Zero Punctuation: Far Cry 2

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The Extremist

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Sep 14, 2007
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Soullegend said:
hmmm not too sure about the accent tbh (tho ive never been to S.Africa admitidly)
Take it from a South African (or Safa, or Saffer, or whatever the Australians/New Zealanders/British are calling us now): Yahtzee's accent sucks :p.

I know he was poking fun at the South African accents extensively used in FC2 but for the most part the accents were pretty spot on. Disregarding the fact that the a character's accent may change on the fly, of course.
 

Zulu-Echo14

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Jun 7, 2008
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mydogisblue said:
Zulu-Echo14 said:
Did anyone notice something strange with the accent?
Jesus Christ man, it's the 12th page and people are still asking this question?
Well sorry, I have never been to South Africa, how was I supposed to guess?
 

Mr_Vorhias

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Feb 27, 2008
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Upon listening to this on my headphones I heard something that I missed the first time.

Particularly around 2:15 in...anyone else hear sirens?
 

henrebotha

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Jan 29, 2009
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The Extremist said:
Soullegend said:
hmmm not too sure about the accent tbh (tho ive never been to S.Africa admitidly)
Take it from a South African (or Safa, or Saffer, or whatever the Australians/New Zealanders/British are calling us now): Yahtzee's accent sucks :p.

I know he was poking fun at the South African accents extensively used in FC2 but for the most part the accents were pretty spot on. Disregarding the fact that the a character's accent may change on the fly, of course.
I dunno, man, I think he was probably trying to approximate the accent of a South African who's lived in Australia for a while, as that's probably what he's surrounded by on a fairly frequent basis.

Also ek sê hos kallitz.
 

Slipslop

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Feb 24, 2009
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I love this review, everything is spot on! Far Cry 2 is a game produced for the mindless mass market, the consumer zombies who only want to shoot people and don't need a story.. "Story? I don't need a story, as long as i can kill people and blow up shit!" Dumb, just dumb!

This game shows perfectly how a company you can ruin a game, that could've been a masterpiece. Instead of finishing and perfecting all the detail gamemechanics, they release it unfinished to get quick $$$ from the sheeps. Disgrace!

It almost hurts to see how much potential Ubisoft blew out of the window. All the detail gamemechanics feel extremely rushed, buddy system, weapon shop, repetetive missions it just hurts! It seems they just created this big, beautiful world and then they didn't know what they should put in there, but yeah the consumer zombies will like it anyways, because they can kill people and blow up shit! Fail!

I must say the graphics are awesome, the africa setting was nicely done, but that's not enough for a player who enjoys good games. Hope the next Ubisoft is good and not a failure like this one.
 

lukey94

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Sep 2, 2008
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Cool review, I wasnt too sure if you was calling this game bad or not


anyone else hear the sirens in the background?
 

Montgomery_Burns

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Mar 13, 2009
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..Has anyone noticed that he has a slight Australian Accent in this video?
EDIT: Disregard that, good review, keep going!
 

Legion

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Oct 2, 2008
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Montgomery_Burns said:
..Has anyone noticed that he has a slight Australian Accent in this video?
EDIT: Disregard that, good review, keep going!
No, because he doesn't. He was imitating a South African accent.

Seriously there are about 500 posts before yours discussing it.

Edit: Nevermind.
 

ChemMan

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Apr 7, 2009
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Great review but I did like this game even though ubisoft went in an completely different direction from "far cry 1". One problem I had was that when ever I would attempt to ride 2 feet in a glider someone half way across the map would see me shoot at the big bright red thing in the sky and there I would go tumbling endlessly for an hour and a half with no real progress made in travel. Despite ubisofts lame attempts to make the guns real for "immersion" all the ejection ports were on the wrong side. Meaning whenever i would go to shoot someone i would see nice yellow jelly beans shaped shells coming out the side of my gun. HOORAY REALISM!!!!!!!!!!!!
 

whaleswiththumbs

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Feb 13, 2009
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juraigamer said:
oh those damn zebras
it's zeh-bras say it right or don't say it at all *humph*

Oddly enough this review made me go out and buy the game, which i am installing right now. I am a hypocrite, and i want to see the zeh-bras, maybe the rockers won't hurt me if i shoot the things that eats the zeh-bras
 

300ccs of medicine

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Apr 9, 2009
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I must be in the massive minority in that I can, as a long time veteran gamer, say that far cry two may be the BEST GAMING EXPERIENCE I'VE EVER HAD. Now, that may be because all the features and aspects of the game that most people hated might as well have been designed with my secret game fantasies in mind. I really, really got into the game, I enjoyed creeping up through the jungle and I particularly liked that, once you get a handle on what the missions are, you can plan ahead with an actual realistic idea of whats going to happen. Need to blow up something? grab your favorite explosive. Kill a random suit? something quiet and preferably with a scope on it. Convoy? RPG.

That and the seemingly organic situations that would crop up. In one particular mission I was trying to hold down a hill with my friend, and when she got shot up and went and patched her up, and then she did the same to me, and then I did the same to her, and what seemed like a battalion of baddies just kept coming and coming and ammunition was getting low and I have to admit it was an emotional, tense time, I really got into this game and it struck all the right chords with me to get my carte blanche for it's iniquities. For a while I was annoyed that traffic halted to shoot at me and check points repair and reoccupy as soon as you're over the hill, but then again it's a country in civil war, I wouldn't expect to go tooling around the roads and lakes without a public affiliation to a faction without dodging a few bullets or hacking someone apart with my machete.

I understand where yahtzee is coming from and he's funny as always, my feeling isn't hurt by the reviews of the game, but I have just one gripe. I feel like his comment that friendly AI is hard to write as the reason that everyone shoots at you is unfair, as in the cease-fire zones they don't shoot at you, unless you start shooting, and if one of your allies saves you they help you for a while in the fight.

I actually found the game to have some qualities to it that bordered on surrealism. The sense of 'entirely hostile zone' that I got from everyone coming after you gave me the sense that they could have made the game hyper realistic, but went in this direction to emphasize the themes that the game explored, such as becoming what you hunt, and the concept of war as a disease or a cancer, while you the character suffer from a disease, and are instrumental in the destruction of the country even while you attempt to stop the fighting, which you never do. And the scene when your friends come after you made me...feel things.