The whole die and keep your level progress to try again says otherwise.darkrage6 said:There was also respawning bosses(stupid fucking convicts, why can't you stay dead?) and not being able to jump or defend yourself while you're talking to people on the radio(and them bitching at you for interrupting them so you don't fucking die, thank fuck Off the Record fixed that bullshit)Saelune said:Most of the issues people had was because the game had intended challenge and people did not like that. The only complaint I hear that I think was fair is the poor AI which could stand to be fixed. But the single save slot, the time limit, the escorting and difficult bosses all made a fairly challenging survival horror game. Each game after just made it easier and easier, and the games were lesser for it. Sometimes games are about difficulty. It would be like if Dark Souls removed the single file autosave, had souls not disappear after dying without retrieving them, and had everything spoon fed to you.darkrage6 said:I think that game had a lot of bad design choices, for me 3 is the best one.Saelune said:And so even Dead Rising becomes a dead franchise for me.
Been replaying DR1 on Steam and remembering why it is the best one.
I liked that and wish they improved the AI and expanded the challenge and survival aspects more. That your level progress carried over should have been enough for most. Worked great for Rogue Legacy.
I disagree with the whole "challenge" thing, I didn't mind the game being challenging, but the original game was very rough around the edges and had some just straight up bad design choices(enemies with guns being able to stunlock you to death)
I don't buy the whole "Dark Souls" argument, because unlike that series, Dead Rising was never sold on difficulty, it was sold on all the different ways you could kill zombies, I vividly remember the ads in Gameinformer for that game, nothing was mentioned about the game difficulty. So people had every reason to expect the game to be a zombie kill fest.
I agree with Miracle of Sound and Jim Sterling, I don't think the games were "lesser" at all, I think they were better for it, the problem with the difficulty in the original game felt too much like Fake Difficulty a lot of the time because of the bad A.I. and mechanics, that ended up screwing me over far more then the timer ever did.
I think they could have fixed some of the unfair stuff without making it literally easy as fuck. If DR3 did not tie up the plot nicely, I would not have cared for it.