Zero Punctuation: Dragon's Dogma

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kyogen

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oldmeme said:
For a while I was convinced the Escapist is making all of Yahtzee's choices for games these days. Then a he blew out of that streak and now it feels like it's happening again. Why doesn't he get games the rest of us are actually playing? Ghost Recon, Rayman Origins, Gravity Rush, Day Z even. *Nobody's* been talking about, or was excited about Dragon's Dogma. If anything, Yahtzeen probably made the game more noticeable by reviewing it, almost like the Escapist was given a copy for him by Cap-ARGHABBLESAGGLESHAWAMS
Does Yahtzee even have a Vita? He's barely touched his 3DS. Ghost Recon released at the same time as DD, and he's always a few weeks behind; I would guess it's in the queue.

"Nobody" is a fairly strong claim. Capcom's a big company, DD is a major release, and there has been at least moderate interest on this forum. And yeah...he already did Rayman Origins together with Super Mario 3D.
 

04whim

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Apr 16, 2009
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The bit about pimping had me nearly crying with laughter. I opened my eyes again just in time to see the box with the rubber gloves coming out. "Well fuck" thought I as I burst into spasms of laughter. I then had to rewind the video to catch what I'd missed. Only to be then caught out again by the tower bit. In short, I'm saying: Well done.
 

Wulfsten

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Nov 18, 2010
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A pretty funny review, although I think Ben pretty much missed the point of the game. He spent a good deal of his review talking about the terrible story, which is evidently not what the game is presenting as its strong suit. To be fair, the dialogue is decently written and (barely) competently voiced, but the main pull of a game like Dragon's Dogma as opposed to its competitors (at this point, that's Skyrim, Kingdoms of Amalur, Dark Souls, and possibly the Witcher 2) is its gameplay.

Skyrim's combat is frankly boring, although it looks visceral at first and the game's great graphics are an asset. Its levelling system too, although better than Oblivion's broken system, is still so-so and fairly boring.

Kingdom's of Amalur had massively boring combat from a gameplay perspective, although it felt and looked great (again, at first. It does wear thin.)

Dark Souls has fantastic combat but it can be inaccessibly tough, and the levelling system, although satisfying, is very particular in how it rewards the player.

The Witcher 2 isn't open world in the same way as the above games, but it's almost there, and its combat system is great, although the emphasis is more on preparation and a few key maneuvers rather than tactical decision-making in combat.

Dragon's Dogma, on the other hand, has a fantastic levelling system, one of the best I've ever seen. You start with your basic 3 streams (Strider (rogue), Fighter, and Mage), and each of these has an upgrade, a sort of prestige class. Then you also have hybridisations of each class with another class; an Assassin is a fighter/strider, for example. Each of these classes can be levelled up to give you access to skills specific to that class. The kicker is that you can pick and choose from a variety of classes and build skill loadout that is massively customised and truly unique.

Dragon's Dogma also has some fighting game DNA in it, eschewing the number fixation of many RPGs. Instead it prefers to reward you with new combat moves on levelling up, which don't necessarily deal more damage, but might instead have a great tactical application. For example, the fighter gains access to a broad spinning sweep that he can perform even while being hit, or the mage gets a new spell that can create an ice platform to reach new places. This makes both levelling and combat far more interesting than simply choosing which numbers get slightly bigger every hour or so of play.

The party-based tactical combat is almost on a par with games like Dragon Age, which is a great achievement considering those games are some of the best in the genre. It even surpasses Dragon Age in its clever sub-boss battles which require you to use specific tactics to defeat larger enemies (like Chimerae, Cyclopes and Griffins). This can involve climbing on them to hit weak spots or using specific elements, but it can also involve luring them over cliffs or simply weighing them down by getting everyone in your party to climb on them. This will actually tip some boss enemies over, making them vulnerable.

Your pawns, although they're repetitive and say things out of context, actually handle the complicated combat system really well, considering how poorly Skyrim's companions fared with that game's simplistic fighting.

