Agreed on most accounts (especially that DAMN camera!), but I must be the only one that actually liked what the setting was doing.
It has thoroughly undisneyfied fair folk, to the point where they better represent what the original legends were about (immortal alien beings play incomprehensible games with mortals and regard them as curiosities at best, and food at worst). In modern times, they were replaced by UFO sightings and abductions (they're essentially the same thing, but for a post-industrial society where nature isn't ominous anymore, but space is), and fairies got demoted into cartoon extras.
I really liked how "fae-physics" worked, especially in the House of Ballads storyline - the fae would take the roles of famous heroes/villains and reenact old legends, which would then come true as a result (e.g. you go looking for a magic sword and it spontaneously appears to you, as does the ogre that you're "fated" to slay with the sword); naturally, a fateless person like the protagonist throws a wrench in that cycle. Also, incorporating finishing moves and class changes into the narrative was a nice touch.