Zero Punctuation: Borderlands

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LazyAza

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May 28, 2008
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I don't understand why yahtzee didn't just request some people from the Australian Gamer community go play borderlands with him. I'm part of the community and as far as I can tell we have hundreds of members and their are always people on. If he had organized a few nights to play I'm sure people would have been happy to do so.

I don't own borderlands myself but a few of my friends do and I've heard its quite alot of fun in co-op. Seems like he forcibly missed out on the best part of the game. Still funny review though.
 

Rogue of Hearts

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Feb 21, 2009
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There was so much more he could have brought up that he didn't.

I mean aside from the platform specific problems (i.e. not being able to connect to people's games due to the host not having their ports forwarded) which can't be mentioned because it is platform specific and a technical problem rather than a problem with the game.

I felt like it was a mountain of broken promises. They mentioned customizable vehicles (there is only 1 and the only thing you can customize is the choice of weapon, machine gun or turret, and the color of which there are 8 to choose from) and listed vehicular combat as one of the main features of the game. There was some talk about the stories of the four main characters, each of who is said to be looking for someone on Pandora, and I've played each of the characters through playthrough 1 at least once and I have not found any story providing any sufficient explanation as to where this went. The ending was disappointing and I actually refused to believe that that was the true ending the first time I saw it. And the 17 million different guns! It took me a while to figure it out, but it didn't take all that much to realize that each gun was made of so many parts and there were only 5 or so iterations of each part and all they did was mix and match and that worked out fine until you realized that each gun had "quality levels" that basically made it stronger all around but with a higher level requirement and that many of the more interesting guns that you see are the ones that modders make on their own.

Broken promises are my main issue with Borderlands, but there are problems inherent in the game (which of course is fair game for being attacked by critics and reviewers).
1. For a game so heavily focused on loot, it was a surprise to learn that only the first 4 lines of a weapon's bonuses were shown. With a update that was increased to 5 lines. Even then, there are weapons that have more bonuses and you would not be able to tell what they were without testing against another gun that was almost exactly the same.
2. The beserker class. He has an entire tree dedicated to "tanking". All it does is increase his ability to take damage. He has no way of forcing the enemies to attack him. Also, his skill which is supposedly makes him very strong does not build on what the game is centered on: the loot. He holsters his weapon in beserk mode, making all that searching for a gun absolutely worthless just so he can run in and punch people, which is admittedly fun but still doesn't make sense given that you spend so much time finding better guns.
3. Dueling is completely one sided. The siren has the ability to turn invisible (also invincible in this mode) and run really fast. When i dueled with my friend (a very skilled sniper) who killed me with a single shot from his new rifle, I did not need to use any skill or complex tactics at all even on a very open field. All I did was use my phasewalk and run from cover to cover while invisible and eventually i came up behind him. Similarly against a soldier's turret, the siren can easily flank it rendering it useless, and against the beserker the siren can disappear just as he activates beserker mode and closes the distance.
4. Rare loot is what you're supposed to be going after in the game, but it was made too easy as you could just restart in a particular area over and over and keep opening chests, so rarity lost its meaning pretty early.
5. You can run over almost any enemy instantly killing it regardless of level, even if it does explode your vehicle, you'll go into second wind mode upon which a teammate can revive you.
6. One type of SMG in particular sounds like a plastic toy.
I also noticed the same problems as some people and Yahtzee have already mentioned, so I won't repeat them.

That being said, I did sink 100+ hours in this game. It did what it was supposed to: appeal to the part of me that wanted to pick up a new item every 5 seconds and check whether it was better than what I already had, the part of me that I had discovered when I had first played diablo years ago. Grinding was not a problem; throughout all my playthroughs I never really had to "grind". You can just play through without doing much of the sidequests, and doing all of them whenever you can before proceeding will make it incredibly easy, but I'm not sure if doing sidequests counts as grinding. Comparing items was a problem only after I discovered that there were bonuses on the weapons that I could not view. The system by which the weapons are created and named give a good amount of information on how "good" the weapon is. Being able to see the gun's "item card" without having to bring up some other kind of interface was a very good idea. One member of my team took a while to figure out the system, but when he did comparing weapons became easy enough that it would take a quick 2 second glance at the card before picking it up or not. The only time I ever had to "pour hundreds of rounds" into a monster before it would die was when I was badly underleveled or poorly equipped. In fact most of the enemies in the game follow patterns that can be easily countered given minimal thought. Reddles mentioned the characters shouting out the same phrases over and over again; there is an option to turn "player callouts" off. The problem with the car getting stuck can be fixed by meleeing it; and the 3 round burst rifle borrowed from Halo isn't as much of an obvious borrowing as the shields are.

All in all, it deserved the criticism it got but perhaps there wasn't enough. It did well in providing me with a new toy to play with every few minutes, and that's all I wanted it for.

I feel a little disappointed that Yahtzee didn't rip into this one harder. In this review he came across as being a little too lenient; he didn't really want/care to review this game and it shows.
 

VaporFox

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Feb 4, 2010
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Rogue of Hearts said:
I feel a little disappointed that Yahtzee didn't rip into this one harder. In this review he came across as being a little too lenient; he didn't really want/care to review this game and it shows.
Well, as he said in the very beginning of the review, he basically only covered this game at all to keep the legions of whiny fanboys off his back who kept pecking at him to do it. Like I said in my last post, I was surprised he didn't mention certain shortcomings in the game like the proclaimed "bazillion possible weapons" thing the devs shoved down everyone's throats. Instead he opted to cover the more obvious problems like the tedium and the horrible menu interface.

