It?s interesting how Japan lately makes games with over the top grindhouse stories. It?s almost like they?ve realized that they can only do angsty androgynous teenagers battling Satan or their image of Americans masculinity/femininity battling Satan. I guess intriguing means over the top and ridicules. Is it too much to ask for a story to come out of Japan that?s not completely bat shit bonkers like Resident Evil or overly melodramatic like Metal Gear Solid? It just seems like they can?t, or don?t want to, create stories and characters that don?t rely on the absurd. Why, presumably, is Japan?s motto, ?wouldn?t it be cool? and why doesn?t the sentence, ?does this make any sense?? not exist in their language? Why can?t Bayonetta be about a rogue female samurai warrior who battles the ghosts of her village?s past? Why do the enemies have to be completely non-relatable angels and demons? Why do the enemies explode into Sonic like collectable rings when they are killed? Do all stories have to be convoluted? Why are the villains as complex as a Saturday morning cartoon? Would it kill you if we could play some of the cut bombastic scenes? Is this the kind of writing and stories we should expect from Japan, ridicules and tortuous? I think whomever says that ?what do you expect, it?s just a videogame? is really saying, ?it?s a game and videogame writers are a horse?s ass and nothing will ever change that.? I guess I want a story that?s more compelling than ass attached to legs meets demons, ass kills demons, ka-cheen ka-cheen.