Zero Punctuation: Eve Online

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noteventime

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Mar 10, 2008
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Why has no one mentioned Noctis? Sure, it's a little on the old side, and maybe it's more video art than a computer game (to the extent that such a distinction makes sense). A lot more interesting, not to mention more beautiful, than Eve. http://en.wikipedia.org/wiki/Noctis
 

trigger190

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Likh post=6.70442.698780 said:
Seen the warhammer online trailer?
http://www.war-europe.com/mediaplayer.html?flv=http%3A//download.goa.com/war/flv/WAR_Cinematic2_Full_EN.flv&width=576&height=344
A jawdropper indeed but says nothing about the game except the fact that it has nice graphics ;)
The movie you linked to is a cinematic, whilst the eve movie is shot in-game. Your point is?
 

Odjin

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lord667 post=6.70442.699249 said:
Playing lame is strategy.
I wish you good luck playing with real gaming pros then since "lamers" quickly get a boot since they are annoying and not fun. As mentioned games that are unbalanced are used by lamers to claim that they are skillful. It's not skill to own in a gang-bang or cheap play but it's a sign of true skill if you can win ( most of the times ) in balanced games. But I know, it's the same discussion over and over again. Lamers are never going t understand that their play-style is looked down upon. The only remedy against those is a kick-ban :D

Actually they're different. Generally speaking, the problem with games that are all graphics and no gameplay is that those games are not meant to be, and aren't sold as being, mere visual art, therefore they aren't doing what they're supposed to. Eve *is* doing what it's supposed to.
And this is to have an unbalanced, overcomplicated, not fun, newbie hostile and in general annoying system. Not something I would be proud of ;)
 

Likh

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trigger190 post=6.70442.699900 said:
Likh post=6.70442.698780 said:
Seen the warhammer online trailer?
http://www.war-europe.com/mediaplayer.html?flv=http%3A//download.goa.com/war/flv/WAR_Cinematic2_Full_EN.flv&width=576&height=344
A jawdropper indeed but says nothing about the game except the fact that it has nice graphics ;)
The movie you linked to is a cinematic, whilst the eve movie is shot in-game. Your point is?
Well maybe that what I wrote below said link. To clarify: no matter how nice a movie from a game (gameplay or not) it's still just a movie and can't be a valid point when discussing if it's boring or not.
Fine graphics don't equal fun. That's my point.
 

lord667

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Sep 3, 2008
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Odjin post=6.70442.699984 said:
lord667 post=6.70442.699249 said:
Playing lame is strategy.
I wish you good luck playing with real gaming pros then since "lamers" quickly get a boot since they are annoying and not fun. As mentioned games that are unbalanced are used by lamers to claim that they are skillful. It's not skill to own in a gang-bang or cheap play but it's a sign of true skill if you can win ( most of the times ) in balanced games. But I know, it's the same discussion over and over again. Lamers are never going t understand that their play-style is looked down upon. The only remedy against those is a kick-ban :D
Now we've completely moved from "strategy" to "skill". We've started on chess and ended on juggling. Believe me, lamers know their play-style is looked down on. Most of them have a collection of hate-mails from dead "skilful" players to prove it.

Leaving long-term strategy aside, if the pro-gamers you're talking about are so skilful, why are they kicking and banning lamers instead of taking on the challenge of countering lamer tactics and bathing in the salty tears when it all blows up in the lamer's face? I genuinely don't understand. You enjoy beating people who are crippling themselves with anti-lame mentalities, shouldn't you enjoy it even more when you beat a lamer and his overpowered whatever-it-is-that-makes-him-lame? Granted, if you *are* beating them, and they demonstrate that once their lameness fails they have nothing else to fall back on, they're going to become boring and a kick/ban is more than appropriate. I just can't imagine anyone straight-facedly proclaiming themselves to be "pro" and then whining about lameness when they run blind into a tactic that keeps killing them. That is not pro; that really *is* lame.

I do draw a difference between cheating and lameness. If you're talking aimbots and map-hacks, or in the MMO world speed-hacks and teleporters, yes, that's cheating, since it isn't within the rules. Gang-banging, or "blobbing" as we call it in Eve, is within the rules. And it's not unbeatable, but you do need skill and strategy.

