Calibretto said:
Mainly because your boring. If you enjoy your office job good for you, some people like reaching for the stars.
Please tell me what office job involves tracking down a serial killer necromancer, quelling an uprising of foreign monsters, blowing up gigantic statues representing the oppression of a race animated by a demented power hungry knight commander hellbent over a magical amulet using the statues to physically accomplish what they metaphorically represent whilst a bunch of robed monks blast fireballs at it to-
Okay, you get the point. Hawke's life was exciting but not as lamely cliché. Plus it suits Dragon Age a lot better since the game is more or less built around the "pissing around" mechanic. Think about it: The majority of Epic RPGs like this consist of side quests that have about as much to do with the main storyline as wit does with the screen writing of
Two and a Half Men and yes that was forced but who cares, I hate the show :/ My point is, when you are the last Grey Warden and thus the only one capable of saving
the World there's an over hanging guilt whenever I'm chasing around a thief who took a rich dwarf's pocket change, and a sense that there should perhaps be something more important to do.
In Dragon Age II however, the side quests are what make up Hawke's day-to-day lives and are weaved seamlessly into the character development (see the aforementioned necromancer serial killer quest) not to mention building up a reputation in the city of Kirkwall. The Main Quests come to you instead of vice versa and even though I have a feeling that all of this came about due to rushed dev time and hastened writing, it worked very well. If Bioware actually tried to accomplish this in a new game, they'd be dangerous. A concentrated story following the fate of Kirkwall, instead of a huge nation is much more focussed and thus, affective.
Plus, you get to live in a Mansion and have everyone call you "Champion". How is that
Not aiming for the stars?
Falseprophet said:
I agree, and I liked most of the companions and especially their banter. But I have to agree with the people who say it needed another 6-12 months dev time to make it great. I'm sad the brilliant storytelling potential is being overshadowed by lazy gameplay choices, and the plot kind of falls apart at the end. I found this review [http://www.richardcobbett.com/journal/dragon-mage-ii/] to be the fairest I've read.
I also enjoyed the characters more than any other non-gameplay element, as usual with Bioware. I can't deny that it could have used another year or so very well, however. The plot did seem sloppily finished, and the ending was not nearly as satisfying as one would have hoped.