Hunter.Wolf said:
lols, of course they are .. what do you expect in a SHOOTER .. every kit MUST enable you to kill enemies ... it would be stupid of a kit forces you to hide or do tasks while being unable to defend yourself or even attack if you need to.
Ever hear of Team Fortress 2? In that game Engineers and Medics have very weak guns and so they must rely on their team to do the killing for them while they do their job. This necessitates teamwork. If everyone had a good gun, like they do in BF:BC2, teamwork disappears because people are more focused on getting kills.
Hunter.Wolf said:
NO .. they are nothing alike ... you can't fix vehicles with a medic Kit and can't heal fallen allies or revive with an engineer Kit .. etc etc .. every freaking Kit has a distinct and very clear role that no other Kit can replace .. how does taht boil down to selecting your primary weapon !!!?
Playing assault feels no different than playing medic. Sure there are slight differences, but when it boils down to it the core gameplay remains the same.
Hunter.Wolf said:
Oh god .. you completely understood it the other way around .. it adds tons of tactical depth and adaptability that allows you to react to any situation on the fly .. in one situation for example .. i was with a squad-mate who had a Medic kit .. we got in a firefight ... i was an enigneer ... he got killed .. i survived and killed the last of the attackers .... ran over to my squad-mate medic kit .. picked it up .. revived him and switched back to my engineer kit to fact the tank that was approaching our position.
Ah... "you're doing it wrong." The number one fallback argument for any fanboy.
I ask you, isn't the point of having different kits that one person CANNOT react to anything on the fly? That reduces teamwork, and leads back to my first argument, which you also rejected. Looks like you're contradicting yourself a bit...
Hunter.Wolf said:
Health takes lots of time to regenerate in BC2 .. it doesn't regenerate instantly .. it does very slowly (play as a medic and watch you squad-mates health bars and you will see that .. i played as a medic a lot and this is a FACT.
As for ammo .. i ran out of ammo numerous times ... the longer you survive and the better you play you will notice that you will run out of ammo faster ... that's why ammo-packs are essential ... but someone who gets killed every five seconds won't notice that (not to mention won't be doing much good to his squad or team)
First we see fanboy argument number two, stating a subjective opinion as if it's an objective fact. How can you possibly say that it is a FACT that your health regenerates slowly? That's an opinion.
And then onto the third fanboy argument: "You just suck at the game." Yes, it must be because I suck that I rarely run out of ammo, as you so subtly hinted at in that post. I could counter saying that at least I don't spray ammo around like a n00b if I felt like arguing using fanboy logic.
Hunter.Wolf said:
The core gameplay is NOTHING alike ... it isn't about racking kills at all in BC2 ... killing is only a means to achieve your objectives .. and you get rewarded with ranking points for every freaking action you do that supports your team (spotting enemies, completing objectives, healing, reviving, supplying ammo, fixing tanks with squad-mates in them, .... etc etc etc) and tons of other things that has nothing to do with racking up kills.
If there is a leveling system, and experience is based around kills, then yes, the goal is to get kills. Of course, I'm ignoring the fact that what you said there had absolutely nothing to do with core gameplay, but with the leveling system...
Hunter.Wolf said:
You simply have been playing BC the WRONG way .. go watch this excellent tips video and you will understand why BC2 is way better than MW2 will ever hope to be ----> http://www.youtube.com/watch?v=0p4fkH9qC4M
And this for an extra laugh ---> http://www.youtube.com/watch?v=QMZvqcZ1f0k&feature=related
"You're doing it wrong" AND link dumping? Are you even
trying to hide it at this point?