BehattedWanderer said:
I remember the torrent of bullshit that fell on Dom from Gears of War 2 because he actually cared about the welfare of his wife, and that while we all saw it coming, empathizing with him for the revelation of her fate was still a poignant moment.
Well...GoW2 was a little different; plus one problem with introducing heavy emotional issues to a character is that it DOESN'T gel with the juvenile power fantasy of shooting people in the face. Like I said, the games industry has made a bad habit out of sidestepping any displays of negative emotions in our protagonists.
-looks at Rubino's post- I'll fully admit that the game had its problems (like Yahtzee said, give someone criticisms otherwise things will turn out bad): a little too linear, cut scene length was overbearing at times, monologues needed to be edited, voice acting for the minor characters was iffy, exposition dumps, melodramatic/cheesy moments happened ("you got no style!" -shakes head-), the plot was basic, and of course the scanning sections were annoying. However, I will NOT tolerate you bashing the game's fans and then acting like THEY'RE the strawmen. Hate to break it to ya, but they have as good of arguments as you, if not better. And last time I checked so-called "glass princesses" couldn't fight back against alien lizards despite being pinned and make space dragons force-felate their plasma cannons.