Azaraxzealot said:
look, people are fucking idiots, Fable 2 got GREAT reviews AND it sold millions of copies, but what makes it any worse than Dragon Age: Origins or this game? KOTOR was also geat, as was Borderlands and Dragon Age: Origins and Dead Rising (not so much, because it had the crappy shooting mechanics and the worst aiming and hit detection system of ANY game i've ever played which is because it was developed by capcom, which doesn't know good hit detection and aiming from a cheeseburger) was hell of fun, and it's obvious from this review by ZP and from all the gameplay that i've seen and played that it has the stench of japanese gameplay (not an insult to the japanese, but to many, not all, of their videogame mechanics). what i mean by this is that the game has terrible and awkward controls, and it has a broken save system that is unfriendly to anyone but the most hardcore of the hardcore. Obviously Yahtzee hated the same things, and I'd be fine with this game if it fucking worked.
The control system is hardly broken. Left trigger (L1) uses your left handed weapon (usually a shield, in that case it holds it up for blocking) and vice versa for the right trigger. Just hit the R1 button and you attack. If you have a sheild, press L2 at just the right time to do a parry/disabling move (depending on the type of sheild) and preform a reposite (counter). Press the directional pads on the according hand and you can switch out weapons and items.
At times, yes, it can be clunky especially if you're panicking and trying to find out if you have your catalyst equipped, but it just further pushes you into being better. Be caution, be prepared, make sure you know what you're doing, and you'll come out victorious.
As for the save system, in actuality Demon's Souls autosaves after every little thing. Kill an enemy? Autosave. Just entered the Nexus? Autosave. Just died? Autosave. Just picked up an item? Autosave. Walked around for a minute? Autosave. What Yahtzee was actually nit-picking about was the checkpoint system which is designed to be that way. When you die a million times at a certain section, it's a god-send when you find a lever that opens a gate permanently to let you go around the area quicker and makes it that much more satisfying to triumph over the game. After opening that gate, either continue onward or sprint back home to spend your hard earned Souls.
Like I said before, Demon's Souls is clearly not for everyone. It's difficulty and tiny nuances can be frustrating. But it can just as easily be an outstanding game for anyone who gives it a chance and really pushes through. Under that pool of nails, syringes, and bear-traps is a delicious chocolaty goodness that just gets better and better every time you get the candy. It's just a matter of pushing through the nails, syringes, and bear-traps.