Zero Punctuation: Bulletstorm

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vrbtny

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Sep 16, 2009
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Levethian said:
vrbtny said:
esliang said:
Bit of a shame that People Can Fly didn't just make a new Painkiller.
Er.... no it isn't. The Painkiller sequels slowly go down hill and are generally sucky.

Bulletstorm is better than most of the sequels.
Don't think People Can Fly made any sequels. As far as I'm aware, the released 'sequels' were basically mods/expansions by 3rd party developers.

And none of them are called 'Painkiller 2' ;)
A quick wikipedia visit later.

Oh, yeah. Good point (>.<)

One was a sequel/expansion by People can fly...... wasn't called painkiller 2 though...
 

Kermi

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Nov 7, 2007
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Well, I like Gear of War and I like stupid fun, so Bulletstorm was an acceptable mashup of both to me. I guess it helps that I think of Gears of War as a big dumb shooter with over-the-top machismo as the punchline already, so Bulletstorm is more like an evolution of Gears than a different game with Gears elements.

I think Yahtzee has some valid points about the combat being designed with a facer-paced game in mind but overall I had few problems making use of the secondary attacks when it counted, so your mileage may vary on that one.

Yahtzee, you could have at least acknowledged the fact that PCF put in a flaming tits skin for your gun, even if it is only available in the multiplayer (which is a good idea but limited by the fact that you have to play it with other people - who all SUCK). There's someone at PCF watching your review right now and feeling a bit betrayed, like you promised him an apple tart but when he really got was your cock on a plate, smeared with baby food.
 

ewhac

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...And succeed in downing both him and themselves on a future equivalent of Butlin's [http://www.butlins.com/] that's been taken over by marauding gangs and mutants...
This line immediately reminded me of one of the least enjoyable episodes of Doctor Who ever made -- Delta and The Bannermen [http://tardis.wikia.com/wiki/Delta_and_the_Bannermen] (which was shot at a Butlin's resort in Wales).
 
Feb 13, 2008
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Raiyan 1.0 said:
I'm sorry. CoD and GoW don't do realism. Regenerative health is not realistic. 'Lone Wolf' style gameplay is not realistic. What they do is uber-cliched and bad escapism.
Hey, I'm not saying it's realistic. They are. With their guns that exist before they existed, the ability to call down nukes from knifing someone and...

Yeah, maybe I should have put "REALISM" rather than realism. But realism, like the Columbine shooter sim, sucks equally.
 

Grahav

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Mar 13, 2009
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Another review on the escapist pointed the same problems. Overall it is a good game, but it could have been better if it wasn't traped by the modern conventions.
 

jacobschndr

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Aug 15, 2008
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eh, I still like the game. Multiplayers' a little broken, but still fun if your around the right people.
 

RA92

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The_root_of_all_evil said:
Raiyan 1.0 said:
I'm sorry. CoD and GoW don't do realism. Regenerative health is not realistic. 'Lone Wolf' style gameplay is not realistic. What they do is uber-cliched and bad escapism.
Hey, I'm not saying it's realistic. They are. With their guns that exist before they existed, the ability to call down nukes from knifing someone and...

Yeah, maybe I should have put "REALISM" rather than realism. But realism, like the Columbine shooter sim, sucks equally.
You know who could've saved the gaming industry from such mediocrity?

Salvador Fuckin' Dali http://upload.wikimedia.org/wikipedia/commons/thumb/2/27/Salvador_Dali_NYWTS.jpg/451px-Salvador_Dali_NYWTS.jpg

But he's moved on, so that train has left a long time ago...

 

Dody16

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Jan 24, 2008
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Come to think of it, Yahtzee makes a good point. Who ever asked for all these realistic shooters anyway?
I've always said I only like games that let me do things that are either impossible, or improbable in real life. And although by just saying that I am still excusing the existence of a lot of games, I will say that my point is this: since we're in the realm of fiction anyway, why not take advantage of it? Besides, if realism is that important, for example you can argue that a health bar is more realistic then taking five bullets to the chest, hiding behind cover, and then being able to walk away as if nothing happened to you. In real life, if you get shot, usually the damage is a little more permanent.

