you'd think it would make an excellent melee attack, and it would have to charge after every use. Send a player flying.plutoburns said:I have yet to see someone use the grappling hook in multiplayer.
you'd think it would make an excellent melee attack, and it would have to charge after every use. Send a player flying.plutoburns said:I have yet to see someone use the grappling hook in multiplayer.
Because it's pointless in the context of the game. It's not a QTE, if you don't press x it's not game over, it just sit's there for a while and eventually the game caries on. There's no point to it. The whole thing could easily have just been a cutscene.Bindal said:May I ask, what kind of problem people have with the whole "Press F"-thing? It is quite literally just "Press <use-key> to interact and continue" - SINCE WHEN DID THAT BECOME A BAD THING? Because it's Call of Duty doing it (despite the fact it did it a lot previously), am I right? Yes, I am.
A llama in sheeps clothing. GTFO race traitor!Roger said:We lost a great sheep today. His sacrifices must never be forgotten.
Press F to baaa.
I'm thinking it's because if you'd then have to note that all of the "new" things in CODAW (Hush! No more stupid CODAWing!) have been done before and aren't new at all. We've used up all originality, only imitation and repetition remain.Micah Weil said:I'm surprised you didn't point out that Just Cause 2 was doing the grappling hook thing four years ago...
Not a bug, scrub, you just blew your cover! That's only broken in pirated copies, as a day 1 patch fixes what was an intentional issue.Zachary Amaranth said:I pressed 'F' and nothing's happening. I can't believe there are so many day 1 bugs.Bedinsis said:In accordance to the credits this week, I only have one thing to say:
f
I now want to hear the real Kevin Spacey say that in his real voice, and not in his Frank Underwood Super-Southern accent.Diablo1099 said:Needless to say, I found the scene kinda disappointing and the fight wasn't even all that good, if it was like the climax of an action movie levels, I would be able to look past the massive plot holes but NOPE!
I know they needed the extra budget to pay for Kevin Spacey's face but it's just one of several small things that bug me about the writing in that game.
Like how you just so happen to lose your arm at the start of the game right as your friend has their arm stuck in a door, I feel like they missed out on having YOU plant the bomb there and dramatically have to tear your own arm off to avoid getting killed.
Granted, it would result in the entire funeral scene being cut but just think how much more awesome the first half an hour of the game would be then.
You wouldn't even need to change the plot all that much, just instead of:
Irons: You served with my son. Want a Job and a Bionic Arm?
to
Irons: HOLY SHIT BALLS THAT WAS BADASS! WANT A JOB AND A BIONIC ARM!? XD
Ouch. It would be really funny if he tried to replicate the bug that takes characters' faces away, leaving them with floating eyeballs, teeth, and hair in the place of heads.Absimilliard said:I was kinda hoping for an Assassin's Creed Unity and/or Rogue review, but he might be waiting until Unity is actually finished.
Also, I'm fairly certain that if it hadn't been for forum rules, there'd be a lot of posts with just an F in this thread.
On reflection, I do believe that's a good thing.
Having said that: F
Hehe yeah....some quiet contemplation needed after that onetm96 said:The Batman singularity. I myself don't see it but it does get my imagination moving.
B...but I have my receipt right here!Teoes said:Not a bug, scrub, you just blew your cover! That's only broken in pirated copies, as a day 1 patch fixes what was an intentional issue.
I was thinking more of CoD: Dark Corners of the Earth. Either set it in the 1920's/1930's or make it a delta green style setting, and at the end, the player gets eaten by Cthulhu. Because at this point, why the hell not?Alarien said:Does anyone else here now REALLY REALLY want to play Call of Duty vs. Pinhead?
That sounds fantastic. Especially if you get to play as Pinhead.
From what I've seen of the scene, and from what was said in the video, his problem is not of the event's existence, but the fact that it only serves to link two scripted scenes together. You hit the button, turn around (if that), and walk maybe ten steps before control is taken from you. It's kind of like a moment that annoyed me in a certain JRPG where they played a cutscene after a battle, then you walked into the next room for another one. In both cases, the player's involvement was entirely unnecessary. Instead of making you make that tiny movement, it would have been better in both cases to just carry straight from one to the other, then give control back the player when the time came to actually play again.Bindal said:Yeah, not buying that argument. Those that do bash the game for the funeral scene wouldn't even try to get immersed into the game to begin with because they rather want to bash the franchise.Thanatos2k said:Immersion. On in this case, the lack thereof.Bindal said:May I ask, what kind of problem people have with the whole "Press F"-thing? It is quite literally just "Press <use-key> to interact and continue" - SINCE WHEN DID THAT BECOME A BAD THING? Because it's Call of Duty doing it (despite the fact it did it a lot previously), am I right? Yes, I am.
Well, considering most of Infinity ward walked out after MW2 was completed, they pretty much had to start from scratch(and bring in sledgehammer for MW3. We've seen the writing in that game).Aptspire said:F-rankly, I enjoyed this video. Well said, Yahtzee.
Will this current batch of CoD writers ever learn to write innovative stories?