boholikeu said:
Helba1984 said:
UnlimitedCreativity said:
Level grinding to me is an absolute waste of time... I bought a game to play it, not to boringly replay the same levels to become powerful enough to tackle the next. To me thats lazy game design.
Wow. You should avoid every RPG ever made, because that genre isn't for you. Also never ever play D&D, and don't bother trying to play FF or DQ at all. Also avoid Oblivion and Morrowind, avoid KOTOR, avoid pretty much anything out of Bioware or Japan in general.
Go play Halo and stop complaining.
Level grinding
is a waste of time and bad design because it usually serves no purpose other than to artificially lengthen the game. If you already beat a dungeon there is no reason why you shouldn't be powerful enough to take on the next. Thankfully most RPGs nowadays (even Bioware games) don't require grinding anymore.
Also, quadruple post??? Next time just use the edit button please.
No, it's not bad design, it's just a different kind of game.
Real RPGs have been diluted by the Action genre for quite a few years now, and I'm old enough to have seen that entire trend play out. You're one of the noveau-rpgers who think an RPG means a shooter with a sword instead of menus and stats.
That, friend, is an ACTION-RPG, and the games I mentioned are PURE RPG.
When you bash JRPGs, and when the western development world in general does, you sound just like this:
http://www.penny-arcade.com/comic/2006/9/6/
Also, not quadruple post, separate replies to separate points.
It's called debate.
Edit:
I am also a professional who happens to work in the industry, and I know precisely the motivating factors behind these trends I speak of; I am well versed and well educated in this subject matter in particular. Games are being artificially made easier and shortened to widen the audience and make more money, and much is lost in translation. There is little one man can do to stop it, even from the inside - but people like you lapping up the piss they squirt out and calling it mannah from heaven aren't helping the case.
If you want to keep that kind of game, that genre, I suppose you're entitled to continue playing and buying those kinds of games; but the type of gamer that existed 20 years ago from the first ff and dq and M&M is still there, and these companies are still making the games we love.
Just have the decency to stop calling a diluted shadow of something formerly great the same as its ancestor and I have no quarrel with you. there are fundamental design choices that are made differently now due to decisions specifically made to make games last less time and move in the direction of becoming like movies.
The chief result of this is many games that are action-rpgs lumped in with actual RPGs, and they skew the demographics which makes actual rpgs appear less popular; the truth is they are as popular as ever, but their bastard grandchildren are being lumped in and as they are designed from the ground up for higher market penetration, they create the illusion that real RPGs are failures by comparison.
the sooner people realize and make this distinction, the sooner people will stop hating on either western or eastern games and we'll all have what we want.