Actually they're different. Generally speaking, the problem with games that are all graphics and no gameplay is that those games are not meant to be, and aren't sold as being, mere visual art, therefore they aren't doing what they're supposed to. Eve *is* doing what it's supposed to.
And this is to have an unbalanced, overcomplicated, not fun, newbie hostile and in general annoying system.
It is balanced at a character level, if you have patience and a brain, since everything is available to everyone and advancement along a specific path is hard-capped by the Level 5 skill limit. Imbalances at a fleet combat level are an inherent part of the strategic side of the game, and though we've established quite well that you don't like that, it's not a general negative.

"Overcomplicated" is just "complex" in a way you don't like.

"Not fun" is entirely subjective. Your fun =/= my fun.

"Newbie hostile" is fair to a point, but it depends on the newbie. Practically everyone agrees that the very beginning of Eve is a confusing and less-than-heart-pounding experience, if you try to do it without experimenting or talking to anyone, but apparently some people find it less hostile than others (enough to keep it going since before WoW came out, at any rate) and the newbie support available is great.

"Annoying"; occasionally, it depends on your personality and tolerance for it whether it's too much.
 

Jaythulhu

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Wow... I'm 30 now and if i live another 30 years, I'll never understand the vitriol of some fanboys(and girls). Different games appeal to different people. Doesn't make their opinion any less valid that yours. Some games suck, some games are great, and it's mostly subjective to personal opinion. Me, I can't stand twitch based fps games. I don't find them fun. I don't think that statement is gonna make anyone angry/cry and feel a desire to start flaming me, but if it does, then perhaps some away time from games is a good idea for those so incensed.

Games are just that, games, after all, made to be played for a bit of entertainment, not as a precursor to online holy war. I know all gamers are overopinionated, but surely we can have rational discussions without needing to defend a game by insulting the genetic heritage of everyone who doesn't agree with us? I thought we gamers were supposed to be a step above the average panicky mob type when it came to the intellectual and rational stakes?
 

Flos

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I've notived that there are countless World Of Warcraft mentions in a few of Yahtzee's reviews, so I ask: When is he gonna review World Of Warcraft, or any Warcraft game at all?
He probably won't WoW is a three year old game and if you aren't playing it and have heard about it you probably aren't going to. He could to WotLK, though.

If he had an account with a level 70.

Which he probably doesn't, because muhmorpegurs are a waste of time to him.
 

Tibike77

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Mar 20, 2008
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Ok, no idea if ZP had anything to do with it or not, but for some strange reason CCP (EVE's developers) *finally* updated their "what things should come" pages.
And it's a looker...

The pages in question are only available to subscribers, in sub-headings under "patch notes".
http://myeve.eve-online.com/updates/indevelopment.asp -> Stuff they're working on
http://myeve.eve-online.com/updates/plannedfeat.asp -> Stuff they plan to work on.

For those of you that aren't subscribers, here's a couple of excerpts... yes, there's more than this on those pages, but these below are relevant.


IN DEVELOPEMENT

New Player Experience
The NPE Cell is iterating on previously released improvements, as well as looking towards the future with new features and improvements designed to make the game easier to understand for newer players. While the focus here is on the first few weeks of gameplay, the end products often have a useful life which lasts well beyond this period, such as the long-awaited EVElopedia

User Interface Improvements
With the official formation a new cross-disciplinary EVE UI Group, a crack team of programmers, designers and usability efforts have been given the mandate to examine all aspects of the screens and controls presented to players, and make whatever improvements they judge necessary. An ongoing process, this should eventually see every last button re-examined and reconsidered - expect improvements to roll out at a consistent rate for the forseeable future.

License to Kill
A structured system to allow players, old and new alike, to quickly pick out what skills they might want trained for a particular ship, or what general skills they might have inadvertently neglected for a particular playstyle.

Death and Glory
Another way of logging achievements, the medal system will allow corporations to mark out particularly deserving players with their own unique decorations.

Walking in Stations
“Get up, get on up…” Obviously James Brown wasn’t talking specifically about EVE, but he had the right idea. Get up, get out of your pod and take a walk on the wild side, strolling around through stations, dropping by the bar for a few drinks with your wingmen and then heading over to your corporation’s office for a board meeting. Of course, you’ll never have to leave the safety of your capsule if you don’t want to, but if you crave a little more social interaction, this feature is for you.

