Therumancer said:
The reason why you have "traditional" sword and sorcery dominating so much of game design is that it's probably the only real genere where the tropes reinforce relatively deep game design and progression.
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Brilliant post. It's a shame that science fiction works like this though; As much as I enjoy the medieval fantasy games, I would still like to see more science fiction enter the fantasy genre. Mass Effect did this particularly well, Mass Effect 2 did this alright but not as good as its predecessor (I don't expect ME3 to do much better).
Yahtzee said:
You might almost think Kingdoms of Whatever It Was was at some point planned to be a MMORPG but chickened out when they saw all the skulls piled up outside World of Warcraft's cave.
It's funny he says this, because Kingdoms of Amalur is the "prologue" for an upcoming MMO, codenamed Copernicus. It's still in the works and is now being developed by 38 Studios (who also worked on KOA: Reckoning).
Source: http://38studios.com/products/copernicus
That however, doesn't justify the repetitive and tedious quests and general progression that KOA: Reckoning provides. Just because it's the precursor to an MMO doesn't stop it from being a singleplayer now. Being a singleplayer it should've aimed to please the group of people who play singleplayer games, not those who play MMOs, since the latter would be playing MMOs right now anyway.
Overall, KOA: Reckoning isn't an entirely bad game. I mean, I've played much, much worse. It's just not particularly "good". I felt that gameplay wise, games like Skyrim were much better (though honestly, Skyrim is just as easy as KOA is - the difficulty sliders only increase health and damage, as well, not the actual AI mechanics) but story-wise, KOA kicks the crap out of Skyrim (Skyrim's story had so much potential that it never used).
Only real issue I had with KOA's story was the whole paradoxical effect of being separated from Fate. You have this whole thing about your character NOT being driven by Fate, yet obviously Fate had to decide that you would be reborn and your powers unfolded in the first place (this is implied about 30-60 minutes in, in fact).