Zero Punctuation: Beatles Rock Band and Guitar Hero 5

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Stabby Joe

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Jul 30, 2008
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Music games are a strange thing to me. On one hand when playing with a bunch or rowdy, in some cases even drunk friends it's fun but when I've tried by myself... at it's core its rather so so.

Given the constant wave of band themed releases for these games, makes you think what these games will be like in a few more years since that doesn't really convey any originality being put forward.
 

Kajin

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Apr 13, 2008
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Who the hell are the Beatles?

Ahem...
Back on Topic:
Guitar Hero died for me when they added a number 3 to it. Anyone see those commercials? Truly awful.
 

Maze1125

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Oct 14, 2008
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Krantos said:
What they need to do is start putting all individual songs online for DLC and charge like a buck each. Then all they need to do is add new songs periodically and PRESTO! An Incredibly inexpensive way to make money that doesn't involved laboriously long development times and ridiculous production costs. I can't for the life of me figure out why Harmonics and Activision aren't doing this.
Are you serious?

Because Harmonix have been doing that ever since they released the first Rock Band.

In fact they've released over 600 songs in that fashion already, and are still going.
 

yourbeliefs

Bored at Work
Jan 30, 2009
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Krantos said:
Hallow said:
I've never understood the whole appeal of Guitar Hero anyway.
Have you played it? I ask because that's pretty much what I was saying for years, then I got coerced into trying it. Surprising thing was that it was a as much fun as a barrel full of monkeys. 'course, then the barrel ran dry and I couldn't rationalize paying for a whole new game that only had about 4 songs I actually wanted.

What they need to do is start putting all individual songs online for DLC and charge like a buck each. Then all they need to do is add new songs periodically and PRESTO! An Incredibly inexpensive way to make money that doesn't involved laboriously long development times and ridiculous production costs. I can't for the life of me figure out why Harmonics and Activision aren't doing this. A single programmer could probably get a new song ready in the span of about a day or two? So you spend about $100 total (with wages and resources used) to make one song, sell it online for a buck, 2,000 people download it (underestimate I think) and you make $1,900 in profit, that's a 1900% return on the investment. How is that a bad plan? Instead, they spend millions producing games that in the end probably return (if they're lucky) 50%-75% on the investment.
You're forgetting all the money that is lost from licensing the songs (Beatles Rock Band cost $40 million just to get the RIGHTS to the songs.)
 

mambodog

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Jul 8, 2009
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joe_six said:
Yahtzee, nobody says "indiCtment"
That really freaked me out for a second, I was like "damn have I really been saying it wrong all this time?"... phew.
 

Therumancer

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Nov 28, 2007
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swaki said:
slipknot4 said:
I would like to see the new guitar hero games feature songs from the past year instead of giving us older Beatles and Metallica songs.
so true, i realize that the "good ol' days" of music have been glorified, and we all know them from when our parents played them on road trips, but there has been made some good music in the past 10 years!.

but i guess if you want new music dj hero is the one to get, they cant really avoid having new music, though techno and rap isn't my cup of tea.
That's because we're the "lost generation". We saw it coming for decades. Basically our parents (The Baby Boomers) benefitted from so much medical technology and the like that they were able to keep themselves active and healthy without slowing down for an unprecedented amount of time. This of course means that they aren't retiring, and still occupying the same jobs that they were supposed to start retiring from and grooming successors for. Generation X (ie us) wound up not amounting to much, leading to the perception of us as slackers (in a sociological sense rather than a personal one we never had a chance), and the fact that a lack of success has lead to disproportionate numbers of people living with their parents and such for pretty much their entire lives does not help.

The relevency that this has is simply that the Baby Boomers have all the money, so companies (irregardless of the economy) set out to appeal to the Baby Boomers rather than the young generation. All Generation X music is NOT crap, far from it, but it's not liked by the dominant generation who like to be reminded of their youth, and of course see that older music as still being "hip" and continually relevent on some level. In general a music game is likely to make MORE money by appealing to baby boomers who buy "good" music for their kids (or actually themselves to be honest, a lot of them do game), than focusing on new talent.

It's also noteworthy that back during the 1960s a lot of the artists either killed themselves with drugs, committed suicide, or wound up getting themselves into some truely messed up contracts where at one point they asked "where is the money we've been earning?" only to learn they were obligated to perform and pretty much would never see any proceeds from what they were doing. "Grand Funk Railroad" is pretty much the text book example of this.

The end result of course being that 1960s and 70s music tends to be a bit more accessible from a business standpoint, than the works of more savvy artists who have avoided those pitfalls.

On an unrelated note, the fact that a lot of artists have wised up is also part of why you see such a "flavor of the month" approach to bands rather than talents being supported. Old bands who were supported were pretty much slaves even if they din't realize it. There isn't quite the same level of profitability to promoting an artist who actually gets to keep a huge amount of what they make. In such cases it's better to only support them when on an "upswing" and abandon them on a "downswing" because the producers have less of a vested interest in their success.