“Epic Arc” Mission Storylines
The Atlanta team is working on a series of extended mission story arcs that grant players the ability to make active choices and to see the results of those choices; these arcs will see players through perhaps 20, 30, 40, or more missions before they achieve their final goals. Ultimately, we would like to see the majority of missions we produce fall under this rubric.



THE DRAWINGBOARD


Objectives Expanded
Recon, Escort, and “Combat Courier” mission types will add a little more variety to the existing staples of “kill, kill, kill some more” and the occasional milk-run.

Agent Orange
This is a total overhaul from the ground up of the entire agent missions system/concept — slightly more ambitious than the previous entry, but much needed.

Viceroyalty
Viceroyalties are systems in low security Empire space which are administered by a player Viceroy, on behalf of their corporation or alliance. They’ll allow you to both turn a better profit and defend your chosen system from pirates, and act as both a way to populate low-sec space and an easier first step on the road to 0.0.

Rapid Reconfiguration
The ability to save, modify, auto-fit etc defined ship loadouts, to make the task of swapping setups that little bit easier

COSMOS 2.0
COSMOS is a CCP project which aims to paint additional variety onto the immense canvas of the 5000 solar-system universe. COSMOS Projects today pursue differing visions depending on their locations – an Empire COSMOS area might be focused on Agent Missions, Complexes and Mini-Professions, while a 0.0 COSMOS area is perhaps focused on unique resources in new environments, Exploration, Complexes and some unique end result (such as Combat Boosters) from the specific local resources. COSMOS 2.0 turns this on its head, allowing the player community to build up infrastructure all over the universe. Utilizing new environments, empty Deadspace pockets and other cosmic resources, players will be able to build Complexes to exploit key resources. Our role in this is to expose the canvas to the playerbase and create a big palette of cosmic paints. It will no doubt be a long, hard road, but the destination will be worth the effort.

Planetary Governor
The probable first step for planetary interaction, where you can manage planets from a Station or other suitable structure.

Planetary Explorer
This would feature flying over planets and interacting with the planetary surface. This will likely follow on from Simple Planetary Interaction.

Planetary Commander
Planetary RTS or other hybrid game form. Yarr. The long-term crazy professor phase of planetary interaction.

Mini-EVE
An EVE-themed mini-game that can be played inside EVE to pass the time, and will be tied into other areas of gameplay where appropriate.


___


Well, I guess the ZP spank hurt enough for them to finally move their behinds and spill some beans :)
 

LegsyWegsy

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Jan 31, 2008
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Can't you do requests aymore? i can't see the email, and i wanted to see how he'd react to that Penny Arcade game, because he's taken apart Penny Arcade before and it could give him a chance to do it more
 

jarowdowsky

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Sep 6, 2008
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Thought I'd sign up to reply to this thread mainly because when I did try out EVE it was so crushingly disappointing.

Like other people I'm desperate to play a great space based MMO, I've probably wanted it ever since playing Elite - though only as a general concept since the internet was even invented then.

I understand that EVE has an appeal to certain people and it's great that they like it so much but for me EVE just isn't how it appears. Seeing the adverts, the amazing graphics, the sense of a whole universe to explore I was really excited to play the game. Then I'm suddenly faced with a game that was just awful - at least for me.

I know I'm probably terrible for not wanting to spend months understanding the maths that underpin the game but if I wanted to spend months understanding maths I'd rather invest my time in an accountancy degree. Least my tax forms would be easier each year.

So I don't think the problem is EVE, I think the problem is that on one hand you've got a real desire for a Star Trek/Mass Effect online RPG and you've got advertising for EVE that tries to sell the game, to a degree, to that market. So the issue for me isn't that EVE is EVE, its that it isn't what I'm desperate for.

Come on, can't we get a real version of privateer online or at least a game where exploring the universe should be part of the game. I'd love a space MMO where the universe could keep expanding, where researching or inventing crazy space shit was a real possibility, where players who were focused on combat were hired to support players who explore the universe and examine those strange new worlds.

