The thing that strikes me the most about Lightning Returns is that it's a story-driven game in a story-driven series with zero emotional attachment to any of the characters.
If the game hadn't flat-out told me that Lightning had lost her emotions and instead buried that factoid inside of the nested menus the game loves so much, then I would have never known, ever. She doesn't behave any differently, at all. I find it appalling that something that should be so central to a character, something that should define every interaction they have with a world to be so nonexistent for a character who was supposed to be the focal point of the series. The entire story just falls apart because we're supposed to sympathize with Lightning and her attempt to get back those oh-so-valuable emotions of hers, except it's clear that she never really used them anyway.
It's a shame because LR's combat is actually a very slick system despite what Yahtzee said about it. I was impressed at how GOOD they made the combat feel like. It's actually something I could have played for hours if it weren't for almost everything else surrounding the game. Every job class gives several new abilities and you get dozens of job classes to choose from, it's an ideal system for a game where you only control one character at a time. My guess as to why Yahtzee had problems later on is because he didn't focus on any particular job and instead tried to use them all which resulted in a bunch of mediocre stats on all of his jobs when he should have been focusing on a few.
Really, if this were a game about any other Final Fantasy character, if this was the Snow game or the Cecil game or even the Squall game, It would probably be one of the best JRPGs I've played in a very long time. It's too bad such potential was wasted on the dress-me-up window mannequin that is Lightning.