Hey everyone, first post here and all. I've played Eve from Beta until 2005, and then on and off until late 2007, and I honestly think it got gradually worse and moved away from how it was originally. The piracy part of the game was made increasingly difficult because of carebears crying out loud on the forums. First they introduced low sec sentry guns at gates, well, pirates found a way around it. Then they changed the security loss system, well, pirates found a way to work with that. Then warp to zero is introduced, which suddenly required pirates to bring bigger numbers. Then the empire war system was changed around to make it no longer valid, and it was changed again to make it even less of an option. So woop-di-friggin-do, piracy gets gradually pushed to 0.0, which is maybe where it belongs, I won't argue that, but lets look at the reality of things - there isn't enough 0.0 left. Its all hogged by player alliances the size of a small european country.
Those who rather play in small numbers, with a core of good friends in the corp working together, are left to rot in empire. That is something that was WAY different in the beginning of Eve. Notice please that empire piracy only began coming to life back then because there was no serious need to go to 0.0 for many players. Pirates tend to roam where their prey is, right? I never wanted cheap kills or zero risk PvP, I (and many others who chose piracy) didn't want to play with 1000+ players to achieve anything. That is my main point and what all these changes have basically left players with who want to achieve anything significant in the game. I have to add here though that I was, infact, in a few 0.0 alliances during my run in Eve, but usually only for a short while. The old Curse Alliance in 2004/2005 (I was in Atuk) and then in Forsaken Empire (Space Invaders) if anybody reading this is an old enough player to remember them, and both were great fun, but sadly an exception to the other experiences I made in 0.0 alliances.
The idea of skilltraining while you are offline is actually something I like other than Yahtzee, but when you think of it, it takes months and months to be able to get into a ship that is better than averagely fitted and piloted (these days anyways, also was different back then). That, especially considering Yahtzee started the game with a noob character, can be very off-putting I suppose, especially because Eve went live 5 years ago and you KNOW that you won't catch up to any player who started out way before you. So while I think that you can't judge Eve within 2 weeks of trial, Yahtzee has made a few very valid points on the state of Eve today.
Last but not least, with all the added content CCP have put into the game, Eve is no longer a grind-free game (I think it was in its early days). Ships and equipment that was added later on (all the Tech 2 stuff) is so high in price that infact, you are now grinding for money while before, if you were a bit smart you could get by (I am talking from a PvP/pirate perspective here) just on the pirate/PvP'er profession you picked in the game. That is no longer possible. So you are left with PvE missions, mining or npc hunting which all are mind-boggingly boring, and an insane time sink on top of that. I tried and hated it, and honestly, I am not playing a mmo to fight npc's (which is why I shun the genre meanwhile and why I could never play any other mmo to begin with). And then, along comes factional warfare, PvP for empire people on a supposedly grand scale. I wasn't around in the game anymore to try it (and prolly wouldn't have the faction standing to do so anyways), but its all just artificially added empire PvP with nothing but a canonic meaning. I don't care for that in the slightest honestly, but I digress .. those like me who prefer small scale skirmish PvP have most likely left the game already too.
Those who rather play in small numbers, with a core of good friends in the corp working together, are left to rot in empire. That is something that was WAY different in the beginning of Eve. Notice please that empire piracy only began coming to life back then because there was no serious need to go to 0.0 for many players. Pirates tend to roam where their prey is, right? I never wanted cheap kills or zero risk PvP, I (and many others who chose piracy) didn't want to play with 1000+ players to achieve anything. That is my main point and what all these changes have basically left players with who want to achieve anything significant in the game. I have to add here though that I was, infact, in a few 0.0 alliances during my run in Eve, but usually only for a short while. The old Curse Alliance in 2004/2005 (I was in Atuk) and then in Forsaken Empire (Space Invaders) if anybody reading this is an old enough player to remember them, and both were great fun, but sadly an exception to the other experiences I made in 0.0 alliances.
The idea of skilltraining while you are offline is actually something I like other than Yahtzee, but when you think of it, it takes months and months to be able to get into a ship that is better than averagely fitted and piloted (these days anyways, also was different back then). That, especially considering Yahtzee started the game with a noob character, can be very off-putting I suppose, especially because Eve went live 5 years ago and you KNOW that you won't catch up to any player who started out way before you. So while I think that you can't judge Eve within 2 weeks of trial, Yahtzee has made a few very valid points on the state of Eve today.
Last but not least, with all the added content CCP have put into the game, Eve is no longer a grind-free game (I think it was in its early days). Ships and equipment that was added later on (all the Tech 2 stuff) is so high in price that infact, you are now grinding for money while before, if you were a bit smart you could get by (I am talking from a PvP/pirate perspective here) just on the pirate/PvP'er profession you picked in the game. That is no longer possible. So you are left with PvE missions, mining or npc hunting which all are mind-boggingly boring, and an insane time sink on top of that. I tried and hated it, and honestly, I am not playing a mmo to fight npc's (which is why I shun the genre meanwhile and why I could never play any other mmo to begin with). And then, along comes factional warfare, PvP for empire people on a supposedly grand scale. I wasn't around in the game anymore to try it (and prolly wouldn't have the faction standing to do so anyways), but its all just artificially added empire PvP with nothing but a canonic meaning. I don't care for that in the slightest honestly, but I digress .. those like me who prefer small scale skirmish PvP have most likely left the game already too.