But I've let my self ramble too much already...
 

archvile93

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Pikey Mikey said:
archvile93 said:
My favorite line in there would have to be, "Now, drop the net, hit him with sticks!" I have to disagree with his review of the gameplay though. Maybe I'm just better than him, but even on hard I spent very little time hiding behind walls. As long as they died before I did I was fine. And kicking an exlpoding bouncy ball was a blast (pun not intended).
I also played it on Hard and I think it was really fun, except for those fucking snipers and the fact that sniping an enemy in the balls was almost impossible (for me), because as soon as the (normal) bullet got near they would just cower and start running to the side, urgh, charge shot was great tough =). I really liked the weapons, but I think that the Thumper cost more than it was worth (cost more than you got from using it around 3-4 enemies). And I think I read somewhere that there would be "Epic battles with Giant bosses"...Yeah there weren't much of that. The Grindwheel wasn't really a boss, the Hecaton wasn't really a boss either (altough they were giant, so ½ point for that maybe?). The plant-like boss was ok.
Yea I do agree with you there, though the thumper is quite useful, especially indoors where enemies hit the ceiling and get insta-killed. There really is only one boss to, though the others make nice set pieces. The one that killed himself was humorously underwhelming. I also never got the sniper shot skill kills either. Hitting enemies in the head give you more points despite being easier. To get some ball shots, I recomend kicking them first so they can't dodge.
 

Tinybear

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Aug 27, 2010
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Just gonna say it: Painkiller sucks. I tried it for 25 minutes and I found it not engaging at all (silent main character and NO FUCKING INTRO STORY), and the gameplay was boring (I mean, if you want fastpaced massacre games, play serious sam).
 

archvile93

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Sep 2, 2009
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Dody16 said:
Come to think of it, Yahtzee makes a good point. Who ever asked for all these realistic shooters anyway?
I've always said I only like games that let me do things that are either impossible, or improbable in real life. And although by just saying that I am still excusing the existence of a lot of games, I will say that my point is this: since we're in the realm of fiction anyway, why not take advantage of it? Besides, if realism is that important, for example you can argue that a health bar is more realistic then taking five bullets to the chest, hiding behind cover, and then being able to walk away as if nothing happened to you. In real life, if you get shot, usually the damage is a little more permanent.

But I've let my self ramble too much already...
yea but as everyone else says, taping a med-kit to your face really isn't any more realistic. Health bars are pretty unrealistic even without that since just about any hit would put you down anyway. Personally, I can enjoy both Duke-Nukem and Red Orchestra levels of realism, so I'm glad that both styles exist.
 

themerrygambit

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Mar 1, 2010
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So I'm curious what yahtzee's thoughts are on the original Unreal Tournament and some of it's sequels. I used to be rather competitive in FPS shooters back in the day and the last FPS that I was truly obsessive about was the original Unreal tournament. While it didn't have some of the more fun outlandish moments of Serious Sam. (Another high favorite of mine) It did have the simple mechanics of fun fast furious FPS gameplay down to (in my mind) perfection. Granted I'm a PC player. but to me the controls were intuitive, weapons were varied and gloriously fun for the most part. (You could for instance create a style of play and winning strategy for just about any weapon in the game, there was something undeniably satisfying about killing someone with the hydrolic piston... I won an entire string of 40 kill death matches with that alone and garnered a fair amount of hatred for it.) But I guess the point I am making is that that game didn't bog down the player with really anything. You never had to reload, clips, you never had to duck behind cover and you never had to pause to regenerate your shields. (seriously... for the love of god please bring back health packs and life bars its way more fun.) In short there was never anything in the game to slow the player down. It was basically an escapist's dream. The player was giving super human speed, jumping ability etc. but at the same time the game pitted you up against super human enemies to match you.

Yahtzee talks about a multi-player game that can stand on it's laurels in single player mode and to me UT addressed that very well. While it is basically geared toward multi-player you could have a completely satisfying game experience playing it single player. The artificially intelligent "bots" you could go up against in single player were marvelously well designed. Sure you started out schooling them but just like in the old computer chess games the computer will get smarter faster and more infuriating the better you get. It gets to the point where eventually when you're doing good enough the computer will introduce "impossible" bots with special names like "Loki" who never misses. Pitting the player up against the computer in a way that is reminiscent of the original Tron & Terminator movies. Man vs the impossibly perfect computer. Who will win?

Then if you did want to throw yourself into the multi-player fray you never had to be a "clan" member or anything like that you could feasibly be a lone wolf who occasionally goes on to a random server Piston kill 100 people or so to death and then leave everyone wondering "Holy S@#$! Who the F@#$K! was that guy?!!"

*sigh* I miss those days of simple fun... seems like everyone keeps trying to get that feeling back but no one can quite seem to get it right anymore...
 

PlasmaFrog

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Feb 2, 2009
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It's hilariously ironic since they decided to implement several features from the typical modern shooter. Bloody screen and regenerating health, I'm looking at you.

Besides EA's tendency to self-hype titles with crappy advertising tactics, the game was fine. It wasn't anything new or revolutionary, but it was a decent step in another direction for once.