Monshroud said:
This is the problem with most MMORPG's, they are all virtually the same. Create character, grind levels, reach the end game content, pwn it, wait for expansion, create alts, rinse, repeat.
That's true, but that's also more the 'design' flaw, not really the 'game' flaw. MMORPG's are more like social interaction mediums--it's not entirely about grinding to level 50 or what not, it's about grinding to the highest level along side some of your friends.
FPS games are interaction in a very impersonal "I'mma blow you up with this rocket launcher" sort of way, but more and more FPS games are incorporating similar RPG style elements, with customizable features, perks, etcetera. But the gameplay is focused on the shooting bits more than the community bits, which holds it together, and makes players rely on their own skill rather than the numbers they can present to their opponent.
MMORPGS are interaction on a more interpersonal level, in that you adventure side by side with someone, playing a game that's admittedly all about the numbers, but it's still fun because you're doing it together, challenging the adversity offered by that super villain or ogre or whatnot. The game is just numbers, but the people are the heart and soul of MMORPGS.
After all, everyone knows MMORPGS don't have a soul of their own, that's why they creep in to your house, fangs bared as they raise their black cape and slowly approach...your wallet to take another $15 out of it until the next month rolls by.