Hell, seeing the city(more then just a single flyby) would have been nice. You know, get some decent context for OperationFsyco said:You know what this game's plot reminds me of? The X-files. They were clearly making it up as they went along, and never provide any satisfactory conclusion to the initial intrigue. Plus, slogging through all the old locations while trying to reach the conclusion is alot like having to watch all those MotW episodes before you get to a myth-arc one.
I think I'm mostly just disappointed, since there's a lot of genuine potential in the writing. They either needed a new, revised draft, or some extra room to explain the story. Actually going to the bad guy's hideout would have been nice.
Which begs the question of what did they do during the last year and a half? They had half the story written, a great set up
to a nice twist....and apparently couldn't think of ANYTHING else to do with it. They obviously didn't spend any time on creating new locations(save one) or characters(save one). And with what they had set up, you'd think that would have narrowed down the possible plot-lines they could derive from it, so why they went all Fahrenheit/Indigo Prophecy on us is bizarre.