Loading screens, camera issues, and combat: that's what you get for playing the console version, instead of the far superior PC version. Which you should have known about going in, since DAO had the same issues, and this is BioWare we're talking about, after all. So you only have yourself to blame.
The story was great; it's refreshing to have the plot not revolve around saving the world, and to be unable to solve everything "perfectly".
The characters were well designed and their personal storylines and banter were well written. Things got a little disjointed with some of the cutscenes (Why are you welcoming me to your home and saying you didn't expect to see me again? We've just been adventuring together for the past hour!) but that's forgivable. And it's nice that this time the companions actually do seem to have a life beyond standing around in the camp until called on for combat duty (there's quite a few references to things they're doing in their off-hours when they're not in Hawke's party, and a few scenes where you see one companion talking to another one).
The gameplay is fun (since I didn't make the mistake of getting it for console), although the waves of enemies do get a bit silly.
The only real thing I don't like too much are the recycled environments; sure, they're dressed a bit differently each time, with loot and enemies in different places and different pathways open, but more variety in the actual locations would have been nice. It's strongly reminiscent of Mass Effect 1's generic warehouse missions, and that's not a good thing. I imagine this was some kind of budget or time constraint, but that's not much of an excuse.
Overall, though: good game. Thoroughly addicted.