Nazulu said:
See I just completely disagree on just about every point. Having played Mass Effect and Bioshock both before Half Life 1 even, I can tell you there is no comparison. I could name 1 character from Half Life(up to 3 in Half Life 2!), and Mr. Freeman doesn't even have a personality. I'm using that literally, as in he doesn't count as a character because he's not really a person. Say what you want about the characters in ME or Bio, I can least point to them and say "Yeah, there's an established character here."
It may not be a well written character, I'll give you that. Andrew Ryan and Ashley Williams are kinda' comically stupid. But I'd take that over the boring non-existence of Gordon Freeman any day, where we just have to trust his coworkers that he's even there, let alone an established character with a personality.
And in terms of gameplay, maybe its because I wasn't a teen when I played Half Life, but I breezed through everything. It was like playing Doom all over again, as in no challenge what so ever. The hardest thing was the terrible jumping mechanics, but I died maybe once per jumping puzzle block thing. The puzzles were obvious, boring and completely killed the pacing and really any immersion I could have had. Like I'll go with the mute scientist, floppy aliens, stiff body mechanics and terrible voice acting. That's fine. But a top secret underground Hive laboratory having essentially incomplete jungle-jims in their air shafts or sewers? All the time, without fail?!
Or having built a floor out of neat little Lego pieces so when it falls into the room below you have 5 equal size and weight pieces that just so happen to perfectly fit into a balancing puzzle?!
I mean the puzzles are as forced as the jokes were in Duke Nukem Forever. I get that its part of the game, but it seems like gameplay padding rather than something that adds to the story or the immersion. It's just kinda silly.
And it terms of gunplay? I mean Bioshock
may have seemed clunky(Not convinced, but I'm going with it.), but at least the fights were unique if not exciting. There were so many ways to kill Splicers in that game. SOOO many. At any given moment you could be shooting bees with your hand, lobbing fire grenades, using a steam-punk tommy gun or freezing Spliers with a flame-thrower that shoots nitroglycerin. And Mass Effect had more than a few tactics, especially with the different abilities of the squadmates.
Half Life only graduated with a Masters from the Doom school of gunplay, so its a little above Quake, but not by much. Its just a 90s FPS, with all the "Use the Shotgun" strategy that entails.
Look I'm sure Half Life was good back in the day. Just as I'm sure Star Trek TOS had impressive graphics for the time. Or how Joana Dark and Lara Croft used to be the peak of video game sexuality. But looking back, can please just say these things were good because we didn't have better?
And now that we do, those things of yesteryear can really go away.