TOGSolid said:
Except one of my major criticisms of the FPS genre IS its horrible stagnation. So few of those games actually offer any sort of new experience. That's one of the subtle points I was bringing up. All too often, all they do IS change the guns around and maybe the setting and then claim that it's an entirely new game. "If I see that fucking space marine one more time..."
I see the point you were making, now let me expose the one I was. What you've been experiencing isn't stagnation, but
picking a genre. There's nothing wrong with the fact that FPS is always just shooting and hiding. That's a defining point of the genre. Likewise, the similarities between the final fantasy games is simply picking a genre. The fact is, each iteration of the game provides new things and are often very different when you actually delve into the game. If all you look at is the turn based system, then it is the equivalent of looking at just the shooting in an FPS(Or just the sword swinging in Hack-and-Slash, or just the clicking in Adventure games, etc.). It's already been proposed in this thread the number of ways that FF has changed over the years. Look back on those posts and realize, you are narrowing your line of vision simply to what defines the genre they are a part of.
I've heard tale of FF8 and its draw system, and it's usually accompanied by FF fans recoiling in horror and deploying the holy water and garlic. I think I'm best not learning of it, lol.
I'll admit, it definitely isn't for all. However, I myself loved the draw system. Of course, the point is not whether it was good or not, but
that it was different from other games. This is a fundamental example of the series evolving over time.
Final Fantasy has basically been stuck in 1987 until only recently when Square Enix finally realized they were developing a game for a system that can actually take some stress. The random encounter system is a great example of this. It made perfect sense back in the day due to the limited resources of the Nintendo. They couldn't figure out how to have the enemies show up until FF12? Really? The series may have evolved graphically, but let's face it, FF had been nothing but a series of prettied up versions of:
and
for a looooooooooong time.
So...Because they didn't change up from random encounters(a change most didn't care for), they were just stagnating? They couldn't have changed the system in which you level, how you earn new abilities, or even some of the core pieces of the battle system and still be considered new?
(p.s. FF changed around 2002 when they released FFXI)
FF 12 I actually had some fun with until I got distracted by some other game because Square had finally started to evolve the series. Sure the story was basically the same ole horseshit they've been shilling for two decades(I don't mean to be that guy, but FF12's story was intensely different from what they normally do. The entire story was basically about politics. - jboking), but at least the gameplay was made to be passable for a modern title. To be fair, if FF13 turns out to be something that's actually fun, then sure, I'll give it a whack. I'm not that big of a douche that I won't give a game a fair shake, but it has to continue the evolution that 12 started and not just end up being another round of stagnation.
Well, while I still stick by my idea that turn-based combat doesn't = stagnation, but I have been playing FF13 for a while now and feel I can give you a bit of info on it. It's...quite different. The battle system works as such: You can see your enemy on the battle field. If you approach them you initiate an encounter(not quite random, since you can see who you will be fighting beforehand). The battle system at first looks very familiar, but it soon becomes obvious that it's changed quite a bit. you control only the leader of your party personally. Everyone else is controlled by 'paradigms', which are essentially pre-decided gambits. There is also an auto-battling system for the main character, which honestly makes things far too easy. So far, from what I can tell, the story seems to be an odd mix of FF7 and FF10. They were the most popular titles in the series, so that's fair enough.