Thinking about it, I think Far Cry 3's protagonist was so much more interesting for the same reason that Spec Ops: The Line was so intriguing.
The archetype for the protagonist's narrative in video games has been, "You are the Goody-Good, there is the Baddy-Bads, kill-maim-splode the Baddy-Bads and have fun." This evolved from necessary limitations in storytelling to accommodate limitations in the medium at one point but games have long since blown past those limitations; however we still see this narrative structure largely out of laziness, fear of the unknown and lack of clear ideas on how to do things better.
Then in comes Spec Ops: The Line, which takes the base arbitrary assumptions we all are used to making when we put in a game and press 'start' and uses them against us to further the plot and to amazing effect.
Far Cry 3 in it's own way teased and toyed with the standards of video game protagonist perspective.
You are Jason Brody.
[Jason Brody] "'sup."
You are a breathtakingly over-privileged white male douche.
[Jason Brody] "Hey man, could you put that cup with the coins down and hold my latte' for me instead? I've gotta text my smoking hot girlfriend about this sick Porsche my Dad just got me."
You are then meet Vaas.
[Vaas] "'sup."
He proceeds rub your white nose in the reality of existence outside your comfortable upper-class American bubble.
[Vaas] "Have I told joo lately joo have a preety mouth?"
[Jason Brody] "Ohnoes!"
So you stumble into the game proper, so hapless you'd start to wonder what a horror protagonist is doing in an action game.
[Jason Brody] "What did I do to deserve this?"
[Every Silent Hill Protagonist] "Take a number."
But, you grow into your new existence as Rambo-lite.
[Jason Brody] "Do I win this time?"
You're even allowed to enjoy yourself.
[Jason Brody] o/~ A we a blaze da fiyah make it bun dem... o/~ "Fuck Yeah!" *FWOOOOOOOSSH*
But then there's your buddies to remind you that this isn't healthy.
[Jason Brody] *explodes a jeep with a grenade launcher, a jeep with people in it.* "Fuck yeah, triple-score!"
[Jason's girlfriend] "The fuck is wrong with you?"
Things happen, some good, some bad, some WTF, but it all comes around to the fact that however much fun you were having you are objectively a monster.
[Jason Brody] "I was just looking at this knife and then I accidentally the entire compound. M-muh.. m-me.. me bad?"
This was enough to keep you engaged so that whenever murdering large men in kevlar long-johns with a tanto got to be tiresome you could just smile and imagine all the lovely PTSD Jason Brody was storing up.
[Jason Brody] "I Feel Happy! I Feel Happyyyyyyyyyyyy!"
But now, it looks like in Far Cry 4 we're back to, "You is the Goody-Good, them is the Baddy-Bads, hurty-maim-splode the Baddy-Bads and have Fun."
The archetype for the protagonist's narrative in video games has been, "You are the Goody-Good, there is the Baddy-Bads, kill-maim-splode the Baddy-Bads and have fun." This evolved from necessary limitations in storytelling to accommodate limitations in the medium at one point but games have long since blown past those limitations; however we still see this narrative structure largely out of laziness, fear of the unknown and lack of clear ideas on how to do things better.
Then in comes Spec Ops: The Line, which takes the base arbitrary assumptions we all are used to making when we put in a game and press 'start' and uses them against us to further the plot and to amazing effect.
Far Cry 3 in it's own way teased and toyed with the standards of video game protagonist perspective.
You are Jason Brody.
[Jason Brody] "'sup."
You are a breathtakingly over-privileged white male douche.
[Jason Brody] "Hey man, could you put that cup with the coins down and hold my latte' for me instead? I've gotta text my smoking hot girlfriend about this sick Porsche my Dad just got me."
You are then meet Vaas.
[Vaas] "'sup."
He proceeds rub your white nose in the reality of existence outside your comfortable upper-class American bubble.
[Vaas] "Have I told joo lately joo have a preety mouth?"
[Jason Brody] "Ohnoes!"
So you stumble into the game proper, so hapless you'd start to wonder what a horror protagonist is doing in an action game.
[Jason Brody] "What did I do to deserve this?"
[Every Silent Hill Protagonist] "Take a number."
But, you grow into your new existence as Rambo-lite.
[Jason Brody] "Do I win this time?"
You're even allowed to enjoy yourself.
[Jason Brody] o/~ A we a blaze da fiyah make it bun dem... o/~ "Fuck Yeah!" *FWOOOOOOOSSH*
But then there's your buddies to remind you that this isn't healthy.
[Jason Brody] *explodes a jeep with a grenade launcher, a jeep with people in it.* "Fuck yeah, triple-score!"
[Jason's girlfriend] "The fuck is wrong with you?"
Things happen, some good, some bad, some WTF, but it all comes around to the fact that however much fun you were having you are objectively a monster.
[Jason Brody] "I was just looking at this knife and then I accidentally the entire compound. M-muh.. m-me.. me bad?"
This was enough to keep you engaged so that whenever murdering large men in kevlar long-johns with a tanto got to be tiresome you could just smile and imagine all the lovely PTSD Jason Brody was storing up.
[Jason Brody] "I Feel Happy! I Feel Happyyyyyyyyyyyy!"
But now, it looks like in Far Cry 4 we're back to, "You is the Goody-Good, them is the Baddy-Bads, hurty-maim-splode the Baddy-Bads and have Fun."