MrFalconfly said:
1) I think I've paid plenty of attention. What I haven't done is, develop an emotional attachment to the franchise. I don't see why, if people were fine with the facial animations of the previous games, it's suddenly an issue now.
Because they're objectively worse. I don't throw that word around often, but the eyes in particular look (or looked) much less like human eyes than actual eyes, and there was no attempt at stylization. They just looked back. In the past, Bioware got the easy stuff right but fucked up the hard stuff, I'll be the first to admit. Now they are fucking up the basic stuff.
I do have an emotional attachment to the game, but it's not only long-time fans that are panning it, it's also neutral observers and industry professionals pointing out how bad it is compared to the trilogy. One of the dev leads has basically admitted the problem and they're now in the process of fixing it.
It seems like you're desperately going to bat for and defending a game series you've never played for other personal reasons I'm not going to guess.
2) If that was their goal, they failed pretty spectacularly. Yeah sure, let's start exploring this sprawling universe while RACING AGAINST A GENOCIDAL POST-BIOLOGICAL RACE OF KILLING-MACHINES. ME:A is actually better in this case because A: It's the Andromeda galaxy, meaning all bets are off and B: The stated mission of the Andromeda Initiative was to explore.
That's because the games were never, ever, not once, about
physical exploration. It's about exploring the characters, the politics and intricacies of the races, the depth of the locations. Maybe your confusion is because of that? In ME1, you're going down on planets to investigate anomalies and pirate activity, not to chart the planet, which has already been found. In the process of that, you can explore the surrounding square mile and pick up a couple of metals, which is completely optional and, unless you're going full completionist, is not necessary at all.
The whole thrust of the first 2 games is that no one believes you about these ancient machines. The only evidence for them only exists in your head. ME1 admittedly falls into the old RPG trap of "here's this big urgent mission, but do as many sidequests as you like in the meantime!" In ME2 there is no ticking clock, it's all about building your team and getting ready for the mission. There's a couple of "big urgent" missions thrown in the middle, but you are forced to drop everything and do them as they become available. ME3 purposefully cuts down on the number of sidequests due to there being a galactic war on, and it never feels like you're fucking around and doing pointless stuff while there's urgent stuff to do.
Taking it to a new galaxy is like taking Star Wars to a new galaxy where there's no Jedi or Wookies and there's only a few fancy space ships and it's all about finding a new desert planet the future hero to be left on. You could ask what the point of moving the whole thing to Andromeda is and making it some kind of planet exploration story, but you don't have to, it was because they wrote themselves into a corner with the ending to the trilogy, and rather than taking the bull by the horns and making a true sequel that takes that into account (they did have 5 years and 40m, after all), they decided to do a soft reboot that lacked all the thrust and interest of the original, with a team of amateurs apparently slapping together huge parts of the game.
4Aces said:
Adam Jensen said:
Well if Todd Howard can continually do it without getting hit with false advertising lawsuits, why would a souless shoggoth like EA do any differently?
Adam Jensen said:
Too bad they can't do the same with writing and game mechanics.
They could if EA would let them. Ya, I cannot stop laughing either.
As much as I'd like to blame EA, none of this is their fault. I don't have any inside info but a massive soulless shoggoth like EA probably wouldn't be micromanaging the facial animations and making them look like shit. They didn't make them write ME3's ending and make a sequel for it very difficult to do. I'm not sure whose decision it was to hand it over to Bioware Montreal, but something tells me it wasn't EA that forced their hand on it. And even if they did, it's up to Bioware to ensure that their Montreal branch is doing stuff right.
EA could have done proper quality control and made sure the game under their label didn't make a bunch of amateur mistakes, but that's the extent of their responsibility.
5 years and 40 million dollars... EA gave them everything they needed to make a decent game. All the shit is on Bioware's head. If anything EA might be a part-savior here, as they probably saw the lower-than-expected sales numbers and bad press and is forcing Bioware to start fixing it.