I couldn't believe when Yahtzee seemed to be praising it at the start, but then he went "Har Har" and suddenly all was right with the world again.
I wouldn't mind playing a vending machine, it would be like The Typing of the Dead game. Instead of using ADAM powers against the splicers, take them out by firing deadly snacks at them.
first of all it is set 8 years after the original, not 10. Secondly you can save the little sisters by taking them up to a vent without gathering any corpses. The gathering was completely optional and had no relevance to what ending you got. You just had to kill the big daddy, get the sister and take here a to a vent to save here, and if you saved all you gt the good ending.
idk what the big deal is about the first one is, but other people seem to be seeing gold while i see bronze. yeah yeah i own it, its pretty good, but all that going on about the story being really good and it being atmospheric and horrory isnt really valid. ive only played like half of it so i cant say anything about the story, but still, maybe im just retarded but i cant seem to follow it all that well. and the only horror bit was before you first meet the big daddy and that was before i relised that they were fucking everywhere. And half life drew me in more than it, the first half life that is.
...
umm... oh yeah, well not really interested in this anyway. I am looking forward to assassins creed 3 tho, with all the future stabby stuff theyre foreshadowing. but i will be disappointed... inevitably
I couldn't believe when Yahtzee seemed to be praising it at the start, but then he went "Har Har" and suddenly all was right with the world again.
I wouldn't mind playing a vending machine, it would be like The Typing of the Dead game. Instead of using ADAM powers against the splicers, take them out by firing deadly snacks at them.
I'm not surprised the sequel is not living up to the original. Every piece of info I've gotten about the game since it was first announced has made my head spin. "You play as the first Big Daddy but it's 10 years after the first game." (94 degree spin to the right) "You play as a Big Daddy but can still use Plasmids." (180 degree spin to the left) "There are older versions of the little sisters that fight you." (260 degree spin vertically)
Yeah, I am totally passing on BioShock 2, but not only because of what Yahtzee said. I finished BioShock 1 with everything, unlocked every single thing in it (achievements and all, even Brass Balls) so I don't feel like going back to Rapture.
Yahtzee's video was very funny like always, and I can't believe the Big Sisters respawn either way. He nailed it right there.
So Bioshock 2 is to Bioshock what Tales of Symphonia 2 was to it's original?
That's disappointing. I'm fine with a game taking place in the same world as the original, which Bioshock 2 almost got but then decided it should stick around in Rapture, a place we've already had our fun with and have spent a long time analyzing by this point. I'm guessing that had they decided on another city where sh*t just goes crazy and let us walk in and discover its origins and what lead to the current problem, the story could have been a lot better (like say, Atlantis itself or something. This is a videogame about superpower givin slugs, you've already got a lot of freedom. Or maybe it could be a story about people who had these powers and how they were turned in to those slugs, either by over splicing or just that's what was left after they died. The point is, you had plenty of options. You didn't just have to return to the exact same place, with people doing almost the same thing that lead to the problems in the first game).
I myself have no problems with the concept of playing as an enemy from the first game, as you could then get to see how things happen from their perspective. However, I'm guessing it was just like playing as Bioshock's main character from the way I'm hearing things, meaning you don't really get the whole experience of being a Big Daddy so much as you get Big Daddy equipment.
Once again, the problems with moral choice come up. First of all, evil always seems to make better gameplay (I really hate how you have this whole evil gets the fun, good gets the story) and the whole you must choose a side, which defeats the whole purpose of roleplaying (which is in itself the purpose of moral choice).
Funny and kind of true, but despite the fact this is very obviously its prequels sequel, it was still just... fun. Maybe it's a matter of differing taste.
Why is it that it took so long for a reviewer to actually comment on Bioshock 2's narrative and philosophy? Christ, those were the best parts of the original. And arguably, you didn't need the 'game' to sell them.
Amusing review. I knew Yahtzee would trash it, and was not disappointed.
Unfortunately, while he is entitled to his opinion, I disagree with it. I enjoyed the living hell out of Bioshock 2, and already have played it through twice. I got pretty good value out of my purchase, I think.
Some refined gameplay mechanics? Check
Some new gameplay mechanics to 'freshen up' things? Check
New locations that remain asthetically faithful to the original? Check
New plot, that stays thematically faithful to the original? Check
Same high production values as the original? Check
...and I could go on.
Now, obviously some ret-conning is going to have to happen, because the first game left little in the way of flexibilty for continuation, but it wasn't nearly as bad as Yahtzee made it out to be.
A perfect example of how Yahtzee is completely off-base on some of these points? There's a series of audio logs that specifically explain why the prototype Big Daddy (the player) is so much more powerful than what ended up as the "production" Big Daddy, namely:
that the prototype was too powerful and uncontrollable, killing orderlies and throwing off the mental conditioning Ryan and Lamb (who you discover were originally working together to create the Big Daddies, much like Tenenbaum pioneered the Little Sisters) were developing to compliment Suchong's physical upgrades. They dumbed the final version of the Big Daddies down so they could be more easily controlled. (and also took away the ability for them to use plasmids)
The point is: the info was there if you cared to look for it. Clearly, Yahtzee doesn't have time to actually thoroughly play a game; instead, he has to rip right through them as fast as possible looking for elements he can excoriate, rather than provide a legitimate, in-depth review.
Which is exactly why I consider his 'reviews' to not be informational, but simple entertainment.
To people wondering about the extra prominent adds, you might notice it's probably in exchange for the 10-15 second ads in front of the video. Personally I prefer this new method.
I love these reviews, but they never really change my opinons of the various games that I have. Yahtzee ripped on Valkyria Chronicles, MGS4, and Modern Warfare 2 and I still love those games regardless of what he said. I'm going to get Bioshock 2 over the summer, despite what Yahtzee said in his review because I want to have another adventure through Rapture from a different perspective. These reviews are, after all, meant for comedic effect and he did later on admit that Uncharted 2 was one of the best games of 2009, despite the fact that he didn't like much of it. I may be wrong about this, but I'm sure that he'll say the same thing about Bioshock 2 at the end of the year.
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