Zero Punctuation: Darksiders 2

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Falseprophet

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Strain42 said:
I started laughing at loud when Yahtzee started talking about Bureaucracy because they made a comic book of Death Jr. (I personally found the comics even better than the games, honestly) where Death tells the story of when he was in a band and Bureaucracy was the 5th Horseman who left before the band hit big so must people didn't even know there was a 5th Horseman

Really funny comic.
I loved those comics (really, I love anything Ted Naifeh has touched). I didn't even know they were based on games until much later.
 

Zakarath

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It sound to anyone else like they're getting their mythology from Sandman Slim?
 

Diegolomac

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Loved the review, it was really funny, but Famine and Pestilence are never called Famine and Pestilence in the Bible. The only Horsemen properly named in the official thing is Death. So you cannot complain about that bit.
 

lord.jeff

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rayen020 said:
okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
I thought to same thing watching the video, I've never had trouble hitting multiple shoulder buttons, though still a good review.
 

Teoes

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Jun 1, 2010
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Never again will the word 'horsemen' be the same for me.
 

Killing_Time

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Mar 7, 2009
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Wow, never thought it would happen, but Yahtzee actually convinced me to not play a game '__'

Bravo Yahtzee, bravo...
 

DJ_DEnM

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Dec 22, 2010
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Roslolian said:
The Biblical Horsemen-

The Conqueror
War
Economic Turmoil (kind of. It's about scarcity of resources and price gouging)
Death

So...famine and pestilence were never horsemen.
It's actually constantly changed so there is are no fixed Horsemen. There are different beliefs and different representations. Conquest is also a Horseman for some.
 

FantomOmega

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vallorn said:
OverHaze said:
Darksiders has more in common with 80s Heavy Metal album covers than it does with Warhammer.

Besides there is much more to 40k than just rage. There is love for The Emperor, devotion to The Emperor, humility before The Emperor, fear of The Emperor, see lots of emotions.
Not to mention the Chaos gods who are themselves made FROM various squalid pools of congealed emotion (Anger/Hate, Hope/Change, Despair/Depression, Joy/Pleasure) Il let you figure out where each one goes.

Also Tau arnt really as warlike as the other races. More just aggressively expansionist.
I feel The Warp overtaking me, it is a Good Pain
 

DarkhoIlow

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Was looking forward to this one,pretty good one but I still think your vid of Darksiders 1 was better.

Anyway,I got the game myself and enjoyed it immensely compared to the first one.Really kept me busy during the August drought.
 

rayen020

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C117 said:
Hmm, I have a friend who thought this game was rather good. Then again, he really, REALLY, like Warhammer 40,000, so perhaps this is a game for those who like that. Or was he recommending Darksiders 1...?

Anyway, I have to agree with Yahtzee on Warhammer 40,000 and similar series. There doesn't seem to be so much as an ounce of positive emotion in them, and if there is, the perpetrator will be severly punished for it. Sounds rather silly, if you ask me...
Go read Brothers of the Snake. There is a character in that book that exists solely to point out how little emotion the rest of the universe seems to have. He is high ranking, good character, never turns evil and although wounded, doesn't die.
 

Geo Da Sponge

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lord.jeff said:
rayen020 said:
okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
I thought to same thing watching the video, I've never had trouble hitting multiple shoulder buttons, though still a good review.
Yeah, me too. How on earth can you find it hard to hold down the left trigger and then the left bumper? Well I suppose it could be slightly mroe fiddly than you'd expect, but it's not exactly a problem due to a lack of fingers.

vallorn said:
OverHaze said:
Darksiders has more in common with 80s Heavy Metal album covers than it does with Warhammer.

Besides there is much more to 40k than just rage. There is love for The Emperor, devotion to The Emperor, humility before The Emperor, fear of The Emperor, see lots of emotions.
Not to mention the Chaos gods who are themselves made FROM various squalid pools of congealed emotion (Anger/Hate, Hope/Change, Despair/Depression, Joy/Pleasure) Il let you figure out where each one goes.

Also Tau arnt really as warlike as the other races. More just aggressively expansionist.
Hey, I'll have you know that Nurgle is actually pretty jolly, and not at all depressing. He just wants to share his gifts with everyone out there, because he loves you all! Squelch!

Oh, and maybe Yahtzee should crack open a Warhammer: 40K story that's about anyone except the SPESS MAHREENS!
 

