Zero Punctuation: Borderlands

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Lusulpher

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SpireOfFire said:
after watching my brother play borderlands, i decided to never play it. it looks like a graphic novel version of fallout 3 mixed with bioshock, but the killing point was my brother pouring something like 200 rounds of automatic gunfire into somethings face and it not dying until 300 rounds. afterwhich i said "yeah, fuck that."
Reminds me of watching a dormie play WoW...mediocrity...it's so EASY TO SPOT. And the bad interface...sounds like they went to the EVE Online UI school[that game has gotten much better, but oh lord the UI is painful, not X3 painful but, annoying].
 

Niccolo

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GloatingSwine said:
Niccolo said:
Well, the premise of either is fairly similar... You don't play them for the story - at least, not more than once. You play 'em for the killing. That and it has diablo-esque elements, a la the random weapons.

Buuut... yep, that's where the similarities stop.
You kill stuff, it drops weapons with fractionally better stats than the weapons you have, you use those weapons to kill more stuff. Occasionally you ding and spend a skill point on a slightly different way to kill stuff.

Did I just describe Diablo 2, or Borderlands?
Well, you described both. You also described Fallout 3, Baldur's Gate, Mass Effect, Dragon Age Origins... hum.

Sarcasm fail.

Yes, Borderlands and Diablo are similar in some aspects. We all get that. But the main difference lies in what you will spend ninety-five percent of the game doing; killing things. Borderlands is an FPS, Diablo is a point-and-click.

The games are similar in that they're meant for the multi-playthrough crowd who like collecting weapons; after that...

Different stories, as well as different methods of telling those stories. One's serious, while the other seems to have more than one attempt at humour.

Different methods of killing things, as mentioned before.

Along with the different stories, a completely different atmosphere. Borderlands has something of a Fallout-if-set-in-Hillbilly-country vibe, while Diabloe could be cut-and-pasted into most fantasy worlds and suffer little.

The fact is, all games - if you dug enough - would have similarities. But they do have their differences, too.
 

GloatingSwine

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Niccolo said:
Well, you described both. You also described Fallout 3, Baldur's Gate, Mass Effect, Dragon Age Origins... hum.
Guess you missed the dialogue trees and not-killing-things-for-loot quests that all those games have and Diablo and Borderlands do not.

Yes, Borderlands and Diablo are similar in some aspects. We all get that. But the main difference lies in what you will spend ninety-five percent of the game doing; killing things.
Exactly, you spend ninety-five percent of the game killing things in both games. And in both games you spend the other five percent of the game looking to see whether the things you just killed dropped any good loot. The mechanical interaction of the game, isometric or first person, is not the game, it's just mechanical interaction (and if you're playing Blands on PC, that's all pointing and clicking as well).

Different stories, as well as different methods of telling those stories.=
Neither of which you will pay attention to, because stories do not drop good loot.

Different methods of killing things, as mentioned before.
Entirely cosmetic, as mentioned before. The drive to proceed in Diablo and Borderlands is that you kill stuff and every so often find a slightly better sword/gun/bow with which to kill harder stuff. Anything else is window dressing. In the other games you mentioned, the drive to proceed is the drive to advance the story and explore the world itself, not so in Borderlands or Diablo.

Along with the different stories, a completely different atmosphere. Borderlands has something of a Fallout-if-set-in-Hillbilly-country vibe, while Diabloe could be cut-and-pasted into most fantasy worlds and suffer little.
Again, irrelevant. This is not what makes you play the games, what makes you play the game is the sweet anticipation that this time you'll find that shiny gun/sword/pair of pants.
 

Rayansaki

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ForgottenPr0digy said:
I'm surprised I thought this week might Army of two:40th day or Dante's Inferno or MAG???
Never going to happen. I would pay to see an Yahtzee review of MAG but you should know by now it will never happen :D
 

Niccolo

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GloatingSwine said:
Niccolo said:
Well, you described both. You also described Fallout 3, Baldur's Gate, Mass Effect, Dragon Age Origins... hum.
Guess you missed the dialogue trees and not-killing-things-for-loot quests that all those games have and Diablo and Borderlands do not.

