So Back to the Future rules are in play?Rath709 said:According to some dodgy psuedo-science I read a couple of years ago, the grandfather paradox is no longer the most popular theory for how time travel works. Rather, the multiple branching realities model is now the current theory, where if you travelled backward in time and killed your grandfather, two separate parallel realities would exist from that point on, one in which your grandfather lived and one in which he didn't. Then there was some stuff about travelling along Feynman Curves.
I always thought that if you went back in time wanting to kill you grandfather, something would stop it from happening. Like you'd kill the wrong person, or you'd just fail, or he'd kill you before you can kill him, or something. Basically, whatever has happened has always happened and will always happen.Rath709 said:According to some dodgy psuedo-science I read a couple of years ago, the grandfather paradox is no longer the most popular theory for how time travel works. Rather, the multiple branching realities model is now the current theory, where if you travelled backward in time and killed your grandfather, two separate parallel realities would exist from that point on, one in which your grandfather lived and one in which he didn't. Then there was some stuff about travelling along Feynman Curves.
as a long time fan of the tw series, i say to you good post. other than battles, if you play online you have to do that, against the computer you can pause and take your time to plan out the battle ;P rome total war is my all time fav, but i really enjoy the campaign changes in etw. but battles are still buggy, but getting better. but its just the times we live in, releasing games that should still be in beta, than patching them up latter. i pray for a rtw remake using the better graphics, and intelligent campaign changes. but rome style <3Taranaich said:It should be pointed out that the Total War games are not RTSes.
RTS - Real-Time Strategy, where everything from recruiting, building and fighting is done in real time. Total War is Turn-Based Strategy, with Real-Time Tactics, and more effectively captures actual war: the strategy is often meticulously planned over a long period and one can generally take their time over decisions, while actual battles require lightning reactions and calculations without the luxury of a base pumping out any units that die.
I also have to laugh a bit at Yahtzee considering the Total War games "not fun": ordering thousands of soldiers to beat thousands more to a bloody pulp while you furiously click away feinting, attacking and counter-attacking while listening to the screams of the dying is pretty fun to me. And I hate maths so much I doubt I'd be able to even read spreadsheets.
Yahtzee probably won't review TW since that would require him to give his reasons, and the only reasons I can think of to actively hate TW as opposed to being indifferent are impatience and hangups on pointless graphical problems. Oooh, every unit looks the same - so did practically every unit in RTS games released at the same time! What a weird, petty criticism considering the engine and time it was released.