Zero Punctuation: Heavy Rain

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Srdjan

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Mar 12, 2010
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Pure genius...

I like these preview because they are extremlly hilarious, once I literely fell out off my chair. I don't take them very seriously, because I really love RPG, but they always seem to have a point, something that we miss when we play a game and after we pay attention everything proves it right.

Just keep up good work Yahtzee.
 

jtr477

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Feb 24, 2010
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Wow, all this criticism on quick time events, and they make an entire game out of it....
 

leady129

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Aug 3, 2009
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Frequen-Z said:
Can someone who has completed Heavy Rain please tell me if there's any real spoilers in this? I wanna watch it like every other week but I don't want to have it spoiled.
There are some references which you wont get unless you've played the game. Nothing major is spoilt. I thought the review was quite well done. I disagree on a few points, but to each his own. I personally loved the game but have to agree that its a game meant to be experienced only once. The second play-through, just isn't the same. I tried, and gave up.
 

ZeroDotZero

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Sep 18, 2009
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LordCuthberton said:
WHAT THE....NO ONE GOT BANHAMMERED IN THE FIRST 5 MINUTES...

OT: I just wish I had a PS3. Or a lockpick...
It's because the video was an hour early! The first-posters weren't prepared for the early release. I think random release times would silence them for good.
 

JourneyThroughHell

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Sep 21, 2009
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I actually thought I would be raving mad after this review, but this was excellent, funny and really spot-on. Except the "every time the killer is the same part", that I feel was really a nitpick.
 

nothri

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Mar 10, 2010
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I often find myself in a rather awkward position when Zero Punctuation decides to review a game I personally enjoyed. Here I see Croshaw hitting pretty much all of the negative points and several of the positive ones I would bring up if I were writing the review, but presenting them in more or less the mirror opposite of the way my experience with the game went. To wit- I agree with the pacing- slow to begin yet developing greater momentum as the story unfolds. I agree with the interface- hard to get used to, but aiding in the immersion. The difference here is that I found the flaws to be minor sticking points far outweighed by the incredibly visceral moments, which I found occuring far more frequently than Yahtzee mentions here. Which forces me to ask- is Yahtzee harping on the flaws purely for comedic effect (the way he alludes to way back in his Bioshock review) or did his experience really just veer sharply left when mine went right?

I found the characters very sympathetic. The opening, for me, while not the most well paced (which is admittedly difficult to accomplish when the player is both getting used to the control scheme and allowed to accomplish the various tasks meant to move the plot in their own time- much like a point and click adventure game, the action early on essentially depends on hunting down the right items and actions to progress the storyline) also provided a snap shot of our protagonist's life. Its a hard thing to create empathy for a main character. Here Quantic Dreams is trying to do so through a series of familiar tasks- day to day routines that serve a mini-tutorial (you'll notice most of the frustratingly simple tasks like brushing your teeth or setting a kitchen table use the same control scheme as much more time critical and dangerous challeges later down the line) and attempt to create a sense of the familiar. As Yahtzee mentions, this serves as a way to juxatapose the introduction with the rest of the game (the color scheme is bright and cheerful, the actions are mundane and simple, and Ethan Mar's life is pretty much everything you can ask for if your a upper middle class American- successful job, nice home, beautiful wife, and two boys to love deerly). But even though I saw the tragedy coming a mile away, that didn't lessen the gut punch the game delivers one bit when the axe came down. I couldn't help but FEEL Ethan's loss.

I suspect that's the chief difference in my opinion of the game. I was there with the characters. I wanted to solve the mystery as much as they did, and consequently I ended up becoming invested in what happened to them. I'll admit, its been a long time since last I got that deeply invested in a game's plotline, and its a welcome reemergence.

In short, the flaws ZP focuses on here I considered minor compared to what the game brought to the table. Sure, it has a number of frustrations and annoyances to bring to the table, but for my part I found the overall game gripping, suspenseful, and engaging. I enjoyed unraveling the mystery, whether its chasing the clues as an investigator or being subjected to the games the killer wants to play as a desperate father trying to save his lost son. Meeting the challenges the game sets for you (whether its moving through some electrified booby traps or finding the right words to talk your way out of an intense hostage situation) is very tense and gives you a real sense that your decisions matter. That might be a bit of smoke and mirrors on the game's part- only a replay will let me see exactly which actions change the outcome of the storyline and which do not- but in any event the result remains a suspenseful and gripping experience.
 

bjj hero

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Feb 4, 2009
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So its an interactive story with QTE, like watching a badly paced film that shouts at you to press X.

I'd maybe try it if it was £10 instead of £40. Thats about what I'd pay for a film or book.

