Zero Punctuation: Hotline Miami 2: Wrong Number & Ori And the Blind Forest

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TheUnbeholden

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Dec 13, 2007
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Scootinfroodie said:
What do you mean by blind fire exactly?
I think he means firing at enemies off screen, so it forces you to L+Shift to the other sides of the screen and have to be almost psychic at times. I agree that there are a fair few instances of that.
 

Scootinfroodie

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Dec 23, 2013
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TheUnbeholden said:
Scootinfroodie said:
What do you mean by blind fire exactly?
I think he means firing at enemies off screen, so it forces you to L+Shift to the other sides of the screen and have to be almost psychic at times. I agree that there are a fair few instances of that.
Hotline Miami had maps like that as well though, and you really don't need to be psychic to do it (unless you're expecting to do it on your first try perfectly)
Chapter 10 comes rather readily to mind as an example of this
 

KimonoBoxFox

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Jun 1, 2011
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Here's a thought, Yahtzee!

Monaco: What's Yours Is Mine Indie retro review:

Because stealth game, but also *violin screech* ad-hoc multiplayer! (only you can also play it on console, and either solo, or local multiplayer, so rejoice and cry your pretty bleeding eyes out!)
 

IrisNetwork

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Sep 11, 2013
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I played Ori after finishing Guacamelee STC edition. Metroidvania marathon.
Whoever says Ori is hard did not play Guacamelee's El Inferno challenge rooms or They Bleed Pixels, a retro-style platformer that allows you to place checkpoints anywhere similar to Ori.

Ori may not have combat as good as Guacamelee but the visuals and soundtrack are gorgeous.
I may be feeling nostalgic about it as the windy mountain levels are very reminiscient of the first Rayman's Blue Mountain level.
I do admit that the visuals were a bit messy sometimes and found myself running away from experience points flying toward me.
 

aikouka

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Jun 16, 2011
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IrisNetwork said:
Ori may not have combat as good as Guacamelee but the visuals and soundtrack are gorgeous.
The problem isn't that Ori didn't have good combat; it's that the game just didn't care about combat. I mostly bought the game because I heard that it was a Metroidvania game, but I ended up being letdown. We don't exactly have very proper definitions for a lot of our genres, sub-genres, or whatever you would classify Metroidvania as, but I don't consider Ori to be a Metroidvania game. In my opinion, Metroidvania games should have some balance of platforming, combat and RPG aspects, and I think it's probably obvious where I'm going with this now. Ori and the Blind Forest is pretty much a platformer with platforming power-ups and a lackluster talent tree system.

I think that Ori also has issues when you look at what gaming aspects Ori has cherry-picked from the Metroidvania genre/sub-genre/whatever. The most egregious example has to be the complete lack of fast travel around the map. Yes, I know you spent a lot of time creating a wonderful world, but I do not feel like traversing from one corner to the other just to reach a previously unreachable area. They should have implemented a teleport system into the save shrines. The only saving grace is that power-ups that you get later in the game usually make older content easier -- the most helpful probably being Kuro's Feather.

Now, if you want a platformer that's out to kill you as much as possible (à la Super Meat Boy), then Ori is definitely up your alley.

EDIT:

To be fair, when I say that "I ended up being letdown", I mean in regard to getting what I consider to be a good Metroidvania experience. I want to be clear in that I do think that the game is a good platformer.
 

Kenjitsuka

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Here's a tip for a coming video, given your love for all things Hitler:

"Double Hitler", a free online comedy game.

Here's a description of it for ya:

"Peer closely at any image of Hitler and it soon becomes clear something's amiss. No, not the monstrous fascism (although that was pretty bad), but the fact that he was two kids in an overcoat. Double Hitler recreates key moments in Adolf's adult life, putting you in the role of said kids in said giant overcoat. As you can imagine, even the act of walking is difficult when you're really two children in a big jacket, and about 90% of the game is spent trying to stay upright without toppling over and revealing your secret. Double Hitler is pretty much QWOP: ie wonderfully silly, and told with a masterfully straight face.".

