That's interesting, since the second post apparently went up at 12:03, but he pointed out the cell interference 4 minutes in.Ickorus said:It's because they make a response before 5 minutes after the video has been released because they couldn't possibly have watched a 5 minute video in 2 minutes.QuiB25 said:Do the first two people that respond to something get put on probation automatically or what? I'm really trying to figure out why they were.
Anyway great vid. I might have to check out the first crackdown.
OT: Liked the WoW subscriber joke even though I am a WoW subscriber.
Sneaky time treavellers.RobfromtheGulag said:I liked UT. Not for the multi-player per se but rather for the game structure. No story, just get in various colorful arenas and shoot at people. In my case they were generally ai, but they worked well enough and there were some really slick levels.
It was one of those games you could really sit down and play for 5 minutes then turn off if you had to. Lots of games like to claim that nowadays but most are lying through their teeth.
-As usual I enjoyed and agreed with the rest of the video's points.
I wish there was some mod that could put Crackdown 1's bosses and interiors with Crackdown 2's graphics and mechanics... best game ever!meganmeave said:Legitimate complaints all.
But I still found mowing over hundreds of freaks in my Agency SUV to be uniquely satisfying. The people in games like Saint's Row run away from you if you try to do this. The freaks just get angry and surge, making the squishy mess all the more satisfying.
I do wish they had given us a new city to play in. And the loss of the bosses was a bad idea. I don't know why they did that.
But I still had fun playing it.
You watch. I just bet there will be some DLC like that. That's probably why they took it out, so they could sell it to us later.MiracleOfSound said:I wish there was some mod that could put Crackdown 1's bosses and interiors with Crackdown 2's graphics and mechanics... best game ever!meganmeave said:Legitimate complaints all.
But I still found mowing over hundreds of freaks in my Agency SUV to be uniquely satisfying. The people in games like Saint's Row run away from you if you try to do this. The freaks just get angry and surge, making the squishy mess all the more satisfying.
I do wish they had given us a new city to play in. And the loss of the bosses was a bad idea. I don't know why they did that.
But I still had fun playing it.
I would so buy that. Come on Ruffian, do your dick move!meganmeave said:You watch. I just bet there will be some DLC like that. That's probably why they took it out, so they could sell it to us later.MiracleOfSound said:I wish there was some mod that could put Crackdown 1's bosses and interiors with Crackdown 2's graphics and mechanics... best game ever!meganmeave said:Legitimate complaints all.
But I still found mowing over hundreds of freaks in my Agency SUV to be uniquely satisfying. The people in games like Saint's Row run away from you if you try to do this. The freaks just get angry and surge, making the squishy mess all the more satisfying.
I do wish they had given us a new city to play in. And the loss of the bosses was a bad idea. I don't know why they did that.
But I still had fun playing it.![]()
Not really. I was living in Norway at the time. SMS have been there for like... ages.solidstatemind said:Believe what you wish. I can't change your mind. Note, however, that your 'deduction' (which is flawed because Bluetooth uses frequency hopping - at 1,600 hops per second- to hop over the entire 2.4 GHz band. 802.11b, on the other hand, uses direct sequence and only occupies approximately one third of the 2.4 GHz band. As a result, Bluetooth hops all over 802.11b transmissions) is no more valid than me saying, oh, that I have studied this artifacting problem for a major company, specifically in regards to when this phenomena is experienced using bluetooth hardware, and not just cell phones-- at least in this forum. We're not really presenting scientific data here.ewhac said:I strongly doubt this is correct.solidstatemind said:RE: the weird sound:
It's not really cellphone interference... well not directly, anyway. It's actually Bluetooth interference. [ ... ]
Cell phones have been generating that characteristic RFI buzz for years, long before Bluetooth achieved wide adoption. Further, Bluetooth operates over the 2.4GHz band, the same bands as 802.11[bgn] wireless networking. If transmissions over the 2.4GHz band were causing that buzzing, we would have noticed it the moment we put a Wireless Access Point in our homes.
I often hear this buzz right before I receive a call or a text. My personal guess is that there's a common transceiver component that everyone uses (because it's cheap and it "works") that spills a lot of noise into a band that amplifiers can pick up at close range. If the Federal Communications Commission were actually fulfilling its charter, this sort of thing would have been investigated and fixed by now.
It was more of an interesting aside anyway. If it's that important to you; fine- you're 'right'. It's not worth arguing about. Personally, I'll say no more on the subject.
See above. Although I find it interesting that you were using SMS in '94... talk about an early adopter.winter2 said:What he said. I used to get that interference sound when I was in college back in.. erm... 94 or so. It always preceded a call or a text message.
yeahhhh I had fun with Crackdown 1 (but it definitely got boring really fast when playing alone)PurpleLeafRave said:I think I might get Transformers: War For Cybertron instead of Crakdown 2 now. I'm happy with Crackdown 1, and if nothing's changed, I'm not paying £40 for it.
Lol, touche.BlueInkAlchemist said:As a WoW subscriber, I must say that there's nothing to fear about direct sunlight. It just needs to be handled in the same way as direct interactions with people and any sort of interaction with customer service: in small doses while covered in lotion to prevent skin damage.