Ro with contempt and kicked him out of the valley. Ro knew he could not return home a failure again. His brother had literally begged Sigrid to give him this chance. He was fine with making himself look foolish, but his brother? Ro set up camp just outside the valley, knowing he had to find some way to prove his worth to Prince Shah. To prove his worth to everyone.

Ro sat there with his Codex writing everything he had ever learned down. He then wrote everything he saw, believing his knowledge would help him come through this situation victorious. Love, adventure, respect. Just like the heroes of the books he read, he would be like them. He would not go back until he proved he could be something.

Personality (Optional): Weak but passionate and persistent. From his back story most people think him to be uncaring or lazy, but Ro cares very much about everything he does. He will follow through until he is told to stop. The only reason he stopped practicing magic, or archery was because his family tried to move him to other things. The only reason he left the Knight Academy was, well... because they kicked him out. Ro does not like to quit, but can be timid and is easily pushed around.

Skills: Intelligent. Ro spent years of his youth in the royal libraries reading what he could get his hands on. He has developed an odd set of skills in his lifetime. Ro is capable of sewing and can mend clothes and sew simple items. He is fairly talented at drawing animals and monsters from memory. Ro knows how to fish, and the basics of sailing from his childhood. Ro is capable of playing a harp, but not producing any magic from the act. Though not proficient, he is capable of wielding a sword and shield.

Magic School: Basic Artificing (Due to Hylian Blood). He has minor knowledge of basic sorcery, but is not able to cast any spells.

Equipment:
Codex- a simple green book that Ro writes everything he learns in, it is clustered and jumbled with random notes and drawings
Amulet of Nayru- a beautiful blue stone set in a gold clasp, with the simple of Nayru carved in the stone, on a gold chain, meant to inspire wisdom in those wearing it
Short Sword- a well polished sword from the Knight Academy
Shield- a simple Hylian Shield
Backpack- a traveler's bag enough for Ro's stuff
Sewing Kit- a kit of needles and thread
Wallet- a small wallet with 142 Rupees in it
Tent- a small, collapsible tent
Lantern- a small metal lantern
Simple Clothes- Ro's preferred clothes, a simple brown tunic over a white shirt, brown pants, and worn boots
Noble Clothes- Neatly folded away for times of formal wear

Motivation: To be worthy. Ro wants to be respected by someone. He wants to go on an adventure and be a hero. He wants to fall in love. He wants to prove his family wrong.
Smaller goals he is working on are trying to get an audience, and broker peace with Prince Shah. He is also using his Codex to build an encyclopedia to the animals, monsters, plants, and people in Hyrule.

Other:
Finds the Gerudo women to be exceptionally beautiful
Is terrified of the "monster races" such as the 'Blin and the Lizalfos

Edit 1- Made the Codex non-magical
 

Deu Sex

New member
Aug 26, 2012
366
0
0
HollowAvarice said:
I like your sheet a lot, although there are some minor problems. The Magic Codex sounds like the sort of thing that would be considered an artifact, which I'd rather characters not have unless they picked the Artifact background. I'd approve of it if you remove the magic quality and just had it be a regular book he writes things into. Later on it could get enchanted with magic properties by someone who knows advanced artificing.

Also, just a clarity issue, but near the end of your character's bio it says that he set up camp outside the Gerudo Valley. Is he planning to stay there until Shah agrees to come to the festival?

EDIT: And with that out of the way, this RP is now closed. I'm going look over the sheets one last time and accept 8-9 of them to take part in the RP. Which will either be starting later tonight or tomorrow depending on how fast I can scythe through Uni work.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
Ruedyn said:
Arcanist said:
DarkRawen said:
SamtheDeathclaw said:
Texas Joker 52 said:
All Hail Lelouch said:
CrazyGirl17 said:
Evrant said:
HollowAvarice said:
To those of you who have been quoted, congratulations! You've been accepted into the RP! To those of you who haven't been quoted, sorry. You still had good sheets though. Better luck next time!

Anyways, you lucky lot should be getting some group invites soon. I feel a user group would be handy for OOC chat and discussion.