I loved those comics (really, I love anything Ted Naifeh has touched). I didn't even know they were based on games until much later.Strain42 said:I started laughing at loud when Yahtzee started talking about Bureaucracy because they made a comic book of Death Jr. (I personally found the comics even better than the games, honestly) where Death tells the story of when he was in a band and Bureaucracy was the 5th Horseman who left before the band hit big so must people didn't even know there was a 5th Horseman
Really funny comic.
I thought to same thing watching the video, I've never had trouble hitting multiple shoulder buttons, though still a good review.rayen020 said:okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
It's actually constantly changed so there is are no fixed Horsemen. There are different beliefs and different representations. Conquest is also a Horseman for some.Roslolian said:The Biblical Horsemen-
The Conqueror
War
Economic Turmoil (kind of. It's about scarcity of resources and price gouging)
Death
So...famine and pestilence were never horsemen.
I feel The Warp overtaking me, it is a Good Painvallorn said:Not to mention the Chaos gods who are themselves made FROM various squalid pools of congealed emotion (Anger/Hate, Hope/Change, Despair/Depression, Joy/Pleasure) Il let you figure out where each one goes.OverHaze said:Darksiders has more in common with 80s Heavy Metal album covers than it does with Warhammer.
Besides there is much more to 40k than just rage. There is love for The Emperor, devotion to The Emperor, humility before The Emperor, fear of The Emperor, see lots of emotions.
Also Tau arnt really as warlike as the other races. More just aggressively expansionist.
Go read Brothers of the Snake. There is a character in that book that exists solely to point out how little emotion the rest of the universe seems to have. He is high ranking, good character, never turns evil and although wounded, doesn't die.C117 said:Hmm, I have a friend who thought this game was rather good. Then again, he really, REALLY, like Warhammer 40,000, so perhaps this is a game for those who like that. Or was he recommending Darksiders 1...?
Anyway, I have to agree with Yahtzee on Warhammer 40,000 and similar series. There doesn't seem to be so much as an ounce of positive emotion in them, and if there is, the perpetrator will be severly punished for it. Sounds rather silly, if you ask me...
Yeah, me too. How on earth can you find it hard to hold down the left trigger and then the left bumper? Well I suppose it could be slightly mroe fiddly than you'd expect, but it's not exactly a problem due to a lack of fingers.lord.jeff said:I thought to same thing watching the video, I've never had trouble hitting multiple shoulder buttons, though still a good review.rayen020 said:okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
Hey, I'll have you know that Nurgle is actually pretty jolly, and not at all depressing. He just wants to share his gifts with everyone out there, because he loves you all! Squelch!vallorn said:Not to mention the Chaos gods who are themselves made FROM various squalid pools of congealed emotion (Anger/Hate, Hope/Change, Despair/Depression, Joy/Pleasure) Il let you figure out where each one goes.OverHaze said:Darksiders has more in common with 80s Heavy Metal album covers than it does with Warhammer.
Besides there is much more to 40k than just rage. There is love for The Emperor, devotion to The Emperor, humility before The Emperor, fear of The Emperor, see lots of emotions.
Also Tau arnt really as warlike as the other races. More just aggressively expansionist.
It's because he has no fingers. Just circles for hands.rayen020 said:okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
Wouldn't that be a kick in the balls?Zachary Amaranth said:I'm betting it's really one all along. That's why it comes off as contrived. The end game will result in them all going "haha, just kidding!" after you've mowed down millions of peopel across six sequels and 40 spinoffs.canadamus_prime said:Ow, your desc. of the plot makes my head hurt. So just how many factions are involved here?
Legacy of Kain: Soul Reaver managed to make Zelda-style mechanics work with a dark storyline pretty well. Probably because it never really pretended that you were on any kind of altruistic mission; you were out to get revenge on the people who ripped your wings off and threw you into the Lake of the Dead, pure and simple.Mahoshonen said:Overall, I'm beginning to think that a dark and gritty tone just doesn't work in a game that aspires to be like Zelda. In Legend of Zelda, (and Okami, the only game I know of that manages to be similar to Zelda without committing plaigarism), the protagonists convey the sense that they are ultimately Good Samaritans, and so aren't going to be put off by jumping through hoops to accomplish side stuff only tangentally related to their ultimate goal. It might not be realistic, but for a fantasy story it works fine. With an antihero like Death, every time he wonders out loud why he has to do a bunch of arbitrary stuff to get on with the plot, the player starts to wonder the very same thing.