Silentpony said:
Seth Carter said:
Okay this is a legit criticism of the game mechanics. I noticed like you my squad never seemed to open fire unless the enemy was literally in punching range. What I figured out is you have to literally order them to open fire. Then they do their job well enough.
But its a problem to be sure.
Its also noticably bad with what is and isn't a physical object. Lots of gaps between fences (or chain link fences, or mesh walkways, or bars on windows) that stop bullets like a solid wall (while making an impact noise that alerts nearby guards you were probably trying to shoot.). And it seems to be very inconsistent with whether the same gaps can be seen through by enemies or not.
A few oddball impossible spawns too. Seen reinforcement enemies spawn inside an underground garage (guess its flagged as a road), and during a Radio broadcast defense, I was on the roof and my buddy was at the bottom and guys were spawning in the middle floors.
Also Alarm towers seem impervious to C4. They're definitely destroyable with almost anything else, but the hitbox to do damage is too high for the C4 to reach or something.