Yes, Borderlands and Diablo are similar in some aspects. We all get that. But the main difference lies in what you will spend ninety-five percent of the game doing; killing things.
Exactly, you spend ninety-five percent of the game killing things in both games. And in both games you spend the other five percent of the game looking to see whether the things you just killed dropped any good loot. The mechanical interaction of the game, isometric or first person, is not the game, it's just mechanical interaction (and if you're playing Blands on PC, that's all pointing and clicking as well).

Different stories, as well as different methods of telling those stories.=
Neither of which you will pay attention to, because stories do not drop good loot.

Different methods of killing things, as mentioned before.
Entirely cosmetic, as mentioned before. The drive to proceed in Diablo and Borderlands is that you kill stuff and every so often find a slightly better sword/gun/bow with which to kill harder stuff. Anything else is window dressing. In the other games you mentioned, the drive to proceed is the drive to advance the story and explore the world itself, not so in Borderlands or Diablo.

Along with the different stories, a completely different atmosphere. Borderlands has something of a Fallout-if-set-in-Hillbilly-country vibe, while Diabloe could be cut-and-pasted into most fantasy worlds and suffer little.
Again, irrelevant. This is not what makes you play the games, what makes you play the game is the sweet anticipation that this time you'll find that shiny gun/sword/pair of pants.
Yes, the games are similar. I'm not arguing that. What I was arguing was that below the surface, the games did actually have differences. And that your sarcasm was trite more than anything else. My little knock with Dragon Age, Fallout and the rest was simply gentle fun aimed at your very, very open and vague original comparison checklist.

I can only speak for myself but I've played both Diablo 2 and Borderlands - incidentally, both on the PC - and, while I can see quite well that Diablo fans who like FPSes will see a certain allure in Borderlands, they both play as distinctly different games.

It seems that we are comparing them in two different manners. You are comparing Diablo and Borderlands in their manner of continuation - or drive to proceed, as you so succinctly put it.

I compare them differently - mainly, in the method of murder. It still boils down that Borderlands is a desert-land shooter while Diablo is a little-of-everywhere point-and-clicker - which is, for me, the key difference between the games and what separates one from the other for me. Because of that difference, I see them as similar but still different games.
 

GloatingSwine

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Niccolo said:
It seems that we are comparing them in two different manners. You are comparing Diablo and Borderlands in their manner of continuation - or drive to proceed, as you so succinctly put it.
I'm comparing the games from the perspective of their most central concept. It's really something that people should do more when they assess what a game is doing. What is the reason that the player continues to play this game?. Really, if you don't start with an assessment of that core concept then any analysis of a game you will make is all but bound to miss the point. As you have gone on to do:

I compare them differently - mainly, in the method of murder. It still boils down that Borderlands is a desert-land shooter while Diablo is a little-of-everywhere point-and-clicker - which is, for me, the key difference between the games and what separates one from the other for me. Because of that difference, I see them as similar but still different games.
You are comparing mechanical interaction, which really isn't a useful method of assessing a videogame unless you think that people really like the difference between how their mouse hand moves in game A vs. game B. If people really played games simply for the mechanical interaction, we would never have progressed beyond Quake, but we did, because the real reasons people play games, and the real reasons why game A is different from or similar to game B have nothing to do with the mechanical interaction.
 

MAUSZX

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I'm not saying this game is bad. But im saying is to long and thats why Yatzee couldnt review it well
 

Gregor Hakha

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someone should invent a program that instantly blocks any messages that start with,or contain,"I think you should review.." so Yahtzee can review whatever the hell he wants (or whatever the Escapist force him to,however it works)
Playing borderlands is like looking at a 1-ft by 1-ft square of sand and flicking ants off of it whenever any of them stray onto your precious square of dirt. I feel sorry for him that he had to play this.
still,at least he didn't spend his own money on the game.
 

Gregor Hakha

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lax4life said:
ProtoChimp said:
Domitianus said:
K1LLSVV1TCH said:
Somebody is getting a ban...
When will people ever fucking learn that saying "first" always gets you a ban?
I think they do know. But that they want to be "cool"
If anyone is amazed at seeing some post "first" they should see the museum of fluff and wood splinters.
that'd blow their minds.
 

beema

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Damn, that was brutal.

