Rainbow_Dashtruction said:
Yes, but it was also incredibly monopolistic. It was pretty much designed that competition was nigh impossible to arise, as it prevented multi-platform games and prevented the devs from making games for another console some games for multiple years after signing the licencing contract.
Well if they didn't want that to happen then they shouldn't have crashed their damned industry. SOMEBODY had to police the nitwits as 3rd parties proved that if left to their own devices they were incapable of acting like professionals. Ya don't want a probation officer then don't get drunk and piss on a police cruiser.
The Dead Singer said:
The drought IS bad though, try to think of something new that's actually worthwhile outside of more indie shit that you can start and finish in a single lunch break. And the current consoles deserve whatever criticism they get - They're a joke without a punchline.
I wouldn't even really say it's the consoles that are really the problem so much as the 3rd parties who kept kicking and screaming until they got them. They kept saying "oh, we NEED new hardware so we can deliver bigger and better experiences so we can REALLY revolutionize the industry." And so far they haven't.
Every time they've been trying to sell their next title as the "ONE." Y'know, the game that'll convince everyone to get on board with the next gen. But it's not happening. Titanfall didn't do it. Dead Rising 3, nope. Ryse, uh-uh. Killzone: Shadowfall, pffft. Infamous: Second Son, LORD NO. Then it was Watch Dogs turn and that failed too. So far every attempt to sell the new gen has fallen flat and we wonder if the new consoles were released not because of devs truly needing new power to give us exciting new ideas, but because they realized they could no longer distract the public with spectacle and thus the thought of them having to use actual SKILL was a terrifying prospect. So, the hardware is fine, it's just that the people who tried to push it have shown that they're not using it correctly.