Endless forum blathering and noise aside, this game sounds awesome. The reasons for your praise resound well with me, especially since I'm playing a game that fits the criteria just nicely, albeit on a much smaller scale. The game I'm being all gushy over is Contra III, the pinnacle of "Blow Shit Up Or Die Trying" shooters of the old generation. Contra III is precisely what every game should be like:
A) "Here asshole, here's an objective, go accomplish it."
B) "Oh, while you're at it, here's a metric fuck-ton of challenge in the way."
C) "Don't worry man, you can do crazy awesome shit like this."
Games forget that I'm not here to prance around enjoying a carefully crafted story presentation whilst pressing buttons. I'm here to kick ass, solve puzzles, do something, and I want it to be interesting in the process, ya know? It seems the basic meat and potatoes of games, the objective, the challenge, and the cool stuff, are lost amidst 'innovation', 'thrilling next-gen graphics' and whatever other PR dribble comes out of developers' frothing mouths.
And here you describe a game that is exactly what a game should be. An objective that isn't solvable by a retarded monkey and is solvable by means that are totally awesome and entertaining. Every game should have a gun that shoots lightning bolts and shurikens or the equivalent thereof.