It rings true for me though. I have the same problem Yahtzee does with co-op games: I don't bloody know anyone to play them with. I would love nothing more than to go through the entire game with a friend, but 95% of my friends don't give a rats ass about video games, and the 5% that do are busy playing other games or don't share the exact same schedule as me required to accomplish something like co-op play on a lengthy rpg-esque title.

It's completely frustrating. There's also no way I'm doing random net matchups with assfaces on a co-op game. It hardly ever works out.
 

zana bonanza

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To be honest, I'm not even interested in half the games he reviews, this one included.
I just love listening to him rant.
 

Niccolo

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GloatingSwine said:
Niccolo said:
It seems that we are comparing them in two different manners. You are comparing Diablo and Borderlands in their manner of continuation - or drive to proceed, as you so succinctly put it.
I'm comparing the games from the perspective of their most central concept. It's really something that people should do more when they assess what a game is doing. What is the reason that the player continues to play this game?. Really, if you don't start with an assessment of that core concept then any analysis of a game you will make is all but bound to miss the point. As you have gone on to do:

I compare them differently - mainly, in the method of murder. It still boils down that Borderlands is a desert-land shooter while Diablo is a little-of-everywhere point-and-clicker - which is, for me, the key difference between the games and what separates one from the other for me. Because of that difference, I see them as similar but still different games.
You are comparing mechanical interaction, which really isn't a useful method of assessing a videogame unless you think that people really like the difference between how their mouse hand moves in game A vs. game B. If people really played games simply for the mechanical interaction, we would never have progressed beyond Quake, but we did, because the real reasons people play games, and the real reasons why game A is different from or similar to game B have nothing to do with the mechanical interaction.
You're not entirely getting my point, either. My point is that Borderlands is an FPS, a gameplay style which is fundamentally different to the gameplay style of a point-and-clicker. They have the core similarity that both heavily involve the equipment hunt.

And yes, people really like how their mouse/reticle/cursor/hand moves in one game versus another. That's why there are FPSes versus hack-and-slashers versus turn-based games.

This visual interface (ignore the mechanical for now, since we've resolved that PC games all involve clicking in one form or another) is what sets games apart. Borderlands as an isometric game would not have worked at all; Diablo as a first-person might have worked (Elder Scrolls did it and it wasn't so bad) but it wouldn't have had the same appeal to the same people that it does. And, back in its time, it probably would have fallen flat.

The drive to continue for a game keeps people playing, but it is the method of murder that starts them.

The thing is, you are comparing games using just one factor. That is just as flawed as comparing it by any one other factor. Everything has to be taken into account, or it's not a fair comparison at all.

If someone admits that he likes both apples and oranges, his main reason being that he likes the taste of them, one cannot then say that therefore apples and oranges are similar enough that they can be called the same thing. Apples have five seeds, oranges have variable. Oranges are orange, apples are not. There are a whole host of (sometimes utterly vestigial) differences between apples and oranges that you cannot possibly call them the same fruit - or even that similar.

The same thing applies to two games that have one or two aspects in common. Even if it is the main aspect that the two games have in common, there are still a double handful of other aspects to be considered. If any one of these aspects changed, so too would the crowd who would continue to play the game.

For instance: Diablo is a mid-to-high fantasy game with the opportunity to get a +1 sword of asskicking randomly. It has a story about killing demons and you go for a romp through all sorts of places, culminating in Hell (or beyond if you expand).
Thus, the main crowd it will draw will be looters who love fantasy. Looters who love the finickitiness of building superpowered characters and killing each other with them. These looters will also get a thrill from killing demons (honestly, who doesn't?) and some of them will love the challenge of Nightmare and Hell difficulty.

But, say we removed the chance to choose a difficulty, making it hell-only. Suddenly the crowd will be halved - only those who enjoy a serious challenge would play.

Or, say we set it four thousand years in the future. Suddenly it's not high fantasy with goblins and demons, it's soft or hardcore sci-fi with nary a spell in sight. Fantasy looters will not look twice at the game unless they like sci-fi as well, or they're really not that picky about it being fantasy, sci-fi, political or whatever.

