blackrave said:
Besides the griefers are just shit
I was there once in Elektrozavodsk and climbed on the highest point to check if there were some players in area (maybe team with them)
After receiving head piercing in a form of bullet I knew there were other players around
And the saddest part was that I later found my old equipment intact, so whoever killed me did it for fun
My eagerness to try DayZ waned as I watched gameplay videos of it, and the above is something of an example why. You see, DayZ has two "levels" of gameplay. Level A is a fairly realistic zombie-apocalypse simulator, where underequipped survivors band together to survive against overwhelming odds and supply scarcity.
However, once a player finds a regular group to play with and acquires skill and equipment, he eventually enters Level B- an
extremely realistic zombie-apocalypse simulator, where roving bands of heavily-geared survivors monopolize access to supplies and execute potential threats before they have a chance to know what hit them. Tactics in ArmA II are just as valid as in DayZ- which means that a group scouring an airfield for food and ammunition can, and will, do such things as post snipers on overwatch and move in fireteams. At this level, zombies become little more than an environmental hazard- it's other groups of survivors that are the primary threat.
The sheer ruthlessness of higher-level play- while understandable; one guy with a Makarov can ruin your day if given the chance- is what really turned me off from the Mod. Well, that, and all the literal running around.