Moosh50 said:
The biggest problem Yatzhee has with horror games is that he plays them on Normal difficulty. Why the fuck would anyone do that? It's survival horror, but the Normal difficulty setting makes it a third-person shooter with bad illumination.
I find it funny that people still seem to be under the impresion that "the harder a game is the more fun it is" because really that's not entirely true. There's a lot of games that I love playing which you would never ever catch me playing on the harder difficulty settings. More often the case it would make me dislike the game because however good I may be on an Easy or Normal setting, I would quickly become shit on a higher one. That would lead to a lack of enjoyment as I would probably have difficulty adjusting to a higher setting.
Not to mention as someone else said, with all the other stuff a lot of people have going on in their lives, the Normal setting is as high as on really needs to go. Unless you're so damn good at every game in existence (which I'd probably call a lie, because I've yet to meet someone who is perfect at EVERY game, rather than at genres) that nothing short of Battletoads-esque difficulty will satisfy you.
Sorry, wasn't trying to say that at you specifically, it's just that the gaming world in general these days seems to have a misplaced or at least confused understanding of the world difficulty. I've been playing games since the early 80's, and I've noticed an increasing trend in the last 10 years for people to complain about games being too easy. Compared to the kind of "ha ha ha fuck you" difficulty back on the Atari and NES days, games that are easy by design can be refreshing and more enjoyable than getting a brick to the face. Which is certainly what a lot of games feel like these days, sometimes even on the normal settings.
Compare Megaman 2 to Megaman X8, and you'll notice they're actually getting harder. Sorry, went off on a bit of a rant here..