As much as I love Yahtzee, I don't think this GTA V review is going to be in his "greatest hits" collection - his main criticism is that the game just has too much stuff in it (which I think is perfectly fine for an open world game, compared to the linear duck-and-shoot galleries that only last FOUR HOURS!!!), and he doesn't acknowledge the improvements the game has made (Better driving! Better shooting! Better mission variety!), without really blasting the weak points.
He only says that the characters aren't interesting without getting into actual examples of their shortcomings in the game, like the inherent hypocrisy of Franklin wanting to leave his criminal life in the hood... to have a criminal life with high-risk heists, solely for a higher reward. Or that Michael's family problems are allegedly solved before the climax of the game, but the player can turn right around and have him get it on with prostitutes he had just turned down during the player's transition to him from the other characters.
And speaking of transitions, I find it criminal that Yahtzee failed to mention how one can allegedly switch between whichever of the three characters in the game they want, but story progression can only happen if a certain character is selected, when it presented an opportunity ripe for different mission paths exclusive to each character (like how Saints Row did it for the three gangs in the first two games). And I also find it criminal how your only criticism of the Heist system is that it "forces linear missions into sandbox games", when the criticism is that, for how much it was hyped up, they have little to do with the actual game: there are only six Heist missions in the whole game, with two stuck with one potential plan to execute (and one technically being so similar in plan it might as well be one plan anyways), and two not allowing you to hire crew members.
Speaking of crew members, I wish there a LOT more opportunities to interact with them outside of the big heists - hang out with them to get a feel for their personalities, take them on training courses to bump up their stats outside of the big heists, hell, possibly call them for backup on some non-heist missions, especially towards the climax of the story.
But in defense of the game, while GTA V probably gets a little tedious, I don't think it's AS tedious as some people are making it out to be: that oft-used example people are making of one of the missions being "mop the floor" is ignoring two facts: 1) that's one of the optional approaches to a heist, so it's technically avoidable, and 2) that's cover for your character so they could PLANT FIREBOMBS IN AN FIB BUILDING, THEN BLOW UP THE FIREBOMBS, THEN HAVE THE CREW CHARGE IN AS FIREFIGHTERS TO GRAB SOMETHING IN THE CHAOS, THEN HAVE A SHOOTOUT IN THE FIRE, THEN RAPPEL DOWN AN ELEVATOR SHAFT DODGING FALLING CONCRETE, ALL OF IT RIPPED OUT OF A DISASTER MOVIE SCENE!!!
Yes that last part was unspoilered partly because it needed to put the whole "mop the floor" part into perspective, and partly because "IT'S FUCKING AWESOME, AND HAD TO BE SAID!!!"
Edit: I also think it's a bad sign for Yahtzee's review when a non-sequiter joke of a soldier getting his leg blown off in WWII, and then calmly writing to his mother before screaming in pain, is the only "joke" that really made me laugh out loud, compared to the relative softballs he tossed at GTA V.