Zero Punctuation: Bulletstorm

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DoomBlackDragon

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Sep 13, 2008
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Health regin was around before halo. You are right. Halo was about when it became big. Still I blam microsoft and EA. Seems like anything that this companies have to touch slowly dies. Plus how people are letting there kids play games. Which are forcing more and more games to be dumbed down to the point that the game could play it self. Look at Dragon Age 2. That game playes it self all you need to do is move one person. I miss the old school games. Where they spend mass ammount of time on single player games. A time when gaming was more of a hobby and not like a over price movie. Now people care more about rage doll animation and preaty graphics over game play and story. Which is why we get a ton of shit game with poorly made muiltiplayer extra parts.

If I was so intresting in being sociol I would go out side and hang out with people. I do not buy a game so some retard dev forces me to hang out with a bunch of retards. Hello I did not pay 50+ dollars to hang out on the short bus.

Fucking retard muiltiplayer fan boys.
 

williagr

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Nov 24, 2008
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Nice review... but if you play this game going from cover to cover, hence actually NOTICE the "abundance" of chest-high walls (there really aren't that many), then you're playing it wrong.
 

matt87_50

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Apr 3, 2009
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harvz said:
matt87_50 said:
harvz said:
you knew what you were going into, its on the box, can you please stop harping on about the god damn chest high walls? no? aw...
you don't review shit, by saying "its perfectly edible" just because you knew it was shit when you ordered it!

it still tastes SHIT!

also, just fyi, chest high walls is purely gameplay, its not engine related. no, the thing they had to use that restricted gameplay to chest high walls, was not the engine, it was probably the controller...
wow, nice yahtzee impression, with flawed logic and a hint of idiocy.

what do you think the gameplay is based on, THE ENGINE, i may know as i did a small project using the unreal engine, much of the functionality is based on chest high walls, meaning the requirements to make a non-cover based shooter is harder and requires more balancing that, lets say, developers on a schedule and budget dont have the resources for.

the controller has absolutely nothing to do with it, the game does not require more than 12 buttons (not including start and back), 2 triggers that are very dynamic and 2 joysticks. the only game style that really requires a reduction are RPG's/strategy, anything more is laziness on the devs part, which is besides the point due to that fact that this is a FIRST PERSON SHOOTER.

please at least learn a little about how games work, preferably before you start making a FPS on the engine for peggle.

...

I'm a game engine programmer at a respectable games company...
I know a little about it.

however I also know the definition of "engine" is subjective, and I haven't used the unreal engine.
(Peggle, for instance is built on the 'PopCap Games Framework' a framework is usually a higher layer that sits on top of engine modules)

'engines' can stretch from a platform specific 'fps game maker' to just the bare basic graphics pipeline and a bunch of modules for base subsystems (networking, physics ect) sometimes without even a 'game' framework to tie it all together. hell, I'm pretty sure people have made third person shooters in the starcraft 2 world editor!

if Unreal's system is really that restrictive, thats a shame, though it wouldn't surprise me given the level of desperation with which they pimp their middle-ware at ever convention I've been to...
I mean... I can't even see how limiting to chest high walls would even be related to a technical limitation... the only thing I can think of is that this is what the built in generic AI system is designed for... fair enough... but that is some REAL lazy developers...

if they just re-released gears of war with "gow" crossed out, and "Bulletstorm" written in in crayon, you wouldn't blame GOW for not magically transforming into a different game with no work! and when you see names like "Epic Games" and "EA" on the box... you can't really sympathize for their lack of development resources... I'm pretty sure the Engine dictating gameplay at our studio would get someone hanged...

also, I played an fps using a controller after coming off the PC with my mouse and keyboard. and I found it intolerably retarded. however, I do like the cover based systems, having played the original time crisis on the ps1 with a controller (because I was too cheap to get the gun!).
still... I'm sure I could get used to it...
 

Teo Farm

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Mar 18, 2011
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what the fuck yatzhee.
I played this game on hard difficulty and spent close to ZERO seconds in cover. all i did was run around flanking enemies and massarcre them in bunches, which you said was impossible.

and I died only like 4 or 5 times during the entire game.

learn to play, don't hate the game


edit: I must add, I usually almost always agree with you, which is why this comes as such a shock.
 

Metalrocks

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Jan 15, 2009
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played it my self and i actually like it. i hardly spend time in cover, dint had any problems to use the powerful shot on the enemy. have to mention that i play it on the PC and dint had any problems what so ever he said. for the special shot i just press V and LMB and i got it. really easy. i guess a controller is not easy to use for him :p.
anyway. fun game. have really fun with it.
 

Ir0n Squid

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May 17, 2010
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http://www.escapistmagazine.com/forums/read/18.282260-I-wasnt-quite-sure-where-to-post-this-or-if-Yahtzee-would-be-interested?page=1
 

happyschnapps

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Dec 16, 2009
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I don't know what all the bad press is about. Bulletstorm was a great first-person shooter with crude yet hilarious dialogue. I almost didn't play it because of this review but I'm really glad I did. It's a refreshing change from the usual tough guy "oorah" FPS's out there.

And based on Yahtzee's other reviews, I would have thought games where you're rewarded for shooting someone in the nuts would've been right up his alley...
 

NermanQ

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Aug 11, 2010
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Yahtzee needs to make up his mind, does he want realism or not? In other reviews he expresses disapproval if the game isn't realistic, but here he doesn't want it to be.
 

Morbissus

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Jun 9, 2011
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It was ok, but i'm having trouble finishing linear shooters. I really thought this was Gears of War 3 (which is also overrated) when I first saw it on the cover of Gameinformer.