Aww well, honestly, a few friends and I only bought Borderlands as a time killer to hold us off under Modern Warfare 2 came out. We had some fun with it, but I honestly can't see myself going back to it again (already traded it in, in fact). The missions were all too similar and had little to no personality. The "story" was as bare-bones as you can get, and the big promises on customization they made pre-release just didn't come through (I thought you'd actually be able to alter/upgrade weapons before I played it, but no dice).
 

Vect

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Jul 22, 2009
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Well, damn...

Sorry you've got to deal with a whiny-ass fanbase there, Yahtzee. Hope you never have to deal with some jockstraps nagging at you to do some game.


Oh yeah, and also you should do Bioshock 2 while you're at it.
 

Caiti Voltaire

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Feb 10, 2010
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Sir John the Net Knight said:
I suppose it's a matter of you and I finding different things to be enjoyable. While I'm not going to claim, at any length, that Borderlands is the ambrosia of gaming, it is very good. I completed 2 playthroughs and completed 95% of the quests, logging slightly under 20 hours. I'm not playing it currently, because I really feel that I've done all I care to do.

I do have two major complaints with the game. One is the Hellfire SMG, which is so ridiculously overpowered it breaks the game. And two, the multiplayer aspect is utterly pointless. In multiplayer you're either contributing and getting nothing, or not contributing and sucking up every gun, shield or mod that hits the ground. But like I say, this whole system draws heavily from Diablo II. Which you'd probably not be surprised to hear, suffers heavily from the same issue.

Still, I do feel that I got my money's worth. It was enjoyable, but I'll pass on the DLC.
If I had perhaps paid 20$ or 30$ for it I probably would have felt satisfied if not particularly fulfilled or otherwise consumed with the aforementioned ambrosia, but it was an expensive 67.99$ plus tax that I could have spent on much better games. I find my area gets the shit end of prices for new games, but at least I don't have to cope with the release dates Yahtzee does.

I think what really disappointed me is it was hyped up as having a lot of variety but the variety is really the same 30-40 ish items and handful of settings copypasted into oblivion, as I mentioned before.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Borderlands got really boring; hence why it should be called bore-derlands.
 

MagisterDark

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Nov 16, 2009
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Yeh Borderlands was fun...for about 20 minutes. Any game that people say is good during the second playthrough has clearly done something wrong.
 

Sean Strife

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Jan 29, 2010
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I'm kinda curious to see when he reviews Dante's Inferno. You know, considering he fell victim to their marketing campaign.
 

Daggermonkie

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Sep 15, 2009
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i didn't like boarderlands because the lvls and monsters all started to look the same and many of the missions were mmmo-like and i didn't like it
 

signingupforgames

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Dec 20, 2009
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Now review Bioshock 2, Dante's Inferno, No More Heroes, MAG, White Knight Chronicles, Tits u know-goku vs capcom, and the other thirty. Yes i demand it. No to your question. I will never be satisfied now work for my amusement
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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This seemed more like deliberately trolling the guys who were clamoring for it, knowing that this would rile up the fanboys.

I don't like Badlands, so it's not that I'm defending it. I don't even really object to the slamming the people who were harassing him. Though I rarely see people turning entertainment into shots at their fandom (rightly or wrongly) turn out well in the long run.

But this seemed less funny than usual. It had its moments, but it seemed contrived.

On the other hand, ENN didn't strike me as all that funny this week either, so maybe it's an off week for the Escapist or I'm in an off mood.

I'm curious to see what Yahtzee thinks about Mass Effect 2. Specifically, how he sees the changes from ME to ME2.

Borderlands struck me as a particularly shallow experience, covered up by claims of it being a FPRPG (and if it's an RPG, I'm a rocket scientist because I once toured NASA) and the usual "but it's better when other people are playing it" shtick. Yawn. Seems like if you love shooters and need to update, it's not bad. But otherwise, not so much.
 

xyrafhoan

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Jan 11, 2010
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I'm glad he tackled the subject of online multiplayer barely being better than playing with bots. Personally I can tolerate games that rely on multiplayer, but the only thing that makes it fun is being able to trash talk them while they're in the same room and distract them with my Wiimote waggling (Mario Kart Wii is a favourite amongst us) and general violence.

I WAS surprised to hear Yahtzee played WoW almost to the (old) max level. I played that game for about 5 days before I said "this is like a ugly, slow multiplayer Oblivion".

Also, I hope sometime soon we see some more games reviewed that are a little further off the beaten path. Perhaps a DS game? Perhaps a really old game? Something different from "kill everything" genre of games would be nice.
 

Kajin

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Apr 13, 2008
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What? No comment on the completely abysmal interface that completely lacks the ability to scroll down through the menu with a mouse wheel?
 

NoNameMcgee

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Feb 24, 2009
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I thought the game was 'alright', and I never bothered with Co-Op, I just played it single-player same as Yahtzee. It does get old fairly fast though, I had to play in short bursts. The ending was absolutely horrible and left me feeling cheated, and the replayability is basically non-existant.

For someone not interested in Co-Op and/or wants a good story, Borderlands should be left on the store shelf...
 

Bensavigear

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Feb 11, 2010
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was i the only person who thought the actual combat was really awkward, clunky and rubbish? Makes me wanna go back 10 years and play Team Fortress in 320x240 with a mouse and cfg script :)