To be fair Amnesia kind of does this. There's nothing stopping you from using the clicky-draggy physics to throw rocks at enemies or grab a hammer and wail on them penumbra-style, it's just a futile effort that will get you instantly killed, hence the game doesn't bother to suggest it.Therumancer said:Of course, perhaps it's the sadistic PnP GM in me, but when I run horror RPGs as my players find out just because you have weapons does not mean they are going to be effective. I've sort of been waiting to see if some game designer was going to ever develop a game with a combat engine, but where none of the weapons were effective, just for lulz to address this issue ("OMG! What do you mean LAW Rockets just bounce off" - quote from Knights Of The Dinner Table).
And FWIW you start out in a derelict castle in the arse-end of nowhere, mid-19th century Prussia with no possessions.
I must admit I was surprised I've enjoyed this so much in some ways. I'll join you in detesting the chase in Dark Corners of the Earth (god that pissed me off so badly, though I found the investigation beforehand relatively fun - very evocative of the books and PnP game), and I generally have little patence for stealth games. But being mind-numbingly terrified of moving on kind of counteracts my impatience, monsters don't come in hordes, so dying that many times is unlikely unless you get stuck on the water monster or something, and the game doesn't make DCotE's terrible mistake of demanding you follow the optimum route, blocking the way behind you at every opportunity (despite not knowing where those opportunities are), and execute it near-perfectly in order to succeed, so you can actually be somewhat inventive and tactical in your evasion.