Maybe Star Trek Online might have some of those elements - though it is a Star Trek game so will probably be crap like most of the others :(

I just wish science fiction was getting the same number of games as fantasy MMOs. I don't think we'll get the diversity or development we could do with if EVE seems to just sit there as the only viable online space game. know there were a few sci-fi MMOs but Star Wars online just played terribly and most have just been WOW with shiny laser guns.

As to the comments about EVE being as easily done as a MUD or text based game - christ I don't think it's even that, for me it felt more like a PBM game. Anyone remember those play by email games - you get a letter once a month or fortnight and you write down on it what you want to do? Then a couple of weeks later the results come through along with what all the other players have been doing? EVE never felt very different to that.

Unlike other MMOs there really was absolutely no feeling of addiction or excitement when I started playing. Unlike other MMOs where the first hours are always superb.


Tibike77 post=6.70442.701457 said:
Mini-EVE
An EVE-themed mini-game that can be played inside EVE to pass the time, and will be tied into other areas of gameplay where appropriate.
I think that just about sums it up for me - why would you be playing a game that has developers working on something fun to do to pass the time in the game...

On MMO's in general though, I played Warcraft for maybe four months and Lord of the Rings Online for about the same amount of time. I did enjoy them but after a while that feeling does come back - that you're getting home from work every night and booting up your second job. Just like ZP implies really. I remember reading somewhere that the popularity of an MMO comes from the certainty of a reward for your actions. So unlike spending those 5 hours on the report at work (where you might never get any recognition), in an MMO you know you will get 3 gold and a blue item in return for pressing 1, right click, 2, F2, right click for 5 hours. I guess you could argue it appeals to people a little bit further down the autistic spectrum - and that isn't meant as an insult, I got dragged the fuck into WOW and LOTRO just like everyone else.

Anyway my point was that I've just been playing The Witcher, not the best game in the world, but it was really odd. I kept being surprised that when I spoke to people they gave me real things to do, or that at no point did I have to go and kill 8,653 warthogs to go up a level. It's really been so long since I played a single player fantasy RPG that I'd forgotten that you can still have an amazing and lengthy game experience without having to pad it out with a decades worth of grinding.

Anyway, liked the review as usual, good on you if EVE is your thing and I'm just going to carry on waiting for ELITE: ONLINE
 

Rhatar Khurin

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Aug 14, 2008
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I started playing EVE many moons ago on the free trial, i found it very hard to get into, and when the free trial finished i was still pretty confused.
Then about a year and a half ago, i got another free trial as i needed something to play and i found i really enjoyed it and have been playing ever since.

I sometimes have mini breaks when i need something of a different flow to play (normally WoW).

In short, it's a marmite game and the 14 days trial by itself isn't enough to truelly understand what it's about.
 

Violator[xL]

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Nov 14, 2007
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Ok, want an informed opinion on EVE?

I tried the trial because I'm quite a big fan of X2 and X3, as well as some of the older titles in the space-exploration/simulation genre.
I was introduced by a friend of mine who's been playing for a few years so I had some pointers to go on.

What made me stop:

-We couldn't find anything to fight, and when we actually did, we got pwned. On a newbie mission with help from an experienced player.
-The interface is a freaking nightmare.
-There's no bloody cockpit-view! Part of what makes space-simulation great is immersion. Yes, that feeling that you're in the cockpit of a spaceship instead of playing a top down point and click rpg.
-Non-existent physics. Come on. Flying through planets and stars... bumping into asteroids like you're in a bumping cart or whatever that amusement park ride is called in english.
 

Megadanxzero

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Sep 6, 2008
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ARGH! I HATE it when people squeeze the toothpaste tube from the middle! It's such a waste! Bottom FTW...

But yeah, no surprises here really. All MMOs are boring
 

dez373

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Sep 6, 2008
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< Another EvE fanboi sign up etc.

I have only slightly disagreed with one of Yahtzee's reviews before and that was Oblivion. Everything else up till now has been spot on (and aweseome too :D)

But I don't own a console - never will. This is simply because the games, as described - suck balls imo. So why, just why, did he decide to review EvE? I knew it would be ripped to shreds but I honestly didn't think it would as harsh as this...Jeez.