1nfinite_Cros5

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rayen020 said:
okay yahtzee how the hell do you hold the controller? and how many fingers do you have? you always complain about holding shoulder buttons and trigger buttons at the same time. that hasn't been a problem since The N64. I thought we all got this down during the PS1/PS2 era, thumbs do all the top of controller work, index for top shoulder, middle finger for bottom shoulder/trigger, ring and pinky for stability. you've complained about this in a few videos now and it's starting to bug me.
It's because he has no fingers. Just circles for hands.
 

AT God

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Dec 24, 2008
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I am pretty disappointed they renamed the other two horsemen. I loved the first Darksiders and will get this one when Steam offers it for 20 dollars during Christmas. However changing the other two horsemen kind of makes me not want to get it because if they make a third game, there wont be anything new.

I liked playing as War, and Death could be handled similarly from a gameplay perspective, however I was hoping if they made a Darksiders 3, I would get to play as Famine or Pestilence. And that would mean they would have to redo gameplay mechanics, maybe Pestilence would infect people but not have any melee moves or something.

Darksiders 2 looks good though, I just hope they don't wimp out and make the other two horsemen into straight hack and slash fighters like Death and War are.

And yes Pestilence and Famine aren't the original horsemen but they are usually personified as actual beings. Hard to make a human represent economic turmoil. (Unless they look like a politician)
 

Mahoshonen

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I bought this game on release, played it for a day, then went back to yelling at woodland animals in Skyrim. I was hopping that Yahtzee would have mentioned that on top of Zelda and God of War, Darksiders II is stealing the climbing mechanics from Prince of Persia 2008, of all things.

Overall, I'm beginning to think that a dark and gritty tone just doesn't work in a game that aspires to be like Zelda. In Legend of Zelda, (and Okami, the only game I know of that manages to be similar to Zelda without committing plaigarism), the protagonists convey the sense that they are ultimately Good Samaritans, and so aren't going to be put off by jumping through hoops to accomplish side stuff only tangentally related to their ultimate goal. It might not be realistic, but for a fantasy story it works fine. With an antihero like Death, every time he wonders out loud why he has to do a bunch of arbitrary stuff to get on with the plot, the player starts to wonder the very same thing.
 

Canadamus Prime

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Jun 17, 2009
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Zachary Amaranth said:
canadamus_prime said:
Ow, your desc. of the plot makes my head hurt. So just how many factions are involved here?
I'm betting it's really one all along. That's why it comes off as contrived. The end game will result in them all going "haha, just kidding!" after you've mowed down millions of peopel across six sequels and 40 spinoffs.
Wouldn't that be a kick in the balls?
 

Marik Bentusi

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Aug 20, 2010
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I thought the game was alright. Tons of padding and dungeoncrawling, but the changes between puzzling and fighting keep the gameplay varied and the buildup and tension curves work just fine. There's quite a bit of scenery to show off and stuff to collect and weapons to upgrade.

Didn't play the first game, but the story didn't actually confuse me. There's various factions of various levels of Gray flying around (mostly comes down to how the individuals behave, which is a nice change of pace from fantasy settings where alignment is in the genes), the Charred Council is the intergalactic senate, the Horsemen are four special henchmen of them, and Corruption is one of the protagonist's old buddies turned evil force of evil.
Almost everyone has names vaguely connected to mythology, but they're largely for aesthetic reasons, so I didn't think about them too much. I think NGE somewhat desensitized me.

It's a padded and somewhat shallow, but still competent game imo. The main issue is the overall framing IMO. If the story and setting were more engaging, the game might've actually been pretty good.
 

JSW

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Mahoshonen said:
Overall, I'm beginning to think that a dark and gritty tone just doesn't work in a game that aspires to be like Zelda. In Legend of Zelda, (and Okami, the only game I know of that manages to be similar to Zelda without committing plaigarism), the protagonists convey the sense that they are ultimately Good Samaritans, and so aren't going to be put off by jumping through hoops to accomplish side stuff only tangentally related to their ultimate goal. It might not be realistic, but for a fantasy story it works fine. With an antihero like Death, every time he wonders out loud why he has to do a bunch of arbitrary stuff to get on with the plot, the player starts to wonder the very same thing.
Legacy of Kain: Soul Reaver managed to make Zelda-style mechanics work with a dark storyline pretty well. Probably because it never really pretended that you were on any kind of altruistic mission; you were out to get revenge on the people who ripped your wings off and threw you into the Lake of the Dead, pure and simple.
 

RJ 17

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Nov 27, 2011
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I had a decent amount of fun with the game...until I realized two things:

1: The magic tree is WWWAAAYYY more over-powered than the combat tree, especially if you find a wrath-stealing weapon.
2: You can only New Game + once per save file, which absolutely murders the game's replayability.

Really my only complaints are the controls/cameras/just about everything dealing with the wall climbing puzzles.