Zero Punctuation: BioShock 2

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TimeLord

For the Emperor!
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Aug 15, 2008
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I'm not liking how Yahtzee is the first person to complain against realism but when a game has a few holes because it isn't real enough (eating food etc), he then call it out on it!!
 

Jzolr0708

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Apr 6, 2009
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Karlott said:
I haven't played Bioshock 2 yet. I guess I can't say I'm surprised by Yahtzee's verdict. Still, I can't believe I hadn't heard from anyone else in any other review mention having to defend little sisters from splicers if you want the good ending. How lame.
Actually Yahtzee's wrong there. My first playthrough I wanted to be good for once, and the only real difference if you want the good ending is you just have to find a vent to rescue them. It doesn't matter if you have done the two gather's or not.
 

data_not_found

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Nov 12, 2008
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Does anyone think that having Rapture be the setting for this game was a mistake? I think the developers should have tried something else, like

starting in a dilapidated, repurposed oil tanker where all the splicers have taken up residence that ends up getting picked up by the navy and you have to fight in a strange colony of sorts where the inhabitants of rapture have been isolated and left to die. The splicers figured out how to almost duplicate ADAM but not quite, resulting in a chemical that still gives you super powers but also makes you hallucinate, which could implement itself as a gameplay mechanic. Let the little sister live, you get less super powers, but kill them and you'll hallucinate that innocent people are attacking you and you get into more fights, using up resources.

making a new IP instead?
 

GrinningManiac

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Jun 11, 2009
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If your space game went REALLY well, Mr. Yhatzee, what requirements would have to be met first before you consider making a sequel and working on the other parts (I.E. New plot, new gameplay, new graphic etc)
 

DomesticParasite

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Feb 25, 2010
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Ahhh the sequel where its no longer "kill/free little girl" its "Baby sit/kill little girl" Bioshock 3 you must have to adopt the bloody things.
 

1337mokro

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Dec 24, 2008
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Souplex said:
I fail to see what is wrong with sequels. Here is a little food for thought:
Game Y is a sequel to game X. Game Y appears to just be game X with some cool new stuff thrown in. Game X is awesome. Cool New Stuff is cool and new. Therefore: Game Y is awesome, cool, and new.
Because Game Y + Variant #A does not equal good game.

Variant A could be good things tacked on or bad innovations. In the case of Assassins Creed we see Game X + Variant 1A - Repetition N = Good Game Y. However in the case of Bioshock we have Good game X + Variant 2A + Arbitrary story = Inferior game Y.

If your statement was true than every game would benefit from a sequel. Truth is only some do and the ones that really need a sequel (Beyond Good and Evil) don't even get one whilst Bioshock, a game that ended with you either taking over Rapture (So if you got the Evil ending it basically makes no sense that Bioshock 2 can even happen) or blowing it up.
 

Sylocat

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Nov 13, 2007
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Please leave that ad for Battlefield: Bad Company Whatever up there, and please let it interfere with the video some more. That way, I can guarantee that only idiots will let an ad like that persuade them to BUY Battlefield: Bad Whatever, as opposed to avoiding it like the plague as it convinced me to do, and that means fewer retards I have to play against on the servers of games that I like.

Oh, and BioShock 2 is awesome, Yahtzee is wrong for numerous reasons that have already been mentioned earlier in this thread so I won't waste page space reiterating them, et cetera, et cetera.
 

gamepopper101

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Aug 12, 2009
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Oh hey! The Quadratic formula, used for working out the two possible values in an x-squared equation, never thought I see that in an internet show! Good review, never understood Bioshock 2 in the first place.
 

1337mokro

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Dec 24, 2008
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PrototypeC said:
1337mokro said:
PrototypeC said:
What if, for Silent Hill 3, we let them play as Red Pyramid? No no, it's the prototype Red Pyramid, forced to find his identity in an uncaring world, but with a heart of gold. Eh? EH?
Sounds interesting but you mean SH6, they already did 3-5 :).
I'm chanelling some imaginary dipshit after the success of Silent Hill 2, circa 2002. And please tell me you're kidding about it being interesting!
Its-a Sarcasm. But good thing your stuck in 2002. Saved you allot of miserable games.
 

oneshotfinchy

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May 10, 2009
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The enemies in 2 are better, they're more varied and travel in packs. I'm also more motivated, I need the Big Sister to survive. In 1 I just did shit because a guy I never met asks me kindly to do stuff. The weapons and plasmids are stronger, especially those plasmid upgrades that yahtzee ignored due to ignoring adam. And the only reason he didn't need them is because he didn't take up any gathering. You can still be evil after you let little sisters gather adam, if you don't you just get a lot less adam. So the choices are better too in that respect, as well as the fact that you get to decide if you'll assist in suicide, kill somebody who's got a grudge against you but is otherwise fine, and whether or not to kill somebody who's responsible for your fate. Also you get to dual wield shit and not have a horrible ending in 2.
I'd also like to mention that the prototype big daddy is better than the other's because he was too expensive to make on a large scale.
Oh, don't get me wrong by the way. 1 is still scores better than 2 in pretty much every field except gameplay, which I feel 1 get's trounced in.
 

CloggedDonkey

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I actually liked the second game, but to each is own. and yes, I hated the main character of two as well.
 

chickenlord

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May 14, 2008
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hah, every time you say splicer Yahtzee it makes me giggle...anyway, i agree mostly, story wasn't nearly as good, everything was the same pretty much, and the hacking really was an improvement...was i the only one who thought that the story would have more of a twist in it? i was extremely disappointed when i found out that people made the big sisters...i was hoping the the big sisters were just little sisters that grew up in rapture made themselves some armor and just went around at their free will helping little sisters. Game was a disappointment but was still fun...and isnt that almost all that matters?
 

Lord_Gremlin

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Apr 10, 2009
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Playing as a vending machine? Hmm...
"Welcome to the circus of value, mother****ers!"
Actually, sounds OK compared to the idea of playing as Big Daddy.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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As much as I loved Bioshock 2, this did make me laugh a lot.

Bit of a return to form for ZP, methinks.

Though it will be annoying seeing all these people suddenly start to hate on the game because Yahtzee did.
 

1337mokro

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Dec 24, 2008
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Lord_Gremlin said:
Playing as a vending machine? Hmm...
"Welcome to the circus of value, mother****ers!"
Actually, sounds OK compared to the idea of playing as Big Daddy.
El Ammo Bandito is gonna fill you wit lead gringo!

Actually you might have a point there.
 

ninjajoeman

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Mar 13, 2009
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Well that one vending machine did shoot out frag grenades... hm maybe it was a prototype that accidently lit all the matches then it turns out to have advanced AI (for a vending machine in the 1950s?) and it manages to break its bonds of selling knick knacks and uses its mighty power of frag grenade lighting ability...Also because of adam it can move, think, shoot, dance the cha cha....

god you know I could see them doing something like this now that adam can do anything

would you kindly not tell them this idea.
 

ninjajoeman

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Mar 13, 2009
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1337mokro said:
Lord_Gremlin said:
Playing as a vending machine? Hmm...
"Welcome to the circus of value, mother****ers!"
Actually, sounds OK compared to the idea of playing as Big Daddy.
El Ammo Bandito is gonna fill you wit lead gringo!

Actually you might have a point there.
lol I know what gringo means

content face =|