Glademaster said:
The story is fine but not great by general standards. There is a plot and the only thing that is left a bit lacking is the explanation of Destiny's Edge's back story but Guild Wars 2 does not deliver its story like a lot of other games. It does it a bit more like Half Life 2. By that I mean you get a solid story that is not great but not bad if you just do the personal story. If you take the time to explore, talk to NPCs read, stuff on statues and listen to NPC conversations you learn a lot about the world that you may or not already know.
Actually, the game does deliver back story in its entirety. I "prepared" to play Guild Wars 2 so I noticed it right away, but I can see how a lot of people could have missed it. In this particular case, when you first meet Destiny's Edge all together, a group of children are playing "destiny's edge" nearby, on the bridge right in front of you. If you stop and listen to their chatter instead of rushing forward to complete the quest (a common theme in GW2, I notice), they relay the entire story... and all within the perspective of children playing games. It was actually quite fascinating.
Here's a tip to all the MMO vets playing Guild Wars 2: Stay awhile and listen. Hah, references... but seriously, more stuff happens, including a TON of exposition and characterization. Follow an NPC after you've helped them; chase a bird and see where it flies; stalk a group of bandits you just defeated and see where they run and who they talk to, if anywhere at all... go see how strands overlap, you may be surprised at its intricacies. For example, Penzan the Pirate and Explorer Smatti [http://www.youtube.com/show/howtoguildwars2] (minor spoilers and major easter eggs).
Tip number two, for the "story nerds" playing GW2: There is more than one story. Guild Wars 2 tells your story, sure, and the story of Destiny's Edge through the dungeons and whatnot (of which you are more secondary), though the two are separate entities. Additionally, the zones (and in some cases, individual areas within them) carefully weave their own narratives. The game is not going to hand you a wall of text and make you read, nor is it going to show you a series of unrelated scenes to tell you exactly why you need to save the farm from rampaging wurms or hungry bunnies... but it does tell you, if you follow tip #1.
PS; shameless whoring: To remedy yet another problem, why not join The Escapists guild? We're based mostly on Desolation in the EU and Tarnished Coast in the US; you can message either myself or Glademaster, or join us in the Guild Wars Group [http://www.escapistmagazine.com/groups/view/Guild-Wars] discussion for more details. We're pretty casual for the most part, though both servers are fairly strong in WvW, and we're working on making our presence there known.
PPS: How funny would it be if Yahtzee reviewed each race's story as if it were a different game? He did Humans this week, one of the more bland races' stories (I mean come on... they're Humans); I'm actually quite interested to hear his opinions on the Asura or the Charr.