JustaGigolo said:
I wish they would just make more handheld 2D castlevania games, instead of God of War knock offs.
How about another Metroidvania game getting a handheld rather than another Other M (or maybe in fact it will be Another M) namely a sequel to Fusion.
ninjaman87 said:
dude what the fuck is you main problem cant you just have fun when playing games wich are the main poitn and after all the piece fucking garbitch of shadow of colossus what nothing more than a patetic waste of time and speace it had nothing interesting to do and you only fight so little this game had more of a better story.
You had a point until you butchered the english language and pissed on Shadow of the Colossus.
The first reason is self explanatory, but the second is not because you attacked a great game, but because you became a hypocrite.
See, you missed the main "poitn" of SotC. It was a game that used the travelling time to have you take in everything you did, and construct your own character from the actions. Each person has a different Wanderer at the end, BECAUSE of a vague story that handed you all the tools. It decided to use it's sceneic yet empty world to properly play with immersion. When the action picked up for the battles (all of which were with clearly different enemies that were each defeated in a different way, making each of the fights in the game memorable, a feat most other games with a lot more action will never accomplish), you suddenly jumped into the character, and became him. You couldn't blame him for killing the colossus after you suddenly feel bad as you watch it fall, because YOU were the one doing it. The action itself was also made all the better because your character was a normal village kid. He knew how to climb, ride, and shoot, but try swinging the sword and you'll see just how average he is. That meant he had to utilize all of his normal skills while most other games have you be a badass, which makes the giants much less imposing than those in Shadow (I'd like to point out that this was just one of many examples in that game was able to elicit emotion. Having one moment like that is normally enought to make it a good game, and SotC was able to do this at least 16 times).
As I've already said, all of what the game was comprised of was open to interpretation. Who the girl was the the Wanderer, who was the villain (of the three characters at the end), what the world was, what the colossi really were like (very few of them were actually violent, so were they just simple creatures acting off survival instincts, or intelligent beings just trying to find peace), how they were constructed, what happened after the end, did Dormin keep his deal or was it something else, did Emon mean to do that, etc. were all left up for the player to decide, but unlike most "open to interpretation" games, it made it so that you didn't have to stretch your imagination to do so. You automatically filled in the blanks.
Of course, this is assuming that you didn't just mindlessly run through the game, expecting the game to lead you through the story by the nose (given that it didn't even really lead you to the colossi but let you find your way there with the equivalent of a fancy compass pointing "in that direction" but not showing the path, you shouldn't have expected this). If you decide to judge it as only what it contained, rather than the experience, than you've missed the point of the game.
ANYWAYS, OP: While Yahtzee doesn't seem to like it, everything I've seen about the game says it could at least be good. It'll probably help that I never played Castlevania before (never really felt the need to. My sidescrolling game needs were met by Metroid and Megaman), so I won't feel like it "isn't a Castlevania game!" (but given the fact that just from what I've seen of Castlevania, maybe the formula needed to be mixed up). I guess the only problem I'd really have is the lack of Drac, since even as someone outside the series' audience, I still know him as the iconic figure of the games that he is (and of course the "What is a man?" line).