Whilst everything said in this is true (minus most of the whines that can easily be fixed if you take the time to figure it out *rolleyes) as others of said, ZP neglected the 95% of the game and played the life of a carebear - the epitome of boredom.

You signed up to a MMO and decided to play it solo? That's like attempted to play a FPS and not shoot anyone. So this is nothing more than a naive and hypocrital review.

So congrats Yahtzee - you failed at EvE. Feel free to cast yourself alongside the thousands of other EvE failures who spat their dummy out and decided to ***** and moan instead of engaging their brain and learning/researching what kind of game this really is.

Dissapointing all in all. I shouldn't be so offended, but I am. May I suggest you stick with simple run, kill, run some more kill, kill, GOW clones that you can sum up in a couple of hours. Not games which require months of casual play time for you to even give a remotely valid opinion about...

In addition. The skill system is fine btw. Infact, it's awesome. Simply because it doesn't entail that must-grind-to-lvl70-WoW-smack-addiction-quality. Why would you even begin to question that? Aren't all MMOs 'pointless timesinks' anyway?
 

Megadanxzero

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Sep 6, 2008
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dez373 post=6.70442.702220 said:
You signed up to a MMO and decided to play it solo? That's like attempted to play a FPS and not shoot anyone. So this is nothing more than a naive and hypocrital review.
What? How is that remotely similar? XD

Not shooting in an FPS would be ignoring the most basic (And well... pretty much the only) gaming mechanic in the game. Playing an MMO by yourself is more like playing the Single Player campaign of an FPS, skipping all the dialogue and killing anyone who's on your team. The main difference being that doing that would probably still be pretty fun, and playing MMOs isn't.

If a game needs you to be helped by more experienced players as well as 'months of casual play time' before you can find it fun then it's not a very good game... You probably only think you enjoy it because you don't like to admit that you wasted several months of your life hoping that it would get better
 

Azhrarn-101

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Jul 15, 2008
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Violator post=6.70442.701908 said:
-The interface is a freaking nightmare.
-There's no bloody cockpit-view! Part of what makes space-simulation great is immersion. Yes, that feeling that you're in the cockpit of a spaceship instead of playing a top down point and click rpg.
On these 2 points: The interface could use some work, and infact is being worked on. However it does grow on you. (That doesn't excuse it in the least, it should be immediately understandable) So I agree with you on that one, the other point however...

A cockpit view would be impossible within EVE's background.
All players in the game are Pod pilots, and effectively immortal because of it, you see your vessel and everything around it through the eyes of camera drones that transmit their image directly into your brain.

There is no cockpit or bridge, you're literally flying your ship through willpower alone.

You, the pilot, are inside a small egg shaped device that links your neural pathways directly to the control systems of the ship you are flying. Larger vessels have additional crew to help run things but in the end you ARE the ship. There is no need for a cockpit since the control for the ship happens inside your head. A cockpit view as such would be rather useless.
 

LewsTherin

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Crikey, does another ZP usually lead to an influx of troll? Or have I just been leading a sheltered existence in the other forums?
 

Azhrarn-101

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LewsTherin post=6.70442.702635 said:
Crikey, does another ZP usually lead to an influx of troll? Or have I just been leading a sheltered existence in the other forums?
I would guess that it depends on the amount of controversy the review throws up. (ZPs SSBB review probably had a similar level, if not more)
 

shovat

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Jul 23, 2008
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LewsTherin post=6.70442.702635 said:
Crikey, does another ZP usually lead to an influx of troll? Or have I just been leading a sheltered existence in the other forums?
I dunno, this review has the EVE fanbois all aflutter. As a 2 and some change year player of EVE I can assure the friendly ZP fans that ZP got it mostly right. Eve is a niche game, which means those that do not fit that niche will either have a indiffernt or hateful opinion of the game. There is no shock to that, and those that are offended need to pull their head out of the sand (edited myself \o/ ) and realize not everyone likes what you like. One of the biggest drawbacks, and the biggest enjoyment of the game is the lack of linear direction. You are given a game, you do with it as you please it is simple as that. There is very little in the realms of hand holding or direction which unless you can find something to do in the game means you will be bored as hell and quit.

Does this make it a bad game? I don't think so, but those that try it and don't like it... Can I have your stuff?