Sounds like something you might make yourself, Yahtzee!
Unless you secretly made this game of course :p
 

IrisNetwork

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As for the story, I suppose its hit or miss. Its definitely above the average of platformer stories that usually involve defeating the baddie or save the world or save the damsel. At least the villain in Ori has some reasonable motivations and is sympathetic. Not going about how evil they are.

The end may put off some people. Still, Lord of the Rings does fake deaths about five times (Gandalf, Merry, Pippin, Aragorn, Frodo) and the story is still hailed by many as the greatest fantasy adventure.

Sorry if I seemed to have double posted. I was trying to edit a post and something happened.
 

Vhite

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I don't know why but I played HM1 for few hours, beat it in few hours, happy ending, goodbye. Now that HM2 is here I ate the whole party cake, then asked for double, then proclaimed all that to be a single course and asked for double of that and if you don't like it I'll eat your portion too. Everything that Yahtzee said is valid, yet I'm still having fun trying to get every hard mode mission on S rating. There is simply no other game that gives me such an exhilaration.
 

phogue

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You probably get this a lot, but have you tried Broforce? Made by the same people as Hotline Miami a while back, and a side scroller shoot-em-up featuring as much testosterone as could legally be put into any form of media. I thought it was worth 15 bucks to play as every Schwarzenegger character ever.
 

TheWulf

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Jun 9, 2011
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Heh. While watching Ori, I couldn't help but exclaim 'ooh, you bloody liar' at the screen, albeit knowing that Yahtzee wouldn't be able to reciprocate my ire. I'm baffled by this notion that Ori has no innovations of its own, I truly am. I've been a platforming nerd since Manic Miner, I've been here since day 1. And thanks to both an extensive game library and emulation, I've played about every platformer ever.

Yet, aside from Glare, I can't think of one other platformer that's had Ori's dash system. And even Glare's was inexorably slow, clunky, and plodding compared to Ori's smooth and reflexive quickness. And on top of that, not even Glare allows you to dash from a projectile. The exceedingly skill-based re-aiming of projectiles shot at you is also new, so far as I know. Yeah, in prior games you've been able to deflect projectiles but I can't think of one where you've had much say in where they go. So the dash system, full stop, is a massive innovation.

Not only that, but the way the dash system rolls into the triple jumping and responsive controls, it gives a sort of unparalleled movement that feels genuinely graceful in a way that no platformer before it to date has. I'm guessing Yahtzee hasn't played many 2D platformers, or he'd have picked up on that. That in and of itself is an innovation. And before you pick me up on that, an innovation can mean both a new idea AND a more effective process.

So that's a lie, pretty much. I knew Yahtzee was going to slam Ori, but I wasn't expecting him to stoop to bald faced lying in order to back up his schadenfreude show.

(I admit, I did stop watching him a bit back over his transgender insensitivity and fauxpology, but I had to see what he'd say about Ori.)

And the ending? Oh, so hipster. I think he does have a seedy underbelly to his psyche, otherwise he wouldn't be making a schadnefreude show in the fist place, eh? I honestly don't see what's wrong with a Disney ending. I think that this desire to see everything die, so we can all wallow in misery and drama is fedora-wearing pseudo-intellectuality. A trilby is close enough to a fedora for me to give Yahtzee funny sideways glances.

There's nothing wrong with having a period of suffering end on a reset button that alleviates that suffering, it's symbolic. If you want to get all deep about it, you could even say that Ori died at some point and that this is his afterlife. Perhaps the whole game is him atoning for a past of sin, clambering up through the hell realms, restoring peace to his soul and earning his right to eternal bliss. If you want to bullshit it, that is. Which is equally as valid as the pseudo-intellectual brain rot that Yahtzee was trotting out.

So, yeah. I'm not impressed with his Ori review. I don't like it when he has to lie and act like a regular fedora wearer in order to get the views. I much prefer it when he tears a game down for flaws it actually has. I can understand that. This, however, seemed to be him trying to tear down a giant and failing.

It's like David and Goliath, except in this instance David's pebble throwing is ineffectual and has absolutely no effect other than to irritate the giant.

"Oi. Stop that. Look, would you bloody stop it and just go away? Sigh. Bloody youf."
 

4Aces

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May 29, 2012
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Finally, a new game mechanic - insta-kids! "Here's three more babies. Fuck it!"