The loot system is simply the best in any recent RPG. There's a near-perfect mix of common, uncommon and rare items, and you're almost always looking forward to a great new purchase, many of which look fantastic. The crafting system is present and functional, but not particularly inspiring.

Really, the only things to fault about this game are the story and the graphics (which are mediocre, and given the obvious comparisons with Skyrim and Amalur, it's unlikely to stand up well. NB though, that the art design is very accomplished.) The gameplay is some of the best I've seen in a long time.

Give it a chance, and it will suck you in. Of course, if you start the game as an obese middle aged six foot black woman, then that's not really giving the game much of a chance to begin with. :p
 

Darth_Payn

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I dunno, this video didn't exactly wow me, except for the "pimping" comments. Maybe because what Yahtzee had to work with?
 

ResonanceSD

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Dec 14, 2009
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God this was good! I think this one video changed the entire premise of the game. GG Capcom.
 

mad825

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Yesterday's generic FPS with zombies is now today's generic medieval fantasy with dragons.

When I think about medieval mythology, dragons are not my first thought nor does it get my fuel pumping for the art of swinging a sword or firing a bow 'n' arrow.
 

Ickorus

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Mar 9, 2009
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Great video this week, possibly one of my new favourites.

I got to play the game at a friend's house and my first action upon entering the game and getting sidekicks was to throw the frail looking old lady mage the game saw fit to give me out of a window.

I then customized my character to look like (s)he'd just come back from a crazy night of cross-dressing in Brighton and her (his) sidekick was what I imagine a very old he-man would look like.

Oh yeah, and her name was Harold with the Moniker 'Fanny'.
 

Mr Companion

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The conclusion I was pimping came swiftly when me and a mate started accidently exclaiming 'Oh look somebody's "used" Jeffory!' or 'I should get some better looking clothes for Huans so that he will "stand out" among the others' always followed by a short uncomfortable silence where jokes were being hurriedly concocted.
 

JemothSkarii

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Nov 9, 2010
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It's funny really: My pawn is a short haired red headed girl who's on the short and chubby side and a mage. She wears a robe and a hood (her name is Araiyis, moniker Ari), and she's hundred 100k's of rift crystals at a time. Her appearance is marked as lacking, but she's been noted to be awesome in combat. I'm really proud of her (well, as proud as you can be for a digital character) and I don't need to dress her like a street walker.

Still a great review by Yahtzee.
 

ChaosMine

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Jan 12, 2011
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kyogen said:
Well, he's not really wrong. Comparing it to pimping is the joke form of what the pawn system is: a master/slave relationship a la G.W.F. Hegel with a good dose of Friedrich Nietzsche's take on morality and will.

Dragon's Dogma is a very smart smart game. It's fun to play and has excellent combat, creature animations, and AI pathing. It also draws its fantasy narrative not from Tolkien, but from French symbolism and German philosophy. It's anything but generic, though it's flexible enough to allow its players to be as generic as they like. You don't have to know or care about its source material to have a great time with it, but it's got a lot of layers if you want to start peeling.
I think besides European philosophy, Dragon's Dogma's ending is strongly influenced by Buddhism as well. The all "Godsbane ends the loop to go to higher place" business is the basic concept of "Nirvana." The final dungeon "Everfall" is referenced the Avici hell.

Btw, has anyone noticed that you can kill children in Dragoon's Dogma? Nye. Not a big deal.
 

FallenMessiah88

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Jan 8, 2010
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This game looks very good. It seems to have a very "classic" fantasy feel to it, which I really like.
 

AwkwardTurtle

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Hey! I'd just like to point out that in terms of the love interest of the main character you could romance any of the NPCs as long as they had a name! ...INCLUDING CHILDREN (citation needed) At least that's what some people on the wiki are claiming.

Just thought that this was like an actual error on the part of Yahtzee. :p

Otherwise great review, I found it to be pretty funny.
 

Aureliano

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Mar 5, 2009
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Of course you're pimping, Yahtzee. And you have been since long before this game came out I should add.
 

4173

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The most important question wasn't asked or answered

Q: Is it vulnerable to fire and/or does fire hurt it?


A: Yes.