I'd GUESS some of the music people want, like Stairway to Heaven, has the rights firmly in the hands of the band, and of course they want money. The fact that Jimmy Page is on record as hating the whole Guitar Hero concept also probably has a bit to do with it.

So basically I'd imagine newer music is more difficult to liscence in most cases, and less worthwhile becase it's the boomers who still control most of the money. You won't see a shift until they retire and Generation Y takes over, the music/culture of Generation X remaining kind of "lost" to history.

Of course then again we might not make it that far because right now the Baby Boomers are all still in power, but when they retire Generation X will be in no position to maintain the social security system until Generation Y fully entrenchs themselves. Social Security being a sort of multi-generational promise to support the previous generation with the system (or for the truely pessimistic: a goverment run Ponzi scheme). So really I half expect society to implode long before we ever see a change in the "dominant" musical culture.

Like it or not American entertainment is global entertainment, it's part of what makes our culture so strong. Other cultures have their bands and performers, but the American ones are the ones who are big, and people from around the world come HERE to perform in/with the American industry for a reason. Very similar things can be said about movies. America goes boom, so do a lot of things for a long time.

Being disabled on social security I'm likely to be shot dead trying to steal food as a resulrt of the collapse long before the entertainment industry rattles out it's last gasp though.

 

yourbeliefs

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My issue with Activision and Harmonix is that they're both on different extreme sides of how they produce new content. Activision has taken the approach of releasing whole new games dedicated to a particular band or genre with some tweaks and modifications made to the game formula along the way, while Harmonix has just created 1 game (Let's be real, RB 2 should have been called RB 1.5) and has just been releasing songs and track packs for it. The problem is that Activision has saturated the market and forced people to pay $40+ for each game (I say that amount because people act like they forget that games typically come down in price over time) while Harmonix has just been supporting the same game that came out 2 years ago and hasn't done anything to change up the formula or make the game itself more fun or accessible. This is PAINFULLY obvious with Beatles: RB, where the gameplay is essentially the same as regular RB, just with a harmony vocal system that no one will use because hardly anyone owns more than 1 microphone. As someone who owns GH5 and Beatles RB, it's hard to shake the feeling that Beatles RB is nothing more than a glorified and overpriced track pack. At least GH5 introduced some new ideas like making the game easier to jump right into, allowing multiple instances of the same instrument, and expanded upon their music creation system (and 95 new songs was nice as well.)

A happier medium needs to be established with these games. Relying primarily on just DLC or just releasing niche games will only get you so far. Quite frankly I think we all would have been better served with just one company releasing games like this, but obviously it's too late for that. I suppose the glory days of the Rock Star gaming are over, and perhaps in a year or 2 we'll look at our big plastic instruments in ways similar that we do at old photos of ourselves submitting to the fashion trends of the day..
 

BlueInkAlchemist

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Jun 4, 2008
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jefequeso said:
Oh, I'm still waiting for 'Chamber Music Hero', Harmonix. Might be the first 'Hero' game I actually enjoy!
Will they follow that up with 'Gregorian Chant Hero'?
 

Nunka

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Oct 10, 2007
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I'm still waiting for Guitar Hero: Power Metal Edition. We don't need any more radio-friendly "alternative" rock. What we need is a collection of epic songs that make you want to climb to the top of the highest peak of the tallest mountain, rip off your shirt and scream to the heavens in your best falsetto while playing the most intense chord ever imagined.

Someday, perhaps.
 

Hexadecimal

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Apr 16, 2009
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About a year and a half ago, I was introduced to Guitar Hero III on the PS3 at my friend's house. Needless to say, I got addicted because I'm a completely talentless shit when it comes to music and I felt slightly happy that I could at least press buttons in rhythm correctly.

Two days ago, I bought Guitar Hero V, and I was kind of disappointed. I had bought it as a means to kill time, but I realized that most of the songs were irritating and the fucking success/star power meters were so small that I didn't even realize they were there in the first place.

On the plus side, the game does prove to be a good time killer.

Great review, Yahtzee.
 

VMerken

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Sep 12, 2007
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Well, when things go slow and no real video games are being released, it's always fun to re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-review Simon Says in one of its purest forms.

Oh, and Arkham Asylum is well done.
 

Evil the White

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Apr 16, 2009
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I agree completely on the point that anyone who has played other Guitar Hero games (3, I'm looking at you) to a good degreee can breeze through the vast majority of songs on GH5 on expert sightreading. That and that some of the MoCaping is wonky (watch Matt Belamy as he says 'yeah'.)
 

Flamezdudes

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Aug 27, 2009
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Good review, could of been better though.

God i hate music games, they're so useless and pathetic. Same thing with sports games like FIFA or the Wii games.
UGH!