Zero Punctuation: 2.5D Hoedown

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Geo Da Sponge

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May 14, 2008
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I don't know about everyone else on here, but when a game has an achievement called "Not A Portal Reference", I get the feeling that the comparison was intentional. I know Yahtzee's meant to be picky, but saying a game's "trying too hard" is one of his most frequent complaints yet it makes no sense.
 

Seamus8

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Mar 26, 2008
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"Yes maybe I'll skip this level then I'll eat a few french fancies and maybe take a lovely scented bath to clean my massive vagina, now get out of the fucking way this shit will not beat me."

No words can describe the perfection of that comment.
 

Sinvel

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Aug 5, 2008
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I played Trine and I'm about halfway through and I had the same problems like Yahtzee had. I was solving puzzles and getting over obstcales in wierd ways (mostly by using the wizard) and I ended up not using the other stuff in the map (extra boxes, swings, platforms, etc) so I felt at times that I was cheating my way through the game.
 

ssgt splatter

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Oct 8, 2008
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A few of the levels in 'splosion man are more of a punishment than a puzzel. It took me forever to get past 2-9.
 

Richard Kain

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Aug 10, 2009
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For Game development, there are several advantages to the "2.5D" approach. Probably one of the biggest is animation. 2D animation takes a lot longer to illustrate and change than 3D animation. With 3D animation, you create a single base, and then you can genarate a near unlimited number of animations from any visual angle. If you want a complex character to be seen from more than one angle in a purely 2D game, it's back to the drawing board for another thirty or forty frames of animation. In a 3D game, all you do is flip a variable around.

Another major advantage is framerates. It is possible in some 2D games to get away with 12 frames per second. But if you want your game to have silky-smooth animation, you are going to want to shoot for 24 fps. And that's a crap-ton of frames for your average illustrated character. 3D animation uses keyframing and interpolation for a lot of its animating. And that means that most animations aren't tied down to a specific framerate. If your engine is running really well, 60 fps is a perfectly reasonable frame rate for them to run at.

2D development has fallen out of favor more due to inefficient development than actual player preference. The skills necessary to construct 3D models are easier to teach than those necessary to illustrate. Of course, this has also lead to the industry being awash with generic space marine 3D models.
 

Lord Thodin

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Jul 1, 2009
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Wow this probably the funniest of his work for a while now.

OT: I liked his take on Splosion man. A game that thinks you need help needs to shut up. Thanks for the offer but it will detour me from my path. Also never heard of Trine but that as well looks rather like a nice platformer. I like the Wizards powers.......i want those.
 

rorymclean12

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Apr 2, 2009
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good review as always Splosion man is one of the weirdest games iv ever seen and that PS3 game sounds very odd 0_o
 

MowDownJoe

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Apr 8, 2009
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Seamus8 said:
"Yes maybe I'll skip this level then I'll eat a few french fancies and maybe take a lovely scented bath to clean my massive vagina, now get out of the fucking way this shit will not beat me."

No words can describe the perfection of that comment.
Indeed. What would've been even better is if Yahtzee had taken advantage of the "Way of the Coward" option and saw the tutu he'd be branded with for saying "Yes".
Seriously, that whole 'Splosion Man section had me holding my sides in laughter. Looking forward to Batman.
 

Wolcik

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Jul 18, 2009
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I'd love to see Lost Vikings again, even if they have to bread with Little Planet XD

I guess Splosionman is a great show of overusage of number of buttons. It would be simpler if it were Pegasus's pad so there would be explosion button and the other one would do nothing. I guess when you put 10 button and 3 direction sticks on a pad people wouldn't accept game that uses only 1/3 of it.

Next Week is Batman (if the quick preview is correct) and as I gammer it'd be nice if it were actually good, but as a ZP fan I guess a bad game is better to rip to shreds XD
 

Jorenm

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Aug 26, 2009
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Hilarious as usual.

I don't usually read the comments, but I notice some people actually basing their purchasing decisions on these videos. Please, please, please do not treat these videos as reviews. Or have you not noticed that every single game comes out sounding horrible? These aren't reviews, they're for amusement.

Splosion man is awesome, and has exactly 2 things in common with portal: Cake and a Laboratory. The gameplay couldn't be more different.
 

James Cassidy

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Dec 4, 2008
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flaming_squirrel said:
But that means that this video wont have 800 replies of pure comedy gold where the fanboys leap to the defence of their messiah.
Sometimes sacrifices must be made for the good of the colony...
 

Nemorov

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May 20, 2009
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Wait wait wait... I have a question.

By the definition of dimensions, is Prince of Persia actually a 4D game? Hmm...

Anyways, that's my complaint about 'Spolsion Man. They should have cut it off at about level 20 or 30.