As it is Id have to buy a PS3 as well. At that price I'll read a book.
 

dudeman0001

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Jul 8, 2008
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Did anyone actually buy this game WITHOUT having the ending spoiled for them? I watched a few vids, walthroughs, and reviews for the game on youtube, (IGN gave it a 9 but then again, they give EVERYTHING a nine. It seemed like every I went some jackhole wrote "DASDAKILLA right der it's da guy! see him!? HE DID IT! HE DID IT, I hope I didn't spoil the game for you!"
 

nothri

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Mar 10, 2010
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"A critic offers criticism of something, in this instance, a game. If you are criticizing him for not giving Quantic Dream a lavish bouquet filled with praise, then you are not a legitimate critic in any sense of the word."

Actually, I feel Zero Punctuation doesn't fit your definition of a critic for very much the opposite reason. Croshaw focuses on the negative for the majority of his reviews. He often mentions positive aspects, which is good, but you'll rarely hear much in a game's favor unless it absolutely blew him away ala Portal or Silent Hill 2. I've begun to think of him as more a 'game comedian' than a critic- if what your looking for is a funny characterization of a game's flaws, look no further. If what you want is some bottom line, balanced opinions about whether to get the game or not, your better off looking elsewhere. Where I to base my choice in game based solely on ZP, I'd avoid most titles. Besides, I've found the funniest bits in most of his videos work best if I know which moments in game he's referencing. So, my advice is to decide whether to get the game BEFORE watching ZP, and just come to Yahtzee for the laughs.
 

nothri

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Mar 10, 2010
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"What characters were in this game exactly? Between the four protagonists, you could maybe muster up two dimensions between them."

The goal of a game like this one, in which a good deal of the story hangs on the perceived peril of some of the characters, is to try to get the player to empathize with those characters. In this case, the developers tried to do that by giving you a sense of the familiar- the daily routine of the main character will, one hopes, let the player get inside his head a bit and be there with him as he goes through the tragedy. There not really no way at all to FORCE the player to have this experience, though. All I can say for sure is it worked for me- I got invested in the characters, and the story was intensely gripping because of that. If the game can't grab you, all I can do is assume the experience is going to be much less visceral and engaging. I do wish everyone could enjoy the game as much as I did, but in the end its completely a matter of subjectivity.

"Personally, I'd rather have bonded with the character because they had some interesting quirk or were funny, or had some good cameraderie with the people around them, or were mysterious in some way, but I suppose that will have to do. I have seen the light!"

Sarcasm aside, I'd personally argue that lots of the characters do demonstrate many of these traits, depending on your choices as a player. Shelby is pretty friendly when he asks questions, Jayden has a drug addiction somehow related to this weird high tech equipment he uses, your left to wonder about the state of Ethan's sanity, and so on. As above, its entirely subjective as to how much or little depth the characters offer the player.

"it's hardly an either/or scenario between "emotionally immersive" vs. "heads blown off for no reason", as there are numerous games that can get the former without being pretentious swipes from bad films (see: Silent Hill 2, Psychonauts, Ico, Shenmue, Assassin's Creed, hell you can argue GTAIV, the Metal Gear series, or the Final Fantasy series all do this)."

Two things there- first, there is quite a lot of action and violence in Heavy Rain. The fight sequences are pretty intense in my experience, for instance. Secondly, most of the games you mention draw their material from other sources- Silent Hill 2 uses stories from Steven King and concepts like Dante's Inferno (notice how the game is constantly 'descending' as you progress), venturing into mindscapes was hardly an original concept when Psychonauts came out, Ico uses one of the oldest plot devices ever told (save girl from castle) to drive its narrative, Shenmue follows the same plot of a dozen kung fu movies (those set in the modern day, at any rate), and Assassin's Creed is essentially Prince of Persia in a sandbox world with a clumsy Davinci Code storyline that mixes in about a dozen conspiracy theories. Most games are trying to emulate a genre told in other mediums. What matters is if it was executed well and if it offers surprises despite taking elements from other media. In my opinion, Heavy Rain does those things and does them well.
 

Ohlookit'sMatty

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Sep 11, 2008
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I had to stop the video half way through I am laughin so hard XD

Ok, give me a sec and I will be able to continue . . . Ok Im ready, pressin play again

-M
 

Ohlookit'sMatty

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Sep 11, 2008
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Ok, that was a fun video // So what I have learned from it is that if you can buy the game with a preloaded save game which is about 2hours into it, skipping all the boring bit, you will have something good on your hands

But as an after thought, my guess is all the slow, boring, bits at the start are so you can just get use to the controls for the later parts of the game were every second counts when it comes to pressing the right button at the right time

-M
 

sumguitardude

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Jan 20, 2010
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I really liked this game, but like he said the game starts reeeeealy slow.
But once the game picks up, u wont be able to put it down.
 

Sentient6

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Nov 26, 2009
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I'm glad I'm not the only one refusing to refer to HR as "game". Still, it's not a bad movie, even if it is plagued with QTEs..
 

stompythebeast

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May 6, 2008
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You were getting dull and repetitive Mr. Yahtzee, its nice to finally see you enjoy writing and reading this review.