Zero Punctuation: MindJack

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Not G. Ivingname

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Nov 18, 2009
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Yahtzee Croshaw said:
You didn't mention that the game has a co-op mode that is broken beyond repair. The second player normally is supposed to take control of the "faceless female robot" but starts each and every level in the mind projection mode. There are numerous times if the player doesn't jump into the girls head a nano second after the level starts they will be trapped behind a moving door/truck/random pile of junk that prevents the player from back tracking through the game. So your stuck their till the luck fairy comes in and just flings you into your characters body, often after the AI has made them recreate a charge during the first world war.
 

Nacimota

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May 14, 2008
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tryson said:
You fucking idiot. How can you complain about the story when you didn't even finish the fucking game?
You don't have to eat the entire turd to know that it's not a crab cake.
 
Jan 22, 2011
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I have played it, square made a brown/gray bad looking game. Dear lord it's the end of the world, at least final fantasy 13 was pretty to look at.
 

Kurt Horsting

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Jul 3, 2008
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And this was picked instead of Marvel vs Capcom 3? I feel robbed.

I know that MvC3 wouldn't be his thing at all (with mvc3 being a competitive multiplayer game with almost no story, and having Nolan North voice work for the title) but it would be fun to see him rip into it.

Imho, Mvc3 is the most pure fun game made this year. It is extremely silly and colorful, everything in the game is over the top, the game mechanics are inclusive without sacrificing depth, and has one of the most diverse casts in fighting game history. Also, a majority of the cast on the Capcom side he has done reviews for, so it would be nice to see what he thinks of their translation into a fighting game (Spencer, Ameterasu, Chris, Wesker, Dante, Trish, etc) . Same goes for Spider-man how his web swinging mechanics work in a 2d fighter or what he thinks. I'm just saying it would be interesting.

Instead, this week's review goes to a game no one heard or cared about. And turns out this unknown title is a piece of shit. It was fun to watch, but the review felt like a waste of time. At least I won't make the mistake of buying a shitty 3rd person shooter that I had no intention of playing anyway.
 

FallenMessiah88

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Jan 8, 2010
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This game seems very...dry! Yeah i don't know how to explain it, but just by looking at footage from it i can feel my soul slowly being drained.
 

Therumancer

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Nov 28, 2007
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The abillity to jump into someone's single player game and cause havoc seems like it was lifted from "Demon's Souls", just not well implemented. I wouldn't even give them points for being unique there.

That said, the game does sound pretty bad, and I'll definatly be avoiding it. Shooters aren't my genere of choice anyway, and when I get in the mood to next play one, this almost definatly won't be it.
 

Dfskelleton

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Apr 6, 2010
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I'm glad I've never heard of this. You've made it pretty clear that I don't want to play it. Besides, I've never really enjoyed anything by Square Enix.
 

Nacimota

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May 14, 2008
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city cider said:
FUCKING HELL YAHTZEE WILL YOU STOP USING SUCH SHIT TERMS AS 'WELP' AND 'HURP DERP' THEY ARE THE MOST FAIL TERMS ON THE INTERNET AND YOU'RE JUST BECOMING A JOKE
Yeah it's almost as bad as people who post in all caps.
 

Gothproxy

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Mar 20, 2009
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Thank God for Yahtzee. If not for him I probably would have gone out and gotten this game due to the fact that I actually enjoy most SquareEnix games. Too bad that even great publishers can let a giant turd slip through...
 

bobainia

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Feb 24, 2011
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I wouldn't even say the multiplayer idea is all that original. Didn't Demon's Souls do a very similar idea, except instead of taking on the enemies' body, you jumped in as a phantom?
 

Zechnophobe

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Feb 4, 2010
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Someone spoil it... is the Twist really that you play someone else mindjacking the main character? If so, that IS a cool twist. (Even if they did it horribly wrong).
 

Android2137

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Feb 2, 2010
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Actually, isn't that how voice acting is done much of the time? You know, in different rooms on different days and what not? It can be hard to sync schedules and when you're on a deadline, you take every opportunity you can get.
 

OniYouji

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Jan 4, 2011
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I know my comment may get lost, and believe me, I am NOT defending this game...it sucks.

This is the twelfth time someone has called this a "Square-Enix" game. It's a feelplus game, okay? The guys who did the port for No More Heroes: Heroes' Paradise. Square Enix is the publisher, and while having some sort of (read: little to no) input, they did NOT develop the game.

Second, the voice acting thing. Aside from the "different planes of existence" thing, that IS how most voice acting is done. One person in a booth, recording their lines, then the next actor comes in the booth when the first actor is done. Repeat until lunch break, then repeat until you go home. Usually, voice recording will take more than a few days, and some actors will be done before it ends.

Finally, I know this sounds really stupid, and it is just evidence of bad game design...but you aren't actually meant to "fight" the giant robot. It will stand there, doing nothing, until you fight the massive squadron of enemy mooks behind you. It's an endurance test, not an actual boss fight. Once you kill all those enemies, the robot finally dies and you can advance. It's actually a little embarrassing that you ran out of ideas so fast. I would have been confused at that part, sure, but at least I wouldn't give up after only one tactic.
 

Nacimota

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May 14, 2008
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OniYouji said:
... Second, the voice acting thing. Aside from the "different planes of existence" thing, that IS how most voice acting is done. One person in a booth, recording their lines, then the next actor comes in the booth when the first actor is done. Repeat until lunch break, then repeat until you go home...
Actually that jumped out at me too. The reason voice acting in video games tends to be shit most of the time is more due to a lack of direction and input from the writers/developers, so the actors just have to take a rough stab at it without really comprehending the full context of the scene. In videogames and animation its easier and cheaper to deal with one actor at a time and that's how it usually works.