Saelune said:
Casual Shinji said:
So does this mean we can finally put this shitty horror sub genre of 'Oooh, look at me, I'm so defenseless -- ain't it scary' to bed now? Which yes, I do still count Resident Evil 7 amongst. Can we finally go back to proper horror games in the vein of classic Resident Evil and Silent Hill?
Being able to defend yourself takes away alot of the fear though. If you can pick up and use weapons, it should really just be so you can see how useless they are.
Not if it's to an obnoxious degree. See
Outlast, and apparent
Outlast 2 as well. I'm okay with making the player feel relatively weak in the face of danger, but there needs to be SOME edge you have over the enemy. And I don't count just running around and hiding as one of those, at least not in these types of games.
In what little I've played of
Outlast I was more pissed off and annoyed then scared, because the person you played as could've even struggle, kick with their legs, or fend off with their arms. These are basic human responses to being attacked and the protagonist couldn't even manage THAT.
I see
Resident Evil 7 as being in the same ballpark, hence why I've decided to ignore it, but it atleast gives you some weapons no matter how shitty they may be, and gives you the ability to struggle free if grabbed.
This idea that things can only be scary if you can't defend yourself needs to stop. It'll lead to developers taking the easy way out with games like this.
And while I'm at it, bring back some motherfucking character to these games. Are we really not tired yet of nameless first-person protagonist, typically with amnesia, trapped in spookhouse?