My point, to cut the wall of text short, is this: Just because a part of a game is minor doesn't mean it should be thrown out of consideration. You have to look no further than the fanbase of CoD. CoD 4 fans who think the Nazi-killing is overrated, CoD 5 fans who pretend the modern warfare games don't exist. Both games have exactly the same drive to proceed; getting to the end of the game, following the story, killing the ashole in charge. But they are two very different games, appealing to two different groups of people; those bored with murdering Germans with silly moustaches and those who aren't.

We're not going to resolve this easily, are we?
 

Gameslayer_93

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Hobo Joe said:
Very funny video; while I agree with all the complaints he made they never stopped Borderlands from being fun for me.
ye same here, the story was irrelevant and the game repetitive but it was a fun game, however it was basically just trying to merge fallout and CoD and failing
 

theultimateend

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GameGoddess101 said:
I'm going to have to agree with Yahtzee here and just say that games that require four-player co-op for the "good stuff" is just lazy game design. Remember those days when you bought a game and the single player campaign had to stand up on it's own? Yeah, what the fuck happened to this!?!

Anyway, this was hysterical Yahtzee. Keep up the good work.
Well to be fair I don't know who was saying you had to play 4 player. I played single player and enjoyed myself quite a bit.

I do strongly agree that if a game requires multi player it is pretty lame. Which is why I didn't get into halo after the second one (I bought Halo 2, the campaign was 7 seconds long and I ignored the series after that).
 

GameGoddess101

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Xelanath said:
GameGoddess101 said:
I'm going to have to agree with Yahtzee here and just say that games that require four-player co-op for the "good stuff" is just lazy game design. Remember those days when you bought a game and the single player campaign had to stand up on it's own? Yeah, what the fuck happened to this!?!
So you would say the same of MMOs?
Well, really the only MMO I play is World of Warcraft and even THAT single-player campaign is reasonable! Besides, it was designed to be a multiplayer game, hence the name of the entire genre-- Massively MULTIPLAYER Online. I'm not saying this is what the Borderlands developers didn't have in mind, but if you want to do that, sell it as an MMO, not a console-based FPS.

Borderlands was designed as a co-operative experience, that fact is by no means secret.
Expecting its single player to stand alone is like expecting the Blitzball in FFX to carry the whole game; it wasn't intended by the developers and isn't expected by people who know what the game is about.
I really don't know where the logical connection is on this one... The Single Player campaign isn't a mini-game, it's the story. Blitzball in FFX was just the obligatory minigame that all Final Fantasies include. If I'm missing something, please inform me because this statement just has me at a loss...
 

Communist partisan

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Everything he said is true... but I still like borderlands it wasn't long lasting but it was fun untill I finished playtrough 2.
 

Xelanath

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GameGoddess101 said:
Well, really the only MMO I play is World of Warcraft and even THAT single-player campaign is reasonable! Besides, it was designed to be a multiplayer game, hence the name of the entire genre-- Massively MULTIPLAYER Online. I'm not saying this is what the Borderlands developers didn't have in mind, but if you want to do that, sell it as an MMO, not a console-based FPS.
So any game that is primarily designed as a multiplayer experience should instead be an MMO? Borderlands works well with 2-4 people, and rightly so. That's not even to mention how difficult it would be (if even possible) to turn a co-operative FPS into an MMO.

Borderlands was designed as a co-operative experience, that fact is by no means secret.
Expecting its single player to stand alone is like expecting the Blitzball in FFX to carry the whole game; it wasn't intended by the developers and isn't expected by people who know what the game is about.
I really don't know where the logical connection is on this one... The Single Player campaign isn't a mini-game, it's the story. Blitzball in FFX was just the obligatory minigame that all Final Fantasies include. If I'm missing something, please inform me because this statement just has me at a loss...
It wasn't supposed to draw a direct logical connection. I was making a point about the intentions of developers, and the expectations of gamers, by making a flawed comparison. If I'd put more time into my post I would've given a better one